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Showing results for tags 'vsync et enemy territory'.
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I had some sort of delay in ET, hit boxes way off, not able to hit anyone. VSYNC was off and solved it, but the game wasn't playable, too much tearing. Anyone else have vsync enabled, but did away with the delay vsync incorporates? I enable vsync in nvidia control panel and in my cfg, but I do not enable triple buffering, then I set the game refresh in my cfg to 57 or so, this is supposed to do away with delays. Does anyone else use a similar technique to enable vsync, but not suffer from the delay it brings? I also limit the game affinity in task manager to 1 core, and set priority to realtime, I have a quad core intel chip and a gtx 275 card. Hyper threading is off in my cfg and Nvidia control panel too. What do you guys think? Should I just get a life and deal with the delay or am I hallucinating that the delay is gone or, I'm confused, what does everyone else do about delay?
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