sincity Posted March 17, 2020 Share Posted March 17, 2020 Update 1.6 is here with Mod Tools Public Release, a new map: Power Plant, new guns: ACE 52 and Tavor 7, full map support for Domination game mode, improvements to Insurgent fire support, improvements to gamepad support, and more!Since our last major release, we’ve been focused on adding new content to the game. This can be seen in our new map, guns, and cosmetics. To really open the floodgates on content, we are pleased to announce that with 1.6, our mod tool support will be moving from private to public with the ability to now manage mod subscriptions in-game. In addition to this new content, we’ve spent a lot of time working to improve the new player experience as well as address concerns of the community.See the full changelist below:Mod Tools Public ReleaseWe are pleased to release our Mod Tools to the public in the 1.6 release. This includes the full Unreal Engine Editor that will allow the community to create their own levels. The Editor itself will allow you to upload and update your mod through built in tools.With this iteration of the mod editor, it will be possible to to create levels, gamemodes, and mutators. Mods and guides will be available through Mod.io which will become the modding hub for the game. This release fully integrates Mod.io into the game allowing community servers to host modded content, and players connecting to the server will be able to automatically download required mod content. Official and community documentation will be available from the Mod.io guides[insurgencysandstorm.mod.io]Integrated Mod.io support into the game via Modding submenu from the Main MenuBrowse available modsSubscribe and unsubscribe from modsVote on modsCommunity Server Browser now has a filter to show or hide Modded serversWhen joining a server running mods, the player will be prompted to download missing mod content or cancel joiningNew Map: Power PlantWe are happy to present our latest map, Power Plant. Set in a more lush and green environment than other maps, you can read more about the design and development of this map in our most recent State of Production.Power Plant has the following scenarios available:Firefight East and Firefight WestPush Security and Push InsurgentsDominationCheckpoint Security and Checkpoint InsurgentsHardcore Checkpoint Security and Hardcore Checkpoint InsurgentsFrenzy Checkpoint SecurityNew Weapons: Tavor 7 and ACE 52We’ve added two new rifles to the game: the Tavor 7 for the Security Advisor and the ACE 52 for the Insurgent Advisor. These weapons are replacing the Security Mk 14 EBR and Insurgent SVD weapon selections on the Advisor class. For more insight into why these changes were made, please read our most recent State of Production.New CosmeticsNew Security CosmeticsCompression ShirtHeadset with various HeadgearNew Insurgent CosmeticsLeather JacketSmooth MaskSpectator Camera ImprovementsSpectator Cam Preview[media.giphy.com]In an effort to improve quality of life for new players, we have implemented a new camera where after death, the camera will hover over the player’s corpse and then slowly point in the direction the shot that killed them originated from. This option is intended to help new players train their eyes where to look without giving away too much information.Improved spectator camera after being killed to point in direction of killing shot or explosionPlayer can either click to skip, or after a period of time will be forced into regular spectator modePlayers can turn this feature off for themselves under Game settingsCommunity Server Admins can turn this off for the serverDisabled in Competitive and Hardcore Checkpoint playlistsImplemented toggleable x-ray trails from thrown projectiles and fire support and a beam indicating the direction a player is facingImplemented controller support for spectator modeDomination MapsIn release 1.5 we introduced Domination mode. This mode proved to be highly popular among the player base. In 1.6, we’ve given the remaining maps a Domination treatment and made some minor tweaks to the layouts of all maps based on additional community feedback.OutskirtsPower PlantPrecinctRefinerySummitGameplay ImprovementsWe’ve worked hard to listen to the players and make improvements to various gameplay mechanics. Our intent is to directly address player feedback about shooting and aiming not being rewarding enough of skill, to improve player movement and acceleration to feel more controlled, and to add some flexibility to certain key bindings which have been popularly requested.Adjusted AI so they will no longer attack players in spawn areas in standard and Hardcore Checkpoint scenarios (they will attack in Frenzy)Removed insertion and drivable vehicles from all Checkpoint levels to improve level flow and performanceInsurgent Fire Support ImprovementsDoubled the number of rockets in the Rocket Barrage and added a delay between each volleyDoubled the duration of the Chemical Mortar fire support’s smoke clouds to remain after explodingDoubled the duration of the Smoke Mortar fire support’s smoke clouds to remain after explodingIncreased the duration of Explosive Mortar fire support by 50%General ImprovementsReplay ImprovementsImproved reliability of replay recordingImproved replay control reliabilityImproved Gamepad SupportImplemented multiple sensitivity curves which can be selected from the settings menuImplemented Per-Axis Controller SensitivityUpdated Controller Button Mapping Adjusted Gamepad Weapon Recoil and Sway ModifiersImproved aim dampening implementationImproved Default UE4 DeadzonesAdded gamepad support to most menusImplemented Dual Shock 4 controller support Main Menu ImprovementsUpdated the Review pane of the Main Menu to accept and display dynamic messagesAdded a banner message area for displaying short text messagesCommunity Feedback ImprovementsXP Boosts will be listed on playlists when activeSelecting Random during a map vote will no longer result in replaying the current scenarioPlayers cannot be autobalanced during the last two minutes of a match or during the Last Stand in Push/FrontlineAdded some spawn protection in Versus modes to prevent the Attacking team from being wiped when they are spawned in on final wavesImproved loggingAdded specific logging events to assist with debugging possible crash issuesUser ExperienceMoved Steam notification to stop blocking important UI elementsAdded clock icon to indicate that fire support is on cool down to binocular view for CommanderMade Preview Selection of Items and Cosmetics consistent between Appearance Screen and Loadout ScreenImproved visibility of HUD markers and provided multiple preconfigured color schemesImproved how HUD markers are anchored to the screen they represent objects outside your field of view (Objectives, Supply Crates, Friendly Players)Improved UI hint when close to doors that can be kicked openImproved tutorial hints for the ADS Focus abilityUpdated icons for scoreboard to indicate columns are hidden while player is aliveAdded a consistent Apply button to all Settings screensImproved the visibility of the Find Match button and added a sound for when it is clickedImproved the visibility of damage indicatorsAdded a contextual hint to the screen when players are in the spawn or close to resupply crates to indicate they can Change Class or Change LoadoutAdded contextual hints for players who have toggleable weapon attachments Visual ImprovementsUpdated EAC Launcher artworkUpdated the lighting in the Main MenuUpdated the look of magazines for the Mk 18 CQBR and the pistol grip on the Alpha AKVisual optimization pass on HideoutIncreased performance in troubled areas of the mapImproved the flashbang effect to reduce the performance cost when usedLevelsOutskirtsFixed an exploit that let you vault through a wallFixed an issue where terrain wasn't properly connected to a wallRemoved access to an unintended rooftopCrossingFixed an issue where you were able to capture or defend from an unintended location in DominationRemoved access to a few unintended locationsSummitAdded a blocking volume to prevent deploying the objective A cache from far awayFixed a gap in the groundFixed a gap that would allow you to leave the map in Firefight EastFixed a small gap in the floorFixed an area where players could get stuck on an invisible propFixed an issue where players were able to walk on a picture frameFixed an issue where some debris from a destroyed wall appeared to be hoveringFixed an issue where some ground props were overlapping incorrectlyFixed an issue where the tactical map appeared blurryFixed an issue where you were able to capture or defend a point from an unintended locationFixed multiple exploitable areas of the mapFixed multiple seams in props and walls near objective C that allowed light to shine throughRemoved ability to access an unintended areaRemoved ability to walk on an unintended ledgeRemoved access to an unintended locationRefineryFixed an issue where an invisible volume was blocking a doorFixed multiple exploitable areas of the mapFixed the alignment of the tactical mapFarmhouseFixed an exploit allowing players to leave the map and flank enemiesFixed an exploit where you were able to go prone and clip inside a rockFixed an issue where players would have difficulty deploying a Bipod on some ramps near the B objective in Checkpoint SecurityFixed multiple exploitable areas of the mapFixed the location of the first resupply crate in Security Checkpoint on the tactical mapRemoved ability to climb into unintended locationsRemoved an exploit that allowed spawn killing in Push Security when the B objective is activeHillsideFixed an issue where vehicles were able to be driven onto some rooftopsHideoutFixed a collision issue with a small ground propFixed an area where players could get stuck between two propsFixed an issue where players would get stuck vaulting over a prop near objective C in Firefight East, D in Push Insurgents, D in Skirmish, and near the Security spawn in FrontlineFixed an issue where you were able to capture or defend objective D from an unintended location in FrontlinePrecinctFixed a small gap in the floorFixed an exploit in the map that allowed players to reach unintended locationsFixed an unintended occurrence of the out of bounds zoneRemoved ability to walk on an unintended ledgeRemoved access to an unintended locationRemoved the ability to destroy the objective B cache from long distance in Checkpoint SecurityCompetitive ImprovementsBased on feedback from the competitive community, we have updated the default map rotation on the Competitive playlist to utilize the most balanced maps.Updated default competitive map rotation. The following is the new map rotation:Precinct EastHideout WestSummit EastRefineryOutskirts WestMinistryBug FixesFixed an issue that could cause the game to hitch briefly after shooting down a helicopterFixed a frame animation transition issue in the third person reload animations for the M24Fixed ability to accelerate in vehicles using a gamepadFixed ability to access color customization using a gamepadFixed ability to interact with Tutorials, Local Play, and Play submenu using a gamepadFixed ability to interact with the Lessons tab in-game using a gamepadFixed access to the Settings submenu when using a gamepadFixed an issue on the Loadout screen where the wrong button prompt would be shown with a gamepad connectedFixed an issue in the Loadout menu with gamepads where locked slots wouldn't correctly show they were selectedFixed an issue in the Loadout menu with gamepads where you could not properly wrap around from the top of the list to the bottomFixed an issue in the Loadout menu with gamepads where you couldn't navigate between the Loadout list and the save listFixed an issue in the tutorial where AI team members might get stuck behind a wallFixed an issue on gamepads where you wouldn't be able to select your melee weapon if you didn't have a gun in your equipment LoadoutFixed an issue where bullets were not visible in the stripper clip of the Mosin-Nagant in third person while reloadingFixed an issue where changing audio settings in-game would leave a save prompt flickering on your screenFixed an issue where deploying a Bipod using a gamepad would drop your character into the groundFixed an issue where Player Reports would be miscatergorized in the reporting database.Fixed an issue where the incorrect bind hint was showing in the Loadout screen for Gas MasksFixed an issue where the keybinding on the Fire lesson popup wasn't always showingFixed an issue where the resume reload animation doesn't transition correctly when a weapon is equipped with a ForegripFixed and issue where Security pants didn't have correct level of detail assigned to themFixed issues with the third person reload animation of the RPG-7 and M3 MAAWSFixed key conflicts in controller when selecting primary while equipped with binoculars Fixed Lesson popups to display the correct keybinds when using a gamepadFixed the layering of the Neck Gaiter High to put it above hairFixed the location of the stripper clip on the Mosin-Nagant in the Loadout menuFixed the potential to crash the game when attempting to quit while driving a vehicleKnown IssuesIf the male Security model is selected with no Headgear slot, only the None hairstyle will display regardless of which is selectedDomination maps are showing the scenario string name instead of the mode in the tactical mapView the full article Quote Link to comment Share on other sites More sharing options...
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