Fearless News Posted May 22, 2012 Posted May 22, 2012 Gameplay: • Updated weapons based on performance metrics: - Slightly increased the damage for the fiveseven to keep it on par with other pistols. - Lowered the max width of the recoil patterns for the MG's to make them better for their price point. - Lowered the spread on the Negev to be more in line with the m249. • Improvements have been made to burst fire and tapping. • Added player spawns to all maps to support up to 30 players. • Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map. • Adjusted bot behavior to fix the antline looking behavior. • Added support for server operators to specify tick rate with the tickrate parameter. • Physics simulation tick rate now set to be the same as the game tick interval. • Bullet tracers have had improvements made to speed, visual effect, and frequency. • Chickens added to Inferno UI • The Server Browser sorts Favorites and Lan tabs by ping rather than Tags. • The radar will no longer display an X for dying players when they are not within sight of the player or players teammate. • Weapons with a burst mode will now show which state the gun is in on the ammo panel. • Input device is now locked to whatever device launched the game session. • Updated the Kevlar and Kevlar + Helmet buy menu images. • Updated the Domination icons. Audio • Footsteps update position more often by shifting position determination to client side entity tracking. • Tuned ambient sounds in most maps Bug Fixes • Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now. • Fix for changing video settings while in game sometimes causing a deadlock. • Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable. • Fixed bug where player's nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly. • Fixed several UI related crash issues. • Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token. View the full article Quote
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