Fearless News Posted May 25, 2012 Posted May 25, 2012 r21407b ------ Critical fixes: + Fixed a design screen selection crash. + Fixed a rare encounter pre-combat crash. + Fixed a rare combat related crash. + Turn times are greatly reduced. Other fixes: + Fixed duplicate war declaration news events. + Addressed some ambiguous wording in war declaration news events. + Ship repaired speech events are less frequent. + Players can no longer construct remote stations without Deep Space Construction. + Phase Dislocation no longer affects Prester Zuul battle riders. + Trade stations are no longer available until FTL Economics is researched. + Government shifts no longer occur until station building is complete. + AI will no longer attempt to colonize systems with enemy colonies unless is exempt from this limitation. + Fleets will now relocate if their base is eliminated. + Naval capacity now takes pending changes into account. + New home systems are now automatically flagged as surveyed when assigned to a player. + Fixed a mining station bonus miscalculation. + Enemy reserve fleets are no longer visible. + Fixed an issue where the game was treating Propaganda ships as Police Cutters. + Fixed unending rebellions. + Fixed unending trade treaties. + Fixed the sensor view bug that caused overlapping spheres to eliminate each other. + Load times are reduced. + Reduced UI transition times from some screens. + Fixed an issue that was preventing full repair of a ship. + Protectorates no longer expire. + Admirals now age at the correct rate. + Suul'ka now enter combat again. + Weapon panels are now cleared when re-entering screens and dialogs. + Fixed some design-naming issues. + It is no longer possible to break the transition to the station placement screen. + UI now refreshes after retrofitting or repairing ships. + Retrofitting will no longer produce two sets of drones for a ship. + AI no longer retires ships constantly. + AI now redesigns for missing ships, such as gates and bores. + The research ring around the tech cube on the star map no longer disappears at certain camera angles. + Mission screens now lock focus on the target system. Other changes and additions: + There is now a two-turn moratorium on AI actions when it takes over for a dropped player. + Clicking a module or weapon icon in the design screen will now close the associated selector if it is open. + Economic and research efficiency maximums have been increased to 200%. + Enemy fleet lines are now visible when their destinations are visible. + Up and down arrow keys now function in place of the mouse wheel for zooming. + Sensor range bonuses are now applied to stations. + Large asteroids are now selectable. + Added tech requirements for gate stations. + Station construction screens now have a Commit button that will automatically place the new station. + Individual ship selection in combat will now yield additional information about critical issues. + Ships losing crew in combat are highlighted to bring attention to the damage. + The star map tech cube tooltip now displays technology info and ETA. View the full article Quote
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