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Bad Company 2 Server change?


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5 replies to this topic

Poll: Bad Company 2 Server change? (8 member(s) have cast votes)

what game mode do u think should be on bad company 2 server

  1. rush (2 votes [25.00%] - View)

    Percentage of vote: 25.00%

  2. conquest (6 votes [75.00%] - View)

    Percentage of vote: 75.00%

Vote Guests cannot vote

#1
OFFLINE   fred

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hi me and a couple of the other members thought it would be better if the server was conquest instead of rush. please vote so we can see if other people like it or not. (sorry i didnt word that the best brain dead after plan test today =]) on a side note im not 100 percent sure but i think conquest has more maps
no matter what your relegion is it is usually something like this... this is the real version

In the beginning, God created the universe. At first the earth was shapeless and covered in darkness, and God's spirit hovered over the waters. God said, "Let there be light". And there was light. God divided the day from the night, naming them ' day' and 'night'. This was the first day and God saw that it was good. On the second day God made the heavens to separate the water from the earth and on the third day he raised the dry land up from the waters below the heavens and commanded the earth to bring forth all plants. God saw that it was good. God then made the greater light for the day and the lesser light for the night, and he saw hat it was good. This was the fourth day. On the fifth day God commanded the waters to fill with living creatures and the air to fill with birds. And he was pleased with what he saw. On the sixth day God commanded the earth to bring forth all kinds of living creatures and he saw that it was good. God then said " Let us make man in our own image". So God created man and woman in his own likeness and gave them authority over all living things. God looked at everything he had made and was very pleased. but there was one problem!!! god then realized that there was no good food on his planet. therefore he made the mexican. the mexican then made chipoltle. god then looked down and said f*** heaven chipotle is on earth. so he made jesus to go to earth get chipoltle and bring it back. that is why he resurected from the dead. he died and he went to god and said wtf them damn humans be killing me. and god said f*** you go get me chipoltle. so jesus resurected to complete gods orders.


the leason of this story is that chipoltle is gods best creation!!!

#2
OFFLINE   Tomato

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I like Rush a lot because it has very defined positions. One side is attacking, one side is defending. There isn't much deviating either side can do. If the defending side trys getting too offense the attacking side can slip through to their bas unharmed. If the attacking side gets too defensive they'll never win because they wont be going for the point.

In Conquest people don't get the idea as working as a team, or even as a squad, and you see a lot more disorganization. Overall it seems like a more easily broken gametype when people don't play it right.

#3
OFFLINE   Caboose

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I dont know what rush is but I'll vote for conquest :D
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#4
OFFLINE   JoeDirt

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View PostTomato, on 09 March 2010 - 06:13 PM, said:

I like Rush a lot because it has very defined positions. One side is attacking, one side is defending. There isn't much deviating either side can do. If the defending side trys getting too offense the attacking side can slip through to their bas unharmed. If the attacking side gets too defensive they'll never win because they wont be going for the point.

In Conquest people don't get the idea as working as a team, or even as a squad, and you see a lot more disorganization. Overall it seems like a more easily broken gametype when people don't play it right.
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#5
OFFLINE   Malokyte

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I would argue that because of how well defined the attacking or defending proccess is in Rush, that it easily gets one-sided.

Teams that don't know what to do, or the majority doesn't know what to do, or do well, will get overwhelmed by a team that's even a sliver more competent. This can lead to frustration, and a reduced server population. I've seen a general spike in populations with servers that host Conquest, as the gamemode does not force you to attack the same points over and over again, and instead lets you choose from multiple different targets and paths to reach it. Also, the points are far enough apart in Conquest that defenders cannot defend two points at once without spreading out, allowing more room for attackers to get a foothold, and forcing defenders to up their game instead of just overwhelm by better fortification. This leads to a greater amount of captures, which gives the illusion, or reality, of accomplishment, which is what players want when they play a game.

In addition, because of the rigid defensible points in Rush, the defender has the advantage of destroying all advancing cover, effectivly nulifying all hopes of the attacker even getting near a com-point. It also promotes the defenders to let one point get taken to better defend the remaining point.

Conquest does not reward said tactic, as it would put your team at a disadvantage to defend only 1 point and let the other team take the remaining 2. If anything, it rewards more spontaneous gameplay, which leads to more variation in play styles, more movement around the map, and a much more hectic battle. Both defense and offense is needed to win a Conquest match, which allows players who like to defend to play the way they like, while allowing the more aggressive players to play offensivly, without having to switch teams or wait for the next round, which is a major downfall with Rush.

Rush can end without even seeing the entire map, Conquest puts the whole map into play and rewards you for going around it.

I will say that if one team is competent enough, they can bottleneck the other team into the spawn in Conquest, but that's the same for Rush as well. Both modes suffer from that downfall. However, I believe Conquest can offer more replayability than Rush, and allow a wider variety of tactics to be used, which intices a wider variety of players to join.

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#6
OFFLINE   fred

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View PostMalokyte, on 10 March 2010 - 07:18 AM, said:

I would argue that because of how well defined the attacking or defending proccess is in Rush, that it easily gets one-sided.

Teams that don't know what to do, or the majority doesn't know what to do, or do well, will get overwhelmed by a team that's even a sliver more competent. This can lead to frustration, and a reduced server population. I've seen a general spike in populations with servers that host Conquest, as the gamemode does not force you to attack the same points over and over again, and instead lets you choose from multiple different targets and paths to reach it. Also, the points are far enough apart in Conquest that defenders cannot defend two points at once without spreading out, allowing more room for attackers to get a foothold, and forcing defenders to up their game instead of just overwhelm by better fortification. This leads to a greater amount of captures, which gives the illusion, or reality, of accomplishment, which is what players want when they play a game.

In addition, because of the rigid defensible points in Rush, the defender has the advantage of destroying all advancing cover, effectivly nulifying all hopes of the attacker even getting near a com-point. It also promotes the defenders to let one point get taken to better defend the remaining point.

Conquest does not reward said tactic, as it would put your team at a disadvantage to defend only 1 point and let the other team take the remaining 2. If anything, it rewards more spontaneous gameplay, which leads to more variation in play styles, more movement around the map, and a much more hectic battle. Both defense and offense is needed to win a Conquest match, which allows players who like to defend to play the way they like, while allowing the more aggressive players to play offensivly, without having to switch teams or wait for the next round, which is a major downfall with Rush.

Rush can end without even seeing the entire map, Conquest puts the whole map into play and rewards you for going around it.

I will say that if one team is competent enough, they can bottleneck the other team into the spawn in Conquest, but that's the same for Rush as well. Both modes suffer from that downfall. However, I believe Conquest can offer more replayability than Rush, and allow a wider variety of tactics to be used, which intices a wider variety of players to join.
+1 only other thing i need to add is on conquest the vehicles spawn less fast so vehicle hors cant just camp in tanks and powerlevel as much
also i lol at malo for writing an essay on it

Edited by fred, 10 March 2010 - 12:11 PM.

no matter what your relegion is it is usually something like this... this is the real version

In the beginning, God created the universe. At first the earth was shapeless and covered in darkness, and God's spirit hovered over the waters. God said, "Let there be light". And there was light. God divided the day from the night, naming them ' day' and 'night'. This was the first day and God saw that it was good. On the second day God made the heavens to separate the water from the earth and on the third day he raised the dry land up from the waters below the heavens and commanded the earth to bring forth all plants. God saw that it was good. God then made the greater light for the day and the lesser light for the night, and he saw hat it was good. This was the fourth day. On the fifth day God commanded the waters to fill with living creatures and the air to fill with birds. And he was pleased with what he saw. On the sixth day God commanded the earth to bring forth all kinds of living creatures and he saw that it was good. God then said " Let us make man in our own image". So God created man and woman in his own likeness and gave them authority over all living things. God looked at everything he had made and was very pleased. but there was one problem!!! god then realized that there was no good food on his planet. therefore he made the mexican. the mexican then made chipoltle. god then looked down and said f*** heaven chipotle is on earth. so he made jesus to go to earth get chipoltle and bring it back. that is why he resurected from the dead. he died and he went to god and said wtf them damn humans be killing me. and god said f*** you go get me chipoltle. so jesus resurected to complete gods orders.


the leason of this story is that chipoltle is gods best creation!!!




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