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Patch 1.1.1 Released


sincity

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Hi everyone,

Today we released patch 1.1.1 which includes numerous bug fixes and improvements based on the feedback from last week's content update. The full changelog can be found below.

Our team had planned to start working on new features straight after the February content update. However, after reading community feedback, we have decided to dedicate the entirety of March to resolving ongoing issues and making performance improvements before moving onto any new features.

Developers not directly involved with these tasks will still continue to work on new art and level content where possible. Major code-related features will be in the works a little bit longer due to this re-prioritization. Bug fixes and optimization will be the top priority for our team, until we are happy the game is in a more polished state.

Stability

  • Fixed a potential crash when cancelling matchmaking search before receiving the first server response.
  • Fixed a crash triggered by interacting with a weapon pickup and firing an RPG at the same time.
  • Fixed a startup crash.

Optimization
  • Increased amount of item and cosmetic assets cached in memory during load. This reduces streaming during gameplay.
  • Improved audio bank loading to optimize memory usage, allowing all item banks to be kept in memory. This reduces streaming during gameplay.
  • Increased audio compression for the following audio assets:
    • All character voice over.
    • All physics interactions.
    • All character movement.
  • Prevented all player character VO from streaming. It is now loaded into memory.
  • Fixed ragdoll lighting so its attachments are not lit as a group. This should improve ragdoll performance on higher settings.
  • Disabled logging to disk.

Bug Fixes
  • Fixed an issue where a player’s first person hands and dead body could become invisible during gameplay.
  • Fixed an issue where players could be temporarily banned from competitive matches even if they re-joined within the required time limit.
  • Fixed an issue where hands could also become invisible after respawning when having died in a vehicle.
  • Fixed an issue where weapons fired in semi-auto would sometimes miss mouse clicks. This will make semi-auto firing much more reliable, especially with higher pings.
  • Fixed armor not mitigating explosive damage.
  • Reduced instances of gunshot audio playing but no bullet firing during full auto mag dumps when fired with high ping.
  • Fixed an issue where characters at further distances would appear not to be aiming in the correct direction.
  • Fixed certain circumstances where players could appear desync’d for other players.
  • Fixed an issue with doors becoming desync’d for certain players.
  • Fixed an issue with the 2x Holographic sight showing the holographic material when in ADS and using normal quality scopes.
  • Fixed an issue where normal scope quality materials did not swap correctly.
  • Fixed an issue where the normal scope clip mask would not map to the correct screen coordinates, causing parts of the weapon to be invisible.
  • Fixed an issue where certain weapons could spawn attachments which they were not compatible with.
  • Fixed an issue where VoIP from specific users were duplicated.
  • Fixed an issue with the MG3 and M240B first person aim down sight deploy transitions.
  • Fixed an issue with camo materials for Security torso items.
  • Fixed an issue where players could equip or draw rocket launchers inside of vehicles.
  • Fixed an issue where aiming down sights could become broken when spawning and resupplying in both Local Game and Range.
  • Fixed an issue where weapons could appear broken when spawning and resupplying in both local game and the firing range.
  • Fixed an issue where arms could appear broken if entering a vehicle while in a grenade throw pose.
  • Fixed an issue where no muzzle flash particle was assigned to the MP5A5 suppressor.
  • Fixed MP5A5 getting Compensator recoil reductions when equipping the Suppressor.
  • Fixed an issue where the ceiling fan prop would disappear when broken.
  • Fixed an issue where first person tattoos were rendering the third person tattoo.
  • Fixed an issue with the M240B Extended Magazine box mount not showing up consistently.
  • Fixed an issue where ragdolls would T-pose when killed in a vehicle.
  • Fixed an issue where ragdolls in a vehicle wouldn’t be removed when a vehicle despawns.
  • Fixed an issue where the Bomber Drones could dive incorrectly and fly under the map.
  • Fixed an issue where the hand position for some rifles appeared broken in the Loadout menu.
  • Fixed one-handed base animations for standing movement.
  • Fixed knife-related animations.
  • Fixed lean animation issues.
  • Fixed a bug where bots could equip a legacy hairstyle no longer available ingame.
  • Fixed an issue where bots could be seen spawning in the air or in the ceilings of buildings.
  • Fixed an issue with the Scoreboard not showing correctly during replays.
  • Fixed an issue with the map cycle on community servers not selecting levels properly if blank lines or leading spaces were left in the mapcycle text document.

User Experience
  • Created a fallback cosmetics system to ensure that other players do not appear in half-loaded states during slow-loading situations. Please note this only applies to other players and is currently not utilized in spectator.
  • Updated the competitive leaver penalty to mark players as leavers if they do not rejoin within 120 seconds instead of 60 seconds.
  • Added ingame chat message for leaver penalty to indicate when it's safe to leave a match after another player has left the match.

Gameplay
  • Added Extended Magazine upgrade to the MP5A2 for Security Coop.
  • Melee damage is no longer reduced when hitting armor.

Map Balance & Fixes
  • Hideout
    • Fixed an exploit near objective D on Checkpoint Security where a player could hide inside a rock.
    • Tweaked exposure to make it less dark while looking at a bright light source.

  • Farmhouse
    • Addressed spawn camp issue at objective A Insurgent spawn on Push Security.
    • Fixed an exploit where players could go on top of the farmhouse building.
    • Fixed an exploit where players could leave the playable area.
    • Fixed an exploit near objective B on Push Security.
    • Tweaked exposure to make it less dark while looking at a bright light source.
  • Refinery
    • Reduced landscape layer usage to improve performance.
    • Reorganized various HLOD clusters to improve performance.
    • Fixed an exploit near objective B on Push Security.
  • Precinct
    • Addressed spawn camp issue at objective A Insurgent spawn on Push Insurgents.
    • Tweaked restricted area at objective A Insurgent spawn to address potential spawn camp issue.
    • Addressed spawn camp issue at objective C Insurgent spawn on Push Security.
    • Addressed spawn camp issue at objective D Insurgent spawn on Push Security.
    • Fixed various minor exploits.
  • Summit
    • Added potential fix for stuck player issue near A objective on Push Insurgents.
    • Tweaked exposure to make it less dark while looking at a bright light source.
    • Fixed various minor exploits.
  • Crossing
    • Fixed restricted area at objective A Insurgent spawn on Push Insurgents.
    • Addressed spawn camp issue at Security spawn on Skirmish.
    • Addressed spawn camp issue at objective C Security spawn on Push Insurgents.
    • Tweaked exposure to make it less dark while looking at a bright light source.
Known Issues
  • Looking down while kicking a door may show the top of the leg mesh.
  • Insertion drivers might not always show for all clients.
  • Certain unicode steam names might show as [Player Name] on the loading screen

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