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PC Gaming

News for PC Games.

4 articles in this category

  1. Enemy Territory Resources

    Teaser Paragraph:

    It's helpful to look at ET in terms of resources. You start with a fixed amount of hit points (HP), ammunition, sprint, and charge, among other miscellaneous things like artillery/airstrike timeouts, fire rate, class limits, panzer, etc. These resources are renewed at regular intervals either through respawn or just the charge/sprint/HP (medic) bar recharging. Time is a resource. These resources are multiplied by the number of players, except some shared resources like airstrike timeout and class limits.

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    • 216 views
  2. Enemy Territory Aiming

    Teaser Paragraph:

    "What's your sensitivity?" you ask, after switching to spectator in an attempt to comprehend what just happened to you.

     

    "It's 1.0," I reply. Truly. And then I let you know where you can get my config. (2000 dpi if you're curious)

     

    But that won't help you.

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    • 232 views
  3. Enemy Territory What Makes a Quality Player

    Teaser Paragraph:

    Everybody knows that the higher the Kill/Death ratio (K/D) the better the player. Right?

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    • 234 views
  4. Enemy Territory Awareness

    Teaser Paragraph:

    Game awareness is more than using headphones. In fact, I play with music in the background, making it less likely for me to hear your footsteps. Headphones are much more important when there are fewer total players. Hearing footsteps in a 1v1 is vital, hearing footsteps in a 10v10 is not as important. The more important point is map control.

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    • 197 views
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