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Posted

Heres a walk script useful for not making footstep sounds

 

// Run/walk toggle (default run)

set walk_off "-speed; set walk_t vstr walk_on"

set walk_on "+speed; set walk_t vstr walk_off"

vstr walk_off

bind mouse4 "vstr walk_t"

Posted

Useful script:

 

bind Mouse3 "kill;forcetapout"

 

 

I use this for kill:

 

bind k "kill"

 

ok can some one give me a bind command to get med pack binded to mouse 4 or 5

 

Try this. It will set you to medpack on the first click, and then when you click again it will set you back to weapon 2, or weapon 3 if you have ammo for it. You won't see weapon 2 unless you are out of ammo on weapon 3. Very nice. You can set it to any button, I don't use mouse 4 for it but I put it in there as per your request.

 

//pack toggle

bind MOUSE4 "vstr wep6"

set wep6 "vstr wep6on"

set wep6on "weaponbank 6; set wep6 vstr wep6off"

set wep6off "weaponbank 2; weaponbank 3; set wep6 vstr wep6on"

  • Clan Friend
Posted

I use this for kill:

 

bind k "kill"

I think that if you don't add forcetapout you won't go to limbo, I did it some time ago when we trained reviving with my team, but forcetapout is needed for normal selfkill imho.

And k is too far away to selfkill at last second before respawn, without getting a self-full :P

So I have it binded to my mouse like Hobbit said.

 

Sometimes I use this (useless :geek:) script when I want to concentrate more on my aim, or when I test a new sens:

 

no sound only when you fire:

set fire "+attack; s_volume 0" 
set nofire "-attack; -attack; s_volume 0.2"  // or whatever s_volume you use
bind mouse1 "+vstr fire nofire"

 

it doesn't work well with rifle/pistol, though...

Posted

Medpack script:

 

set medpack1 "weaponbank 6; wait 5; +attack"

set medpack2 "-attack; vstr lastweapon"

bind mouse4 "+vstr medpack1 medpack2"

 

bind 2 "weaponbank 2; set lastweapon "weaponbank 2""

bind 3 "weaponbank 3; set lastweapon "weaponbank 3""

set lastweapon "weaponbank 3"

 

This will switch to medpacks and throw them out as long you keep the button held, then will automatically switch back to either your smg or pistols (whichever one you were using) when you let go.

  • 2 weeks later...
Posted (edited)

the major problem with sprint shoot script is that it ruins your aim because when ur having a smg duel u will concentrate on ur target rather than ur stamina and when it unexpectingly runs out ur aim becomes unsynchronised with the target as ur moving ur mouse slower than wat ur supposed to.

Edited by transparent
  • Clan Friend
Posted

the major problem with sprint shoot script is that it ruins your aim because when ur having a smg duel u will concentrate on ur target rather than ur stamina and when it unexpectingly runs out ur aim becomes unsynchronised with the target as ur moving ur mouse slower than wat ur supposed to.

 

I would also say, it is bad for pistols and rifle, due to the fact that you don't hold your mouse button. And bad because you can't decide when you sprint.

But, the maximum mouse speed is when you and your opponent move (in jaymod with increased game speed and poor net settings I would say warp) in opposite directions, if you run out of stamina, the sum of both speed decreases, so you need move your mouse slower not faster.

And the same problem is for people with double sens (one for shooting and one for moving). In other words, who is good is good without scripts.

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