Barker Posted September 22 Share Posted September 22 Could someone show , tell or direct me to find this script function? During game play sometimes, a player will change classes (example: player "name" will be an medic next) or switch weapons (player switching to Mp-40) i can see this on the screen when they do this. what the command in a script that does this.... i do not recall long ago. it was some thing like ..".ecco" any ideas? Quote Link to comment Share on other sites More sharing options...
ZaZa Posted September 22 Share Posted September 22 Do You mean selecting the class/weapon with config instead of limbo menu? You can check out this topic where its explained nicely i think: 1 1 Quote Link to comment Share on other sites More sharing options...
Leatherface Posted September 22 Share Posted September 22 i use this, i put it into word, renamed it ( whatever u like) then copy/paste to Etmain instructions.. on the NUMPAD key '1' select allies key '2' select spectator key '3' select axis once you have selected the side you want these next set of keys are then active, if you dont select a side it will tell you to pick a side first.. the keys above the 'arrow keys' 'insert' selects engineer with thompson/mp40 with dual akimbo's (if you've not got enough xp for the akimbos it will select a single pistol) if you want the garand/k43+akimbos press the key again. 'home' selects medic with thompson/mp40 (same applies with akimbos as before) 'pgup' selects field ops with thompson/mp40 + akimbos if you have them. 'delete' selects soldier (press to cycle weapons) + thompson if you have lvl4 if you want akimbos then tou will have to goto the menu to select it, but i don't know any lvl4 soldier who doesn't use machine gun lol 'end' er does nothing 'pgdn' selects covert ops (cycle weapons again) + akimbo's as above hope you understand all that it's easy once you learn the keys OR bind the keys you would like to use instead it's easy to edit.. just add this to your autoexec.cfg // // Spawnscript (Class-selection) // // Selection Binds - The keys bound to perform certian actions. bind KP_DOWNARROW "vstr ts" // Team Spec bind KP_END "vstr tb" // Team Allies bind KP_PGDN "vstr tr" // Team Axis bind DEL "vstr so" // Soldier (SMG, Flamethrower, MG42, Panzer or Mortar) bind HOME "vstr me" // Medic (SMG) bind INS "vstr en" // Engineer (SMG, Rifle + Grens) bind PGUP "vstr fo" // Field Ops (SMG) bind PGDN "vstr co" // Covert Ops (Sten, FG42 or Rifle + Scope) // Config - Intro Basically. Join a Game, ESCape out of Limbo menu and Select a Team. set ts "team spectator; set co vstr no_t; set so vstr no_t; set fo vstr no_t; set en vstr no_t; set me vstr no_t; echo ^2*^7spectator^2*" set tb "set co vstr b_co; set so vstr b_so; set fo vstr b_fo; set en vstr b_en; set me vstr b_me; echo ^2*^7allies^2*" set tr "set co vstr r_co; set so vstr r_so; set fo vstr r_fo; set en vstr r_en; set me vstr r_me; echo ^2*^7axis^2*" set no_t "echo ^2*^7You ^2need^7 to pick a team.^2*" // Allied Class Selection - If you picked a Team, its time to pick a Class // // Soldier set b_s1 "team b 0 5 8; set b_so vstr b_s2; say_team ^2*^7sold^2/^7panzer^2*" set b_s2 "team b 0 31 8; set b_so vstr b_s3; say_team ^2*^7sold^2/^7mg42^2*" set b_s3 "team b 0 35 8; set b_so vstr b_s4; say_team ^2*^7sold^2/^7mortar^2*" set b_s4 "team b 0 6 8; set b_so vstr b_s1; say_team ^2*^7sold^2/^7fthrower^2*" set b_so "vstr b_s1" // Medic set b_me "team b 1 8 37; say_team ^2*^7medic^2/^7smg^2*" // Engineer set b_e1 "team b 2 8 37; set b_en vstr b_e2; say_team ^2*^7engy^2/^7smg^2*" set b_e2 "team b 2 24 8; set b_en vstr b_e1; say_team ^2*^7engy^2/^7rifle(grens)^2*" set b_en "vstr b_e1" // Field Ops set b_fo "team b 3 8 37; say_team ^2*^7fops^2/^7smg^2*" // Covert Ops set b_c1 "team b 4 33 47; set b_co vstr b_c2; say_team ^2*^7covops^2/^7fg42^2*" set b_c2 "team b 4 25 47; set b_co vstr b_c3; say_team ^2*^7covops^2/^7rifle(scoped)^2*" set b_c3 "team b 4 10 47; set b_co vstr b_c1; say_team ^2*^7covops^2/^7sten^2*" set b_co "vstr b_c1" // Covert Ops set r_c1 "team r 4 33 48; set r_co vstr r_c2; say_team ^2*^7covops^2/^7fg42" set r_c2 "team r 4 32 48; set r_co vstr r_c3; say_team ^2*^7covops^2/^7rifle(scoped)"" set r_c3 "team r 4 10 48; set r_co vstr r_c1; say_team ^2*^7covops^2/^7sten^2*" set r_co "vstr r_c1" // Axis Class Selection - Same as above, just different values. // // Soldier set r_s1 "team r 0 5 3; set r_so vstr r_s2; say_team ^2*^7sold^2/^7panzer^2* set r_s2 "team r 0 31 3; set r_so vstr r_s3; say_team ^2*^7sold^2/^7mg42^2*" set r_s3 "team r 0 35 3; set r_so vstr r_s4; say_team ^2*^7sold^2/^7mortar^2*" set r_s4 "team r 0 6 3; set r_so vstr r_s1; say_team ^2*^7sold^2/^7fthrower^2*" set r_so "vstr r_s1" // Medic set r_me "team r 1 3 38; say_team ^2*^7medic^2/^7smg^2*" // Engineer set r_e1 "team r 2 3 38; set r_en vstr r_e2; say_team ^2*^7engy^2/^7smg^2*" set r_e2 "team r 2 23 3; set r_en vstr r_e1; say_team ^2*^7engy^2/^7rifle(grens)^2*" set r_en "vstr r_e1" // Field Ops set r_fo "team r 3 3 38; say_team ^2*^7fops^2/^7smg^2* // Initiate Script - Makes it work. vstr ts 5 Quote Link to comment Share on other sites More sharing options...
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