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Citi Badlands Final

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About This File

By DeekCiti Environments


Just like our previous maps, Citi Assault, and Citi Farm, this is also set to a woodland style map.


This map has many features including waterfalls, a target range for extra fun, weapons room, operational windmill, operational watermill, watertower, two shack style buildings, a ravine, a creek and a railroad Bridge and track with moving trains, but watch out, the trains will hit and kill players.


The trains are Dvar controlled and can be set by Server Admin to be stationary or a mix of both.
The Cliffs are blocked by rocks, but can be switched to be unblocked by Server Admin Preference. Players would then be allowed to circle the entire map on the cliff line above the main playble area, geared towards sniper Servers.



  • Contains map Config File for Servers.
  • Many Custom Dvars (See .cfg file for Dvar explainations)
  • Moving Trains (Dvar Controlled) (Players Can get hit)
  • Weapons Room (Ammo, C4, Claymores, Rockets, Grenades, Guns) (Dvar Controlled)
  • Supports All Default Gametypes + CTF, CTFB, HTF
  • Player Controlled Objects (Doors)
  • Easter Eggs, trains, cliffs.
  • New Drown Sequence.
  • Dvar to control Map Boundaries/Access to Cliffs.
  • Dvar to Enable/Disable certain turrets.
  • Tunnel system connecting all structures.