Jump to content

Recommended Posts

Posted

I'm looking to tweak my existing configs with new CVARS or different values.

I have one for normal low quality, and one for high quality.

Any suggestions are welcome.

 

I am open to any changes, but for actual use I prefer keeping anything that can help gameplay, for example:

cg_wolfparticles "0" // can make it harder to distinguish between artillery and other types of explosions. I already have binds to toggle this as needed.

r_subdivisions "20" // draws curves incorrectly so you cannot tell where you can walk/shoot and I have encountered situations on some maps where an enemy was hidden inside a curve angle that extended too far

r_lodCurveError "60" // roughly 6ft in front of you the curves become innaccurate, same issue as r_subdivisions

cg_shadows "0" // can make it harder to identify how close you are to falling off a ledge

 

Removing some effects provide no fps boost for me so I see no reason to remove them, for example:

r_drawSun "0"

r_fastsky "1"

 

 

 

Laptop Specs:

CPU=Core 2 Duo T5750 @ 2Ghz

RAM=4GB DDR2 PC2-5300 @ 333Mhz

GFX=ATI Mobility Radeon 2600 HD @ 506Mhz with 512MB @ 1206Mhz dedicated and 1778MB shared RAM

Monitor=1280x800 @ 60Hz

 

 

My High Quality config:

//EYE-CANDY
seta cg_bloodDamageBlend "1.0" // amount of blood flashed on screen when taking damage
seta cg_bloodFlash "1.0" // amount of blood marks on screen when taking damage
seta cg_showblood "1" // toggle showing blood when players get shot
seta cg_gibs "1" // toggle showing gore of player bodies being splat
seta cg_bloodtime "999999999" // duration of blood stains on walls etc
seta cg_marktime "999999999" // duration of bullet marks on walls etc
seta cg_brassTime "999999999" // duration ejected bullet shells etc remain on the ground etc
seta cg_coronafardist "99999" // distance where coronas start appearing
seta cg_coronas "1" // toggle bloom effect around bright lights
seta cg_enableBreath "1" // toggle breath mist from players?
seta cg_shadows "3" // "0" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow.
seta cg_wolfparticles "1" // toggle particles for explosions such as airstrike, artillery, grenade
seta cg_atmosphericeffects "1" // toggles display of map effects like rain and snow
//Jaymod EYE CANDY
seta cg_muzzleFlash "1" // toggle showing flash around muzzle when a gun shoots
//CORE RENDERING
seta com_maxfps "1000"
seta r_finish "0" // toggle sync every frame
seta r_customheight "700"
seta r_customwidth "1275"
seta r_fullscreen "0"
seta r_mode "-1"
seta vid_ypos "0" // screen draw vertical offset? DOES NOTHING?
seta vid_xpos "0" // screen draw horizontal offset? DOES NOTHING?
seta com_soundMegs "64"//"24"
seta com_hunkMegs "512"//"256"
seta com_zoneMegs "256"//"128"
seta r_depthbits "32"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_stencilbits "32"
//GEOMETRY
seta r_facePlaneCull "1"//"0" // toggle not rendering hidden surfaces
seta r_nocull "0"//"1" // toggle always rendering hidden objects
seta cg_deferPlayers "0" // toggle only loading models at convenient times
seta r_lodCurveError "10000" // controls distance at which curves are dropped. between 0 (always drop curves) and 10000 (never drops curves)
seta r_subdivisions "1"//"128" // controls how many polygons used for curves. larger value makes curves less accurate
seta r_ignoreFastPath "0" // toggle ignoring optimized rendering paths
//TEXTURES
seta r_drawSun "1" // toggle drawing the sun
seta r_fastsky "0" // toggle not texturing the skybox
seta r_textureAnisotropy "1.0"//"4.0" // level of anisotropic texture filtering. GLITCHY, DO NOT USE!
seta r_ext_texture_filter_anisotropic "0" // Toggle Anisotropic filtering. prevents jagged edges and costs lots of performance. GLITCHY, DO NOT USE!
seta r_detailtextures "1" // Small patterns that get clear as you approach the texture.
seta r_lodbias "0" // Level of visual detail, especially at distance. 0 Most detai, 2 Least.
seta r_picmip "0" // Level Of Detail On The Textures 0=best, 1=better, 2=worst, 3=terrible?
seta r_simpleMipmaps "0" // toggle no linear resampling filter on lower resolution mips
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"//"GL_LINEAR_MIPMAP_NEAREST"//"GL_NEAREST_MIPMAP_NEAREST" // Linear, Bilinear or Trilinear interpolation of textures
seta r_ext_compressed_textures "0" // toggle using compressed textures
seta r_roundimagesdown "0" // "0" WILL give sharper textures, but will result in longer load times and increased video load.

 

 

My Low Quality config:

//EYE-CANDY
seta cg_bloodDamageBlend "0.0" // amount of blood flashed on screen when taking damage
seta cg_bloodFlash "0.0" // amount of blood marks on screen when taking damage
seta cg_showblood "0" // toggle showing blood when players get shot
seta cg_gibs "0" // toggle showing gore of player bodies being splat
seta cg_bloodtime "0" // duration of blood stains on walls etc
seta cg_marktime "0"//"999999999" // duration of bullet marks on walls etc
seta cg_brassTime "0"//"999999999" // duration ejected bullet shells etc last for
seta cg_coronafardist "0"//"99999" // distance where coronas start appearing
seta cg_coronas "0" // toggle bloom effect around bright lights
seta cg_enableBreath "0" // toggle breath mist from players?
seta cg_shadows "1" // "0" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow.
seta cg_wolfparticles "1" // toggle particles for explosions such as airstrike, artillery, grenade
seta cg_atmosphericeffects "0" // toggles display of map effects like rain and snow
//Jaymod EYE CANDY
seta cg_muzzleFlash "1" // toggle showing flash around muzzle when a gun shoots
//CORE RENDERING
seta com_maxfps "47"
seta r_finish "0" // toggle sync every frame
seta r_customheight "700"
seta r_customwidth "1275"
seta r_fullscreen "0"
seta r_mode "-1"
seta vid_ypos "0" // screen draw vertical offset? DOES NOTHING?
seta vid_xpos "0" // screen draw horizontal offset? DOES NOTHING?
seta com_soundMegs "64"//"24"
seta com_hunkMegs "512"//"256"
seta com_zoneMegs "256"//"128"
seta r_depthbits "32"
seta r_colorbits "32"
seta r_texturebits "8"//"16"//"32"
seta r_stencilbits "32"
//GEOMETRY
seta r_facePlaneCull "1"//"0" // toggle not rendering hidden surfaces
seta r_nocull "0" // toggle always rendering hidden objects
seta cg_deferPlayers "0" // toggle only loading models at convenient times
seta r_lodCurveError "1000" // controls distance at which curves are dropped. between 0 (always drop curves) and 10000 (never drops curves)
seta r_subdivisions "1"//"128" // controls how many polygons used for curves. larger value makes curves less accurate
seta r_ignoreFastPath "0" // toggle ignoring optimized rendering paths
//TEXTURES
seta r_drawSun "1" // toggle drawing the sun
seta r_fastsky "0" // toggle not texturing the skybox
seta r_textureAnisotropy "1.0"//"4.0" // level of anisotropic texture filtering. GLITCHY, DO NOT USE!
seta r_ext_texture_filter_anisotropic "0" // Toggle Anisotropic filtering. prevents jagged edges and costs lots of performance. GLITCHY, DO NOT USE!
seta r_detailtextures "0"//"1" // Small patterns that get clear as you approach the texture.
seta r_lodbias "2" // Level of visual detail, especially at distance. 0 Most detai, 2 Least.
seta r_picmip "3"//"1" // Level Of Detail On The Textures 0=best, 1=better, 2=worst, 3=terrible?
seta r_simpleMipmaps "1" // toggle no linear resampling filter on lower resolution mips
seta r_textureMode "GL_NEAREST_MIPMAP_NEAREST"//"GL_LINEAR_MIPMAP_NEAREST"//"GL_LINEAR_MIPMAP_LINEAR" // Linear, Bilinear or Trilinear interpolation of textures
seta r_ext_compressed_textures "1" // toggle using compressed textures
seta r_roundimagesdown "1" // "0" WILL give sharper textures, but will result in longer load times and increased video load.

  • 100 1
  • 2 months later...
Posted

idk if this can help you but you can adjust the fps

 

 

set fps43 "echo FPS set to 43!; seta com_maxfps 43; set switch_fps vstr fps76"

set fps76 "echo FPS set to 76!; seta com_maxfps 76; set switch_fps vstr fps125"

set fps125 "echo FPS set to 125!; seta com_maxfps 125; set switch_fps vstr fps43"

 

set switch_fps "vstr fps125"

bind "H" "vstr switch_fps" //pressing "H" lets me cycle thru com_maxfps

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.