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UPDATE:  The download links have been updated - 12w30b is now ready for testing!

 

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It's getting really close to 1.3 release time, checking that everything runs as expected is exceptionally important. Mojang's plan is to release one or two snapshots, and then the 1.3 pre-release by Wednesday or Thursday. The pre-release is intended to be identical to the official release next week, in order to give modmakers and server admins a week’s head start. This is why Mojang needs to do a snapshot first, since they can’t do changes to the update after the pre-release is out.

 

This snapshot consists of all the bugfixes that Nathan (@dinnerbone) and Eric (@_grum) have been working on the last two weeks. Get it here:

 

Client:  Download

 

Server:  Download

 

Also, be sure to check on the wiki for updates as they occur!

 

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Changelog

 

Maybe: Made creepers stronger - Relevant logs from #minecraft on freenode on July 19th

 

Depending on difficulty, they do more damage now:

  Easy: 16.6% more damage

  Normal: 33.3% more damage

  Hard: 50% more damage

 

Improved performance

Accelerated chunk loading

Decreased lag spike frequency

Made the Nether less laggy

Made chat work smoothly even when the server is laggy

Decreased unnecessary world updates

Decreased packets sent between client and server

Added VSync

Has to be toggled manually in options.txt

Added Fullscreen mode

Has to be toggled manually in options.txt

You can now use decimals when /tp'ing to specific coordinates

Fixed some bugs

Fixed existing signs not showing text

Fixed Mob Spawners all looking like pig spawners

Fixed cmd+c, cmd+x & cmd+v not working on OS X

Fixed sneaking players' nameplates not staying hidden when loading the chunks the sneaking players are in

Fixed multiple chunks often not displaying

Fixed trying to spawn an entity that is not a mob via spawner editing crashing the game

Fixed higher server-set view distances instantly kicking joining players

Fixed sections above Y=191 becoming invisible when loading worlds

Fixed not completely generated chunks not updating to visually when walking into them

Fixed compasses not pointing to spawn but to X=8 & Z=8 after respawning

Fixed other players' fishing lines looking like they start from their feet

Maybe: Fixed a bug with Unbreaking-enchanted tools and destroying blocks

Fixed being able to move LAN servers in the server list and crashing the game

Fixed opening SP worlds to LAN, saving and quitting it leaving the server running and showing up in the server list

Fixed pushing a minecart with the movement keys causing the camera to shake in the direction pressed

Fixed potion effects losing their graphical effects when traveling between dimensions

Fixed ghast's fireballs getting stuck mid-air when unloading their chunk, might apply to fire charges and blaze's fireballs as well

Fixed the last slot in the opened creative inventory's hotbar being one pixel too short on all but the survival inventory tabs and a few pixels being off on the survival inventory tab

Fixed blocks disappearing when you placing them under yourself and jumping

Fixed the client trying to trample crops instead of letting the server dictate trampling

A big thanks to redstonehelper for his help in compiling the list!

 

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