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1.5 - Patch 3


sincity

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Stability
  • Fixed a frequent crash encountered by certain players during the splash screen sequence or shortly after arriving at the main menu.
  • Fixed a potential server crash caused by the code that checks for spawn locations.
  • Fixed a potential server crash caused by the soundscape system if it encountered an invalidly set soundscape.
Bug Fixes
  • Fixed an issue where after firing an underbarrel grenade launcher, then reloading, should the player immediately resupply, equipping the grenade launcher again and firing it would not result in projectiles being shot.
  • Fixed an issue that would allow players to slide just as they landed from a jumping crouch which was not the intended behavior.
  • Fixed an issue where launchers could always get an additional +1 to ammo no matter their carrier level.
  • Fixed an issue that prevented the “Grounded” achievement from being obtainable when using a rocket launcher to destroy a helicopter.
  • Fixed an issue where during modes such as Domination if you immediately respawned it was possible to see the killer information panel fade out twice.
  • Fixed an issue where grenade particles would remain on round start even if thrown during the “Game Starting” phase.
  • Fixed an issue where during the last frames of the M24 dry reload animation the left arm would move in an erratic manner.
  • Fixed an issue where the third person reload animation for the Mosin would not show the hand following the bolt correctly at the end of the reload animation.
  • Fixed an issue where the lesson panel popup would not have the text correctly aligned if running the game in certain languages.
  • Fixed a visual issue with the M45 and M1911 that would show any barrel attachment as floating slightly in front of the weapon in the loadout menu.
  • Fixed an issue where first time players would not see the correct key bindings prompts displayed for the crouch and vault lessons.
Gameplay Improvements
  • Infinite resupply in spawn zones either from the loadout menu or resupply crate is now only available for 45 seconds after the round has started and the player has remained inside said spawn zone.
Visual Improvements
  • Created a new set of unique third person standing reload animations for the Mosin-Nagant.
Map Fixes
  • Summit
    • Fixed a major player collision issue near to the E objective on Checkpoint Security which would allow players to pass through the geometry.
    • Fixed an issue where certain rocks were clipping with a building.
    • Fixed an issue allowing an unintended sight line into the spawn area on Firefight East.
  • Hideout
    • Fixed a large number of clipping issues that would allow the player to become stuck if vaulting over certain props.
    • Adjusted the playable area for Firefight East.
  • Refinery
    • Fixed a major player collision issue which would allow players to fall through a specific metal catwalk.
    • Fixed various minor prop clipping and texture stretching issues.
    • Fixed an issue where the player could vault through a chainlink fence prop.
    • Fixed an issue where the player could pixel walk on the ledge of a building.
    • Fixed an issue where a number of floating street lamp props could be seen throughout the map.
    • Fixed some ground texture seam issues.
  • Hillside
    • Fixed an issue on Push Security where the vehicle would not spawn for players due to its spawner being invalid.
    • Fixed an issue allowing players to capture the A objective on Domination while hidden behind a curtain.
    • Fixed an issue where players on the B objective on Domination could capture the objective from an unintended place.
    • Fixed a number of misleading door props that look like they could be opened by the player.
    • Fixed an issue that would allow the player to get under a specific surface when deploying their bipod.
    • Fixed an issue where the player could become stuck when jumping in areas near to the Insurgent spawn or Security spawns.
  • Ministry
    • Fixed various spots where the player could become stuck between geometry.
    • Fixed an issue where the player could pixel walk on the ledge of a staircase leading to the underground parking lot.
  • Outskirts
    • Fixed an exploit where players could spawn camp the enemy team at the C objective on Security Push.
  • Precinct
    • Fixed a camping spot that would allow players to obtain an unfair advantage.
    • Fixed an issue where a number of floating street lamp props could be seen throughout the map.
  • Crossing
    • Fixed an out-of-bounds path that was not included in the playable area.

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