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Class Config Trick - Enemy Territory


SgtDan

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autoexec_fieldops (for the cfg field ops)

autoexec_covertops (for the cfg covert ops)

autoexec_medic (for the cfg medic)

autoexec_engineer (for the cfg engineer)

autoexec_soldier (for the cfg soldier)

 

 

Scripts : Fast Knife (for all class)

 

Take out the knife very quickly

// Smg & knife switch

set smg1part1 "weaponbank 1; wait 3; +attack"

set smg1part2 "-attack; wait 5; weaponbank 3; weaponbank 2" (you can inverted 2-3)

bind x "+vstr smg1part1 smg1part2"

(x or mouse 3-4-5)

 

 

Scripts : Field Ops

 

Fast AirStrike

// Select "Airstrike canister" by press a touch

// Launched when she is released

// script independent of FPS

set Fo3part1 "cg_drawGun 1; weaponbank 5"

set Fo3part2 "+attack; ; wait 5; -attack; cg_drawGun 0"

unbind x (or mouse 3-4-5)

bind x "+vstr Fo3part1 Fo3part2"

Fast Artillery

//one clic for zoom on the target

//released for start the command

//script indendent of FPS

set Fo1part1 "+zoom"

set Fo1part2 "+attack; -attack; wait 5; -zoom"

unbind x (or mouse 3-4-5)

bind x "+vstr Fo1part1 Fo1part2"

Fieldops Altruist

// Distribution of packs through the body

// Packs are released as long as the touch (here x or mouse 3-4-5) is pressed (is in a hurry)

// Return to the weapon in charge of (pistol or machine-gun) when she

is released(

// script independent of FPS

set Fo2part1 "cg_autoactivate 0; weaponbank 6; wait 5; +attack"

// Packs cross the body

set Fo2part2 "-attack; wait 5; cg_autoactivate 1; weaponbank 3" (or weaponbank2)

unbind x (or mouse 3-4-5)

bind x "+vstr Fo2part1 Fo2part2"

 

Scripts : Covert Ops

 

Fast Satchel

// Thrown satchel on pressure of touch

// Explode as soon as the touch is released

// Depends on FPS (replace 125 by personal value)

Set cov1part1 " weaponbank 6; wait 10; +attack; wait 125;-attack "

Set cov1part2 " +attack;-attack "

Unbind x (or mouse3-4-5)

Bind x " +vstr cov1part1 cov1part2 "

Smoke grenade rapids

// Selection of the smoke and the activation of the détonnateur

// Thrown to the end of the discount or when we release the touch

// Return to the weapon in charge of (pistol or sten / FG / rifle)

// script independent of FPS

set autosm1 "weaponbank 5; wait 5; +attack"

set autosm2 "-attack; wait 5; weaponbank 2; weaponbank 3" (you can inverted 3-2)

unbind x (or mouse3-4-5)

bind x "+vstr autosm1 autosm2"

 

Scripts: Medic

 

Take out the syringe more quickly

// a click to prick and find its weapon

// independent script FPS

Set med1part1 " weaponbank 5; wait 5; +attack "

Set med1part2 "-attack; wait 5; weaponbank 2; weaponbank 3 " (you can inverted 3-2)

Unbind x (or mouse 3-4-5)

Bind x "+vstr med1part1 med1part2 "

 

Distribution of heal packs

// distribution of packs

// packs are released as long as the touch (here x) is pressed (is in a hurry)

// return To the weapon in charge of (pistol or machine-gun) when she is released

// independent script of FPS

Set med2part1 " weaponbank 6; wait 5; +attack "

Set med2part2 "-attack; wait 5; weaponbank 3; weaponbank 2 " (you can inverted 2-3)

Unbind x (or mouse 3-4-5)

Bind x "+vstr med2part1 med2part2 "

 

Scripts: Engineer

 

Fast dynamite

// place the dynamite and begin it by pressing a touch

// return To the weapon in charge of (pistol or smg / rifle) if released

// depending on FPS (to replace 125 by personal value)

Set engi2part1 " weaponbank 6; wait 10; +attack; wait 46;-attack;

Wait 46; +attack "

Set engi2part2 "-attack; wait 5; weaponbank 3; weaponbank 2 " (you can inverted 2-3)

Unbind x (or mouse 3-4-5)

Bind x " +vstr engi2part1 engi2part2 "

Fast landmines

// put an landmine and begin it of a pressure of touch

// return To the weapon in charge of (pistol or smg / rifle) if released

// independent of fps

Set engi3part1 " weaponbank 7; wait 5; +attack "

Set engi3part2 "-attack; wait 5; weaponbank 3; weaponbank 2 " (you can inverted 2-3)

Unbind x (or mouse 3-4-5)

Bind x " +vstr engi3part1 engi3part2 "

 

or 1 other one:

 

Take out the tools more quickly

// a click to build and find its weapon

// script independent of FPS

set engi1part1 "weaponbank 5; wait 5; +attack"

set engi1part2 "-attack; wait 5; weaponbank 3; weaponbank 2" (you can inverted 2-3)

unbind x (or mouse 3-4-5)

bind x "+vstr engi1part1 engi1part2"

 

Scipt : Soldier (+ all Class)

 

Take out the knife very quickly

// Smg & knife switch

set smg1part1 "weaponbank 1; wait 3; +attack"

set smg1part2 "-attack; wait 5; weaponbank 3; weaponbank 2" (you can inverted 2-3)

bind x "+vstr smg1part1 smg1part2"

(x or mouse 3-4-5)

 

 

i hope this post help you

for me the fast knife is important + fast syringe (only medic)

Enjoy ET!!!!!

Edited by Fearless Staff
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  • 4 weeks later...

Great news! ET:Legacy has support for this since version 2.73 but it wasn't released - fortunately, 2.74 will be released tomorrow which will include support for autoexec's like this.

 

i.e. see their changelog ( http://dev.etlegacy.com/projects/etlegacy/wiki/Changelog): 

  • Added autoexec_(team,class,map) config file support
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