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dom-pyramidxl a3 - dom-pyramidxl_a3.pk3 and waypoints

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Author        : |>B<|Mongo
Email address    : general.lossnus@hotmail.com

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Map Information
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Game        : Return to Castle Wolfenstein: Enemy Territory
Title        : DOM-Pyramid XL Alpha 3
Filename    : dom-pyramidxl_a3.pk3
Release date    : 2010-06-19

 

Description :

This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory. Every 5 seconds the time counter go up by one for each Pyramid. If your counter reaches 199 you win. If both counters reach 199 at same time or it is a draw at time limit the map ends draw.
Program : SD Radiant 1.4.0

Installation : Place the map dom-pyramidxl_a3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: /map dom-pyramidxl_a3.

New Textures : 16 (3 from Wolfmap.de) and (6+1 from Necrom@ncer skybox)
New Sounds : Nope
New Models : 3 from Todd Gantzler egyptian model pack. file: md3-egypt.pk3
New GFX : Compass-score board from RayBan

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Info!
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#. version a3
DOM-Pyramid XL Alpha 3
: Added command map marker on the object and info (you are near????).
: Added clipweap over spawn to protect it more from heavy weapon.
: Change some textures that was wrong align.

#. version a2a
DOM-Pyramid XL Alpha 2a
: Change the Models to not have solid spawnflag and put clip around insted. (I hope this solve the com_hunkmegs problem. The .bsp file get very much smaller.)

#. version a2 (This version you should not use).
DOM-Pyramid XL Alpha 2
: Change the teleporter trigger so you must come closer to the enemy spawn to being teleported away.
: Added some brushes around the spawn to point out spawn and also block some shooting in to the spawn.
: Made the capture trigger bigger so you can touch the pyramids at all surface to capture it.
: Made a shader that protect spawn against some heavy weapons.
: Change most off the grass so you can plant mines.
: Added some Models.

#. version a1
First version for DOM-Pyramid XL Alpha 1 based on DOM-Pyramid Alpha 1

DOM-Pyramid XL Alpha 1
:A bigger map built around the original DOM-Pyramid Alpha 1 map. The center pyramid remains at same spot but the other four are not capture able but still there. There are four new one that are bigger and are located out in the corner off the map.

DOM-Pyramid Alpha 1
:Teleporter. If you try to go in to enemy spawn you get teleported away.
:Skybox (From Necrom@ncer skybox) This makes more route on the walls, but watch fore the enemy spawn so you dont get to close.



#. Version fp2a First Playable:


#. Objectives
: This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory.
Every 5 seconds the time counter go up by one for each Pyramid. If your counter reaches 199 you win.
If both counters reach 199 at same time or it is a draw at time limit the map ends draw.

: As an Axis or Allied player you must catch the 5 Pyramids to count up the domination time to gain victory.

Please report any bugs, suggestions or if you have any ideas on how to improve the map to Email [general.lossnus@hotmail.com]
or PM at |>B<|BUNKERGAMMING COMMUNITY HTTP://BUNKER.AAXXSS.COM

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Special thanks and Credits to:
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2Bit for a great Tutorial.

RayBan for the stuff that he makes and I have use. (compass-score board).

Necrom@ncer for the skybox.

Todd Gantzler for the models i used from his egyptian model pack file: md3-egypt.pk3 DOM-Pyramid uses only some models and shader so i have deleted the rest.

Loffy for the information and thing I use and find in map (loffy_ctf_prefab2.pk3).

|>B<|Peyote for answer questions and some links and for testing the Map and input about version a1,a2,a2a.

|>B<|Pumperjp for input about version a1.

|>B<|Jecoliah for testing the Map and input about version a1,a2,a2a.

|>B<|Mantex who told me about the Tutorial.

All mappers and players out there ho has given me allot of funny moments while I have been playing the game.

Some script idea are taken from Drakir's map Alleys, loffy_ctf_prefab2 and 2Bit-Tutorial
Script and text explanation made and modified by |>B<|Mongo for the map DOM-Pyramid XL.


  • Submitter
  • Submitted
    03/02/21
  • Category
  • Map Type
    Objective
  • Map Size
    Medium
    Large
  • Map Theme
    Day
  • Attacking Team
    Allies
  • Waypoints
    Yes
  • Known Issues

 

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