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goldrush by fog 200 - goldrush_by_fog_200.pk3 and waypoints - Enemy Territory Map


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goldrush by fog 200 - goldrush_by_fog_200.pk3 and waypoints

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Warning does not work with the Nitmod mod

 

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Basic Information
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ORIGINAL MAP : SPLASHDAMAGE / ACTIVISON
Modifier       : (F.O.G) Clan (Hungary)
Site       : http://fogfighters.atw.hu


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Basic Information  

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Game : Wolfenstein: Enemy Territory
Title : Goldrush by FOG v2.0
Filename : goldrush_by_fog_200.pk3
Version        : 2.00
Release date : 17/04/2010
 

Installation : Place the goldrush_by_fog_200.pk3 into your etmain folder
 Start game and choose HOST GAME and this map or start game and bring the
 consol then type /sv_pure 0 (enter)
  /devmap goldrush_by_fog_200 (enter)


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TS Torch Map Model
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Author: : Michel "The-Shadow-TS" Duhaime
Email: : The-Shadow-TS@Rogers.com
ICQ: : 4479835
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Briefings

The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis
Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck.

A N met er k a Tobruki K zponti Bankban riznek egy felhalmozott aranyk szletet. Az Amerikai
csapatnak el kell elk tni a N metek tankj t, s el kell vinni az els tank barrik dig. Ekkor m r
van lehet s g az aranyk szlet megszerz s re, de a tank v gig mehet az eredeti tvonalon is s
bel heti a bank ajtaj t. Szerezd meg az aranyrudakat s helyezd biztons gba a Teheraut
seg ts g vel!
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What's New :
Rules of this map

When the tank reaches the first barrier, a new spawnarea can be found in the castle. All teammates
leave from there automatically if one of the teams pin his flag up there. The bank's safety doors
become openable at the same time. (There are 3 doors) Through these Allies a team's members may get
into the bank and it may be got the objectives, that is the gold crates, before the tank would
explode the main entrance yet. An alarm signals it if are Allies within in the bank, facilitated
with this Axis players' thing. After the tank exploded the bank's main entrance, then this sound
signal does not work already starting.

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Why was there need for these changes?

It is necessary to recognise it, that if there is a player who uses the heavy artillery for the form
of the scoring on the server, can block the allies' attack certainly. Furthermore where only a
solution exists, and both halves are aware of this, it that's right heavy to realise. Several new
passages and two elevators were being made in the interest of the easier playing. This there was need
for latter ones because of that, because if it would have been necessary to solve the arrival by
stairs from one of the levels onto the other one, it much more Brush would be produced, and he
managed to attain it so these his maximum value. The German team was in a big trouble then, when the
allies pressed they one single Spawnarea, like this for them and a leeway was made. This alternative
version came into existence so well. We hope for it you receive it with enthusiasm how the makers
worked on the transformation of the orbit then.

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This is the 2.00 version of the remake of the original Goldrush made By Splashdamage/Activision ,
please report any bugs/Suggestions in our mailbox: fogfighters@freemail.hu

goldrush_by_fog_200.gm goldrush_by_fog_200.way goldrush_by_fog_200_goals.gm


  • Submitter
  • Submitted
    11/17/24
  • Category
  • Map Type
    Objective
  • Map Size
    Medium
  • Map Theme
    Day
  • Attacking Team
    Allies
  • Waypoints
    Yes
  • Known Issues

 

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