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An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

 

- Added more descriptive error messages to common publishing failures.

- Optimizations and rendering improvements for the Puzzle Maker.

- Fixed compile error from fizzlers in certain orientations.

- Fixed stacked goo creating kill triggers that spanned between the two levels of goo.

- Fixed connection symbols potentially leaking outside the map, causing maps to fail compiling.

- Fixed some lightboards not showing their map titles and tags properly

- Fixed compiler error when trying to compile certain very large maps.

- Localization fixes and additions.

- Autosaves made while playing workshop/puzzlemaker maps no longer conflict with singleplayer saves.

- Fixed glass not having collision before being moved after being dropped in.

- Fixed paint dropper arc becoming weird while extruding.

- Fixed going through portals on angled platforms in goo killing the player.

- A loading screen will always show up when playing puzzlemaker/workshop maps and dying or restarting the maps.

- Using puzzlemaker_export to export a custom vmf will make the player start in the elevators and not spawn the triggers that restart the map when walking in the exit hallway

- Better progress indication for compiling puzzles.

- Paint is valid on goo and buttons now.

- Fixed a crash on completing the preview puzzle.

- Fixed the first item in the map list not always showing valid information.

- Fix a variety of bugs (some Mac-specific, mostly platform-independent) which made the texture filter setting in the Advanced Video Options act incorrectly.

- Fixed bug with light strips and fizzlers sometimes changing the portalability of the surface they were on during export.

- Fizzlers are now properly sorted when a portal shot hits a fizzler. This makes the correct fizzler light up when there are multiple fizzlers along the portal shot.

- Better item handle interactions.

- The catapult target is now copyable. Copying the target will drop a catapult on the spot and attach a target to your cursor.

- Fixed the box dropper and paint dropper disappearing if you did Undo past their creation, then Redo back through it.

- Fixed hitting "Undo" while dragging causing weird behaviors.

- "Bendy" player model appears in all community map chambers now

- Right mouse button clicking on a solid volume selection boundary surface no longer clears selection.

- Bound 'view reset' to H as well as Home, for Mac users without a Home key

- Removed bad keyvalues from elevator_exit instance

- Fixed a crash due to deleted items not removing their collision entries

- Fixed glass and rail platforms computing the wrong extents just after being undeleted.

 

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