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Posted

r21407b

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Critical fixes:

+ Fixed a design screen selection crash.

+ Fixed a rare encounter pre-combat crash.

+ Fixed a rare combat related crash.

+ Turn times are greatly reduced.

 

 

Other fixes:

+ Fixed duplicate war declaration news events.

+ Addressed some ambiguous wording in war declaration news events.

+ Ship repaired speech events are less frequent.

+ Players can no longer construct remote stations without Deep Space

Construction.

+ Phase Dislocation no longer affects Prester Zuul battle riders.

+ Trade stations are no longer available until FTL Economics is researched.

+ Government shifts no longer occur until station building is complete.

+ AI will no longer attempt to colonize systems with enemy colonies

unless is exempt from this limitation.

+ Fleets will now relocate if their base is eliminated.

+ Naval capacity now takes pending changes into account.

+ New home systems are now automatically flagged as surveyed when

assigned to a player.

+ Fixed a mining station bonus miscalculation.

+ Enemy reserve fleets are no longer visible.

+ Fixed an issue where the game was treating Propaganda ships as Police Cutters.

+ Fixed unending rebellions.

+ Fixed unending trade treaties.

+ Fixed the sensor view bug that caused overlapping spheres to

eliminate each other.

+ Load times are reduced.

+ Reduced UI transition times from some screens.

+ Fixed an issue that was preventing full repair of a ship.

+ Protectorates no longer expire.

+ Admirals now age at the correct rate.

+ Suul'ka now enter combat again.

+ Weapon panels are now cleared when re-entering screens and dialogs.

+ Fixed some design-naming issues.

+ It is no longer possible to break the transition to the station

placement screen.

+ UI now refreshes after retrofitting or repairing ships.

+ Retrofitting will no longer produce two sets of drones for a ship.

+ AI no longer retires ships constantly.

+ AI now redesigns for missing ships, such as gates and bores.

+ The research ring around the tech cube on the star map no longer

disappears at certain camera angles.

+ Mission screens now lock focus on the target system.

 

 

Other changes and additions:

+ There is now a two-turn moratorium on AI actions when it takes over

for a dropped player.

+ Clicking a module or weapon icon in the design screen will now close

the associated selector if it is open.

+ Economic and research efficiency maximums have been increased to 200%.

+ Enemy fleet lines are now visible when their destinations are visible.

+ Up and down arrow keys now function in place of the mouse wheel for zooming.

+ Sensor range bonuses are now applied to stations.

+ Large asteroids are now selectable.

+ Added tech requirements for gate stations.

+ Station construction screens now have a Commit button that will

automatically place the new station.

+ Individual ship selection in combat will now yield additional

information about critical issues.

+ Ships losing crew in combat are highlighted to bring attention to the damage.

+ The star map tech cube tooltip now displays technology info and ETA.

 

capsule_231x87.jpg

 

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