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Posted

Hey everyone, I'm sure it's simple but for some reason I'm failing. I'd love to be able to do either of the following:

 

Press F8 to cycle through all the different covie loadouts

F9 to cycle through soldier loadouts

 

Is that doable? 

  • Inactive Member
Posted

I use this. Have fun.

 

//-----------------------CLASS SELECTOR---------------------\\


set team_al "vstr set_al; echo "^dA^7llies"; set tgl_team vstr team_ax"

set team_ax "vstr set_ax; echo "^1A^0xis"; set tgl_team vstr team_al"

set tgl_team "vstr team_al"


set set_al "set medic vstr al_medic; set fops vstr al_fops; set engie vstr al_engie; set soldier vstr al_soldier; set covert vstr al_covert"

                    *ALLIES // Medic*
                    ----------------
>thompson<
-----------
set al_thomp "team b 1 8 37;set al_medic vstr al_m97 ; echo "^1M^2edic ^?>^j>^1> ^1T^2hompson!"

>m97<
------
set al_m97 "team b 1 52 37;set al_medic vstr al_thomp ; echo "^1M^2edic ^?>^j>^1>^1M^297!"

set al_medic vstr al_thomp

----------------------------------------  Medic \\ *ALLIES*  ----------------------------------------------------------


                    *ALLIES // Field Ops*
                    ---------------------
>thompson<
-----------
set al_1thomp "team b 3 8 37; set al_fops vstr al_1m97; echo "^1F^2ield ^?>^j>^1> ^1T^2hompson!"

>m97<
------
set al_1m97 "team b 3 52 37; set al_fops vstr al_1thomp; echo "^1F^2ield ^?>^j>^1> ^1M^297!" 

set al_fops vstr al_1thomp

----------------------------------------  Field Ops \\ *ALLIES*  ----------------------------------------------------------


                    *ALLIES // Engineer*
                    --------------------
>thompson< 
-----------
set al_2thomp "team b 2 8 37; set al_engie vstr al_rifle; echo "^1E^2ngineer ^?>^j>^1>^1 T^2hompson!"

>RifelGarand<
----------
set al_rifle "team b 2 24 37; set al_engie vstr al_2m97; echo "^1E^2ngineer ^?>^j>^1>  ^1G^2arand!"

>m97<
-----
set al_2m97 "team b 2 52 37 ;set al_engie vstr al_2thomp; echo "^1E^2ngineer ^?>^j>^1> ^1M^297!"

set al_engie vstr al_2thomp

----------------------------------------  Engineer \\ *ALLIES*  ----------------------------------------------------------


                    *ALLIES // Soldier*
                    -------------------
>thompson< 
----------
set al_3thomp "team b 0 35 8; set al_soldier vstr al_panzer; echo "^1S^2oldier ^?>^j>^1> T^2hompson!"

<panzer> 
--------
set al_panzer "team b 0 5 8; set al_soldier vstr al_flamer; echo "^1S^2oldier ^?>^j>^1> ^1P^2anzerfraust!"

<flamer> 
--------
set al_flamer "team b 0 6 8; set al_soldier vstr al_mg42; echo "^1S^2oldier ^?>^j>^1> ^1F^2lame ^1T^2hrower!"

<mg-42> 
-------
set al_mg42 "team b 0 31 8; set al_soldier vstr al_mortar; echo "^1S^2oldier ^?>^j>^1> ^1M^2G42!"

<mortar>
--------
set al_mortar "team b 0 35 8; set al_soldier vstr al_3m97; echo "^1S^2oldier ^?>^j>^1> ^1M^2ortar!"

<m-97>
-----
set al_3m97 "team b 0 35 8; set al_soldier vstr al_3thomp; echo "^1S^2oldier ^?>^j>^1> ^1M^297!"

set al_soldier vstr al_3thomp

----------------------------------------  Soldier \\ *ALLIES*  ----------------------------------------------------------


                    *ALLIES // Covert Ops*
                    ----------------------

>sniper garand<
----------------
set al_garand "team b 4 25 47; set al_covert vstr al_fg42; echo "^1C^2overt ^1O^2ps ^?>^j>^1> ^1G^2arand!"

>fg-42<
--------
set al_fg42 "team b 4 33 47; set al_covert vstr al_sten; echo "^1C^2overt ^1O^2ps ^?>^j>^1> ^1F^2G42!"

>sten<
------

set al_sten "team b 4 10 47; set al_covert vstr al_garand; echo "^1C^2overt ^1O^2ps ^?>^j>^1> ^1S^2ten!"

set al_covert vstr al_garand

----------------------------------------  Covert Ops *ALLIES*  ----------------------------------------------------------

-------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------

                // +++++++++++++++++ AXIS +++++++++++++++++ //


set set_ax "set medic vstr ax_medic; set fops vstr ax_fops; set engie vstr ax_engie; set soldier vstr ax_soldier; set covert vstr ax_covert"


                    *AXIS // Medic*
                    ---------------

>mp40<
------
set ax_mp40 "team r 1 8 38 ;set ax_medic vstr ax_m97 ; echo "^1M^0edic^?>^j>^1>^1M^0P40!"


>m97<
-----
set ax_m97 "team r 1 52 38 ;set ax_medic vstr ax_mp40 ; echo "^1M^0edic^?>^j>^1>^1M^097!"

set ax_medic vstr ax_mp40

---------------------------------------- *Medic \\ *AXIS*  ----------------------------------------------------------


                    *AXIS // Field Ops*
                    ------------------
>mp40<
------
set ax_1mp40 "team r 3 8 38;set ax_fops vstr ax_1m97 ; echo "^1F^0ield ^1O^0ps ^?>^j>^1> ^1M^0P40!"


>m97<
-----
set ax_1m97 "team r 3 52 38;set ax_fops vstr ax_1mp40 ; echo "^1F^0ield ^1O^0ps ^?>^j>^1> ^1M^097"

set ax_fops vstr ax_1mp40


---------------------------------------- *Field ops \\ *AXIS*  ----------------------------------------------------------

                    *AXIS // Engineer*
                    ------------------

>mp40<
------
set ax_2mp40 "team r 2 3 38; set ax_engie vstr ax_rifle; echo "^1E^0ngineer ^?>^j>^1> ^1M^0P40!"

>K-013<
-------
set ax_rifle "team r 2 23 38; set ax_engie vstr ax_2m97; echo "^1E^0ngineer ^?>^j>^1> ^1K^013!"

>m97<
-----
set ax_2m97 "team r 3 52 38; set ax_engie vstr ax_2mp40 ; echo "^1E^0ngineer ^?>^j>^1> ^1M^097!"

set ax_engie vstr ax_2mp40

---------------------------------------- *Engineer \\ *AXIS*  ----------------------------------------------------------


                    *AXIS // Soldier*
                    -----------------
>mp40<
------

set ax_3mp40 "team r 0 8 38; set ax_soldier vstr ax_panzer;echo "^1S^0oldier ^?>^j>^1> ^1P^0anzerfraust!"

>panzer<
--------

set ax_panzer "team r 0 5 8; set ax_soldier vstr ax_flamer;echo "^1S^0oldier ^?>^j>^1>^1P^0anzerfraust!"

>flamer<
--------

set ax_flamer "team r 0 6 8; set ax_soldier vstr ax_mg42;echo "^1S^0oldier ^?>^j>^1> ^1F^0lame ^1T^0hrower!"

>mg-42<
-------

set ax_mg42 "team r 0 31 8; set ax_soldier vstr ax_mortar;echo "^1S^0oldier ^?>^j>^1> ^1M^0G^1-^042!"

>mortar<
--------

set ax_mortar "team r 0 35 8; set ax_soldier vstr ax_3m97;echo "^1S^0oldier ^?>^j>^1> ^1M^0ortar!"

>m97<
-----
set ax_3m97 "team r 0 35 8; set ax_soldier vstr ax_panzer;echo "^1S^0oldier ^?>^j>^1> ^1M^097!"

set ax_soldier vstr ax_3mp40

---------------------------------------- *Soldier \\ *AXIS*  ----------------------------------------------------------


                     *AXIS // Cover Ops*
                     -------------------

>k-43 sniper<
--------------
set ax_k43  "team r 4 32 48; set ax_covert vstr ax_fg42;echo "^1C^0overt ^1O^0ps^?>^j>^1>^1K^013!"

>fg-42<
-------
set ax_fg42 "team r 4 33 48; set ax_covert vstr ax_sten;echo "^1C^0overt ^1O^0ps^?>^j>^1>^1F^0G42!"

>sten<
--------
set ax_sten "team r 4 10 48; set ax_covert vstr ax_k43;echo "^1C^0overt ^1O^0ps^?>^j>^1>^1S^0ten!"

set ax_covert vstr ax_k43

---------------------------------------- *Covert Ops \\ *AXIS*  ----------------------------------------------------------

-------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------


                            
                         _________
                        // Binds \\
                        -----------


bind "INS" "vstr tgl_team" // Cycles through the teams.

bind "PGUP" "vstr engie" // Cycles between SMG and rifle and m97.

bind "HOME" "vstr medic" // Cycles between SMG and m97.

bind "DEL" "vstr fops" // Cycles between SMG and m97.

bind "PGDN" "vstr soldier" // Cycles between all available heavy weapons.

bind "END" "vstr covert" // Cycles between all available CvOps weapons.

  • Like 4
Posted

That works pretty well! Something I noticed is that because I play on silent, the smg binds are a bit wonky. It would be better if I could cycle between thomp, mp40, and the ppsh which is allowed on soldier, engi, and field ops class. 

 

otherwise it works great and I love it already!

  • Like 1
  • Inactive Member
Posted

You can tweak it to work like this on silent. I can also check and try to edit if I find time. Anyway, glad I helped!

  • 5 months later...

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