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  1. A higher regional court in Hamburg, Germany has reportedly ordered file-sharing service RapidShare to proactively filter pirated content from its site. The decision echoes those of a number of lower courts, which ruled that the site had not done enough to prevent piracy taking place on its servers. The ruling comes after January's MegaUpload debacle, which saw the popular file-sharing service shut down, along with others of that ilk. However, RapidShare's business model is dramatically different to that of MegaUpload, which offered a financial reward to uploaders of popular files. According to initial reports (a written account of the court's ruling has yet to be released) the site will have to monitor its users files for copyright infringement before they are made available for download on the site. As it would be near-impossible to undertake such a feat manually, it's likely that RapidShare will have to develop a software-based solution to filter content. The content industry has long wanted such a pre-vetting policy to be standard across the internet, forcing sites, rather than copyright owners, to take responsibility for pirated material. At present, video-sharing sites like YouTube merely give copyright owners tools to search for and notify the site of infringing material. TorrentFreak is reporting that the ruling goes against that of the European Court of Justice which last month decreed that Social Networking site Netlog shouldn't be forced to proactively check content as it would violate the privacy of its users. RapidShare lacks Netlog's social elements though, and as such may not be privy to such protection. The site may yet appeal this latest decision however, and the company has recently made changes to try to prevent piracy taking place on its servers. Just last month the company limited the speed of unverified downloads to 30Kbps, forcing uploaders that want to share their files with non-paying users to give up their anonymity to lift the limits. The site argues that most users that are downloading or uploading pirated material prefer not to pay in order to avoid being linked to illegal activity. It remains to be seen if this action will appease the content industry, but it's undoubtably a step in the right direction for a file-sharing site actively seeking legitimacy. source thanks for reading says DJ
  2. Despite the 'bitching', piracy means I Am Alive is not likely on PC Update: Stanislas Mettra has since contacted IncGamers to say that he was "misunderstood". He has sent us an email to clarify his position on a PC version of I Am Alive. Read it here. Original Story: I Am Alive will probably not be coming to PC, the game's creative director Stanislas Mettra has told IncGamers. Already confirmed for some point next year on Xbox Live Arcade and PlayStation Network, the problem with releasing a PC edition is that piracy makes profitably uncertain. However, Mettra is aware of the fact that PC gamers have been vocal about the lack of an official statement regarding a PC release. "We’ve heard loud and clear that PC gamers are bitching about there being no version for them," said Mettra. "But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?" Whether they would buy it or not, Mettra believes piracy makes porting games to the platform financially difficult. "It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it." Our full, two-part interview with Stanislas Mettra will be published later this week. Part one is focused on the business/production side of the game, part two delves into the gameplay. Source
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