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Release notes for 5/11 Beta 14

 

Gameplay

• Tweaks to the recoil model based on player feedback.

• Decreased the throw velocity for Incendiary and Molotov grenades. They can no longer be thrown far enough to block terrorists from leaving spawn in Inferno.

• Removed the ability to exploit the radar data.

• The aiming precision now changes back to the standing accuracy state immediately after the crouch button is released as opposed to waiting until you get to a full stand.

• Movement speed when entering a crouched state will no longer instantly switch to crouched speed. This should improve crouch jumping.

• Added the option to have the very first round in a match have a "warmup period". This gives late joiners the chance to start at the same time as everyone else.

• Players who join late into an Arms Race match get the same weapon given to them as the player with the current lowest level in the game.

• Changed the default player models to st6 and phoenix; this addresses the issues with error geometry being shown on player created maps.

 

UI

• Update to Match Setup screen selecting the GO button instead of the map image will now launch the game.

• All offline modes now allow the player to select a bot difficulty.

• Server Browser can now be accessed via the Community Servers menu option.

• The Screen Resize screen in Advanced Video options has been updated.

• Fixed a scaling problem with weapon comparison bars in the Buy Menu. Weapon properties now display with the full range of the bar.

• The position of the Mini-Scoreboard has been adjusted.

 

Characters

• Added GSG9 and Balkan character models. You can see these news skins in cs_office, de_nuke, de_train, ar_baggage, and de_shorttrain.

 

• Dedicated Servers

- sv_allow_lobby_connect_only is off by default.

- mapcycledisabled is off by default.

- Fixed sv_password.

- Added Tags column to Favorites tab of server browser.

- sv_search_key tag is only added to matchmaking servers to remove clutter from server browser.

- "Status" will now report whether ds is official or community.

 

Maps

• Shoots

- Adjusted geometry to reduce areas where players and bots can get stuck or stand in inappropriate areas.

• Dust

- Fixed some interpenetrating prop models.

• Train and Shorttrain

- Clip brush pass.

- Removed a number of physics props.

- Turned a number of phys props to static props.

- Fixed bad fade distances on a number of static props.

- Certain static props no longer us physbox.

- Removed bar structure.

- Adjusted tonemap settings.

• Aztec

- Tweaked some fade distances to fix objects popping into view.

- Added vphys clip to a gap where the bomb could get stuck.

• Bank

- Set the "sweet relief" doors to not be breakable.

- Removed all physics props.

- Turned a number of props to static.

- Fixed a number of floating props.

- Rotated spawn instances so they're facing the correct way.

- Fixed a number of bad fades in static props.

• Nuke

- Fixed a stray triangle in a destroyed door prop.

- Fixed odd looking nuclear waste barrels near bomb site B.

- Fixed the resolution of the ground texture near T spawn.

• Sugarcane

- Fixed some bad materials in the warehouse.

- Improved the fade distance on a number of props.

- Fixed sky brushes that were making geometry in the sky pop in and out.

- Made miscellaneous lighting tweaks in dark areas.

- Added light fixture to stairwell so players can't hide in the dark.

- Moved a large light fixture that was under the bombsite to ease movement.

 

Audio

• Update the M4A4 sound.

 

Bug Fixes

• Arms Race now updates a bot's difficulty on bot respawn.

• A fix has been made to Casual mode where a match tie caused players to spawn into a new round momentarily before the scoreboard is shown.

• Fixed a bug in the player id delay and re-enabled it.

• Connecting to a dedicated server should no longer show or hide loading screens in weird orders or return the player to the Main Menu screen temporarily.

• The loading screen Continue button should no longer display after an aborted or failed loading occurs.

• Fixed Main menu intro music persisting into games.

• The ESC key now closes the Continue loading screen.

• Fixed a bug in the death notifications where a player's name displayed in the wrong team color if they did damage to a teammate and then that person was killed by an enemy.

• Fix for enemy radar icons disappearing after a map change.

 

Misc

• Added support for ATI X1000-series GPU

 

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