pilzpl Posted October 2 Posted October 2 Ciao players I asked durnig the game once as in the topic- is it possible to introduce spawn protect on the jay1 server? Mortar or arty at spawn take away the fun of the game. What do you think about it? Far far years ago i remember the spawn protect working good on servers. Quote
pilzpl Posted October 2 Author Posted October 2 5 minutes ago, Dropz said: There is a spawn protection timer on jay1 Yes, but on some maps there are medi and ammo packs. When you back for one of them u got mortar shoot or arty on head. Quote
AnG3L Posted October 2 Posted October 2 40 minutes ago, pilzpl said: Yes, but on some maps there are medi and ammo packs. When you back for one of them u got mortar shoot or arty on head. Spawn protection is just when you respawn... If you need ammo or medpacks located in the respawn area no protection.... Just ask "I need a medic" or "I need ammo" to teammates , like that less risks 🙂 4 Quote
Lagging Noob Posted October 2 Posted October 2 Honestly the spawn protection on Jay 1 is insanely long as it is already. Some of the maps makes you being on offense pass by very near the spawn of the defensive team, making encounters against invulnerable players rather common, and frankly quite frustrating. 1 2 Quote
Clarke Posted October 3 Posted October 3 I totally agree with you @Lagging Noob, it's true that for some maps, the spawn protection makes some actions very difficult to do for the objective. If we made them longer, some of them would become impossible. Quote
Lagging Noob Posted October 3 Posted October 3 i'd like to add, to my knowledge, Jay 1 spawn protection time is the longest of ANY servers i have played since game release. 2 Quote
-=HipKat=- Posted October 3 Posted October 3 How about no heavy weapons on fixed spawn points. Allows players to get out of spawn without being smashed by the arty spammers, or, in the case of Axis on G-Rush, as I suspect the OP is referring to, hide from spawnkillers without getting smashed by mortar. Quote
Lagging Noob Posted October 3 Posted October 3 30 minutes ago, -=HipKat=- said: How about no heavy weapons on fixed spawn points. Allows players to get out of spawn without being smashed by the arty spammers, or, in the case of Axis on G-Rush, as I suspect the OP is referring to, hide from spawnkillers without getting smashed by mortar. i think it's an uncertain territory: players are not supposed to hide on some safe location and the game was never designed to this end. It's possible to add a verbal rule not to mortar goldrush final axis spawn but i feel we're already weak at preventing people from jumping over the walls in Oasis, Morrocco and Fueldump (the grey area of "its ok to wall jump but not in order to complete objectives"). @pilzpl Nice topic bringing by the way; although i strongly disagree on this one, it's important to keep on putting the valuable questions on the table and challenge ourselves whenever possible. Quote
OliveiraptV Posted October 3 Posted October 3 PLS do not touch anything one off the reason i play on FA servers its because we can alowed to do SK on my previous cla every hour the foruns was always full off complains about SK after some time its boring duo babystiitng i know its hard but its part off the game 1 Quote
hyness Posted October 3 Posted October 3 If anything, my complaint about the spawn protection on jay1 is players can shoot you while being spawn protected. The spawn protection should the end the moment you fire at someone. Completely unfair advantage 2 Quote
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