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An update to Trapped Dead has been released. The major changes include:

 

GENERAL:

- fixed a bug where all characters disappeared when restarting a level after loading a save game

- removed online activation tool

- several text and layout adjustments

- added proper PhysX DLLs to package

- item pop-up text is now removed when the item is picked up

- adjusted walkable areas in Weapon Shop and Shooting Range level

- fixed mouse trapped inside an area that is smaller than the current window

- fixed crash during fights when weapon was destroyed (e.g. grenades)

- fixed a bug that an attack loop was repeated over and over again

- changed some movement parameters for quicker turning and pathfinding around corners

- stamina change due to movement or melee fight is now unique for every character

- several balancing issues addressed

- fixed input bug where fast clicking interrupted a started attack

- ranged weapon cursor will now fade out if target is out of range

- fixed bug where you can't interrupt the current movement by attacking something

- increased attack speed of some zombies

- fixed AI pathfinding states after attack

- fixed AI sensor update intervals and location detection

- fixed crash in AI sensor array update

- fixed crash during automatic door using

- fixed visibility detection inside buildings (roof on/off)

- fixed some localization bugs

- converted UI text to UNICODE for all language versions

- new font for UNICODE versions

- fixed user name "guessing" for UNICODE machines

- fixed text input for UNICODE characters

- shopping street: crossbow position fixed, save spots relocated

- military base: reduced number of spawning zombies in hangars

- fixed video adapter detection, now done during every engine startup

- zombies won't raise again if they were killed during stun

- Spanish localization added

 

MULTIPLAYER:

- 'Ready' button in bunker is now enabled as soon as a character is selected by the client

- fixed item synchronization in bunker when a client has already selected some items and a new client joins

- new messages about network state

- increased pushback to zombies because of disabled ragdoll

- fixed crash in explosive scene objects handling (barrels)

- player name can now be chosen in Host or Join Menu

- special handling for multiplayer mission events where party setup differs from storyline

- fixed "locked" characters in bunker

- refactored fight system for multiplayer matches to avoid double hits on client

- fixed AI's dead target handling, not all references to player were removed

- adjusted some mission goals, so that a mission can be completed without special characters

- username changes in host/join menu will now be applied immediately

- removed friendly fire completely

- fixed chat message to prevent buffer overflows/crashes

- chat input line will not be erased when a new message arrives while typing

- reduced network bandwidth for AI and entity handling by 50-75%

 

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