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From the album: Pixel Art from Zanda !
Something a little special, it's not a "Sprite Sheet" per say, but more a study I've made for an OOOOOOOOLD game I started playing when I was eleven. (And the game was already there for a few years back then) It's based on "Charas" designs, so...basically, what you could encounter into RPGMakers or others type of software. The Sprite itself of a character, is : 24wide by 32high pixels ! Anyway, this game made me go into pixel art, and I've never lost grip on both the game and Pixels from there. SO ! Little in depth now : - From left to right, the character goes taller. -From Top, to bottom, we have : Muscular, Fat (sorry I dunno a more...elegant term ?), Regular, and Thin morphology. The trick now ? Well...You extend one pixel on the body one time, then on the next image, one pixel on the head :D And that's how they scale up from one pixel only at a time ! Magnified 5 Times for your comfort ! -
From the album: Pixel Art from Zanda !
Followup of the Proportion Chart, here's what a "skin" could begin to look like in the game... Except... This one is too tall. There is a "default" offset to respect, so basically, every bloody image you see here : Are TWO BLOODY PIXELS too far down. Which could not be problematic, if he hasn't got those horns that would not fit otherwise !!! So this one is an abandonned project. And yet again : Magnified 5 times ! -
From the album: Pixel Art from Zanda !
One for fun :3 And with proper size, beware your eyes might get screwed over trying to see !!! -
Looks like I'm not the only one who has seen this, JohnWayne, explain yourself
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