Jump to content

Recommended Posts

Posted

Today we have sent out BFBC2 PC server update known as "R9" to all our server providers. They will be bringing up servers during the day and into the weekend. Stability of the servers is of course our main focus and we have some server crash fixes in place as well as the following changes:

 

•                          admin.say command implemented
                             - the output currently looks a bit funky on the game client, like so:    Player: [server]:  <text>
                               but with the next game client it will look like:     Server: <text>
•                          admin.yell to squad has changed (you need to specify both team and squad)
•                          squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
•                          Autobalance improved, it shuffles people both during and between rounds now, and does a better job
                             - Currently there is no way to turn it off
•                          mapList* commands reworked
•                          banList* commands reworked
•                          listPlayers command added
•                          admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
•                          Players have non-PB GUIDs now (these are distinct from PB GUIDs)
•                          onChat event reworked
                             - now it specifies target player subset as well
                             - shows text before profanity filtering
                             - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
                             - use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
•                          player.onAuthenticated added (it’s triggered when a player receives GUID)
•                          player.onSquadChange, player.onTeamChange implemented
•                          Couple of crash fixes
•                          Support for server-side “region” setting (not yet used by the game client)
•                          Ranked ON forces game-password OFF
•                          Ranked and PunkBuster settings can only be changed during server startup
•                          A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
•                          exposed number of rounds per maps in maplist.txt, and via the remote admin commands

 

Discuss the R9 servers in the Official Battlefield Bad Company 2 Forums at http://forums.electronicarts.co.uk

aggbug.aspx?PostID=16035

View the full article

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.