Jump to content

Recommended Posts

Posted

uje_goldrush

View File

uje_goldrush.png?1482976920227uje_goldrush_cc_thumb.jpg?1482976920

 

 

About This File

 

Original Map by SplashDamage.

This is a modified version of Gold Rush that allows greater access to
old and new area's while trying to maintain the stock look of the original map.
More improvements over the previous beta 2 version which include,

- More access to ledges throughout the map and not just the bank courtyard.

- New area's added, once again they remain secret's and i wont say where.

- Area at the entrance of the crawl-way near the command post can now be
  mined under the bushes, this is to offset how easy is was before when the axis
  coverts would use this route to blow the cp, now if they don't watch they can
  crawl over a mine by mistake.
- One of the new area's added allows the allies another route into the bank, once
  again though.. this route can be easily defended by the axis on larger servers.

- shutters that are in front of the new mg, plus access routes to axis spawn area,
  plus the way to the command post, via the light tower are now shootable instead of
  being able to open. once destroyed they are gone for the rest of the game.

- Most of the new doors that were added have now been changed to standard et doors,
  with louder doors sounds to accompany them and they now swing both way's.

- Other changes include repairs to the original map that had some iffy brushwork and
  removed and reclipped over 90% of the ceiling clip brushes. ( the changes to the brushwork
  managed to drop the average windings down 14 meg from the stock compile time and lower vis
  data... although... only mappers might appreciate that tech talk.. 😃 fps remains the same.

- new misc repairs where i found some sloppiness in mapping on my part, caulked area's are
  no longer visible. other misc differences also.. to many to mention.

this version is intended to hopefully solve the issue of the error MAX_GAMESTATE_CHARS when
the allies win on large servers up to 60 players.for smaller servers the previous version with
the elevators ( goldrush-ga ) still works fine.

Hopefully the average gamer who has played gold rush will not notice anything different as
that was the intention, to keep the map as original looking as possible and to stumble upon
some new area and say to themselves,
"i have played this map hundreds of times and never seen that before... "

Why did i do this??? because on larger servers up to 40 or more players, it's near impossible
for the allied team to win, and hopefully more greater access can improve their chances to win
at least 50% of the time, and personally i have always thought of goldrush as a death match map
and there's more humorous and ambush kill places in this one to make that happen.

email: RayBanB@gmail.com with comments/critisms ect... but again i will say that if your going
to email and say "i dont see anything different... " then your not looking hard enough!


  • Submitter
  • Submitted
    11/28/20
  • Category
  • Map Type
    Objective
  • Map Size
    Medium
  • Map Theme
    Christmas
  • Attacking Team
    Allies
  • Waypoints
    Yes
  • Known Issues

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.