Fearless News Posted May 4, 2012 Posted May 4, 2012 An update to Trapped Dead has been released. The major changes include: GENERAL: - fixed a bug where all characters disappeared when restarting a level after loading a save game - removed online activation tool - several text and layout adjustments - added proper PhysX DLLs to package - item pop-up text is now removed when the item is picked up - adjusted walkable areas in Weapon Shop and Shooting Range level - fixed mouse trapped inside an area that is smaller than the current window - fixed crash during fights when weapon was destroyed (e.g. grenades) - fixed a bug that an attack loop was repeated over and over again - changed some movement parameters for quicker turning and pathfinding around corners - stamina change due to movement or melee fight is now unique for every character - several balancing issues addressed - fixed input bug where fast clicking interrupted a started attack - ranged weapon cursor will now fade out if target is out of range - fixed bug where you can't interrupt the current movement by attacking something - increased attack speed of some zombies - fixed AI pathfinding states after attack - fixed AI sensor update intervals and location detection - fixed crash in AI sensor array update - fixed crash during automatic door using - fixed visibility detection inside buildings (roof on/off) - fixed some localization bugs - converted UI text to UNICODE for all language versions - new font for UNICODE versions - fixed user name "guessing" for UNICODE machines - fixed text input for UNICODE characters - shopping street: crossbow position fixed, save spots relocated - military base: reduced number of spawning zombies in hangars - fixed video adapter detection, now done during every engine startup - zombies won't raise again if they were killed during stun - Spanish localization added MULTIPLAYER: - 'Ready' button in bunker is now enabled as soon as a character is selected by the client - fixed item synchronization in bunker when a client has already selected some items and a new client joins - new messages about network state - increased pushback to zombies because of disabled ragdoll - fixed crash in explosive scene objects handling (barrels) - player name can now be chosen in Host or Join Menu - special handling for multiplayer mission events where party setup differs from storyline - fixed "locked" characters in bunker - refactored fight system for multiplayer matches to avoid double hits on client - fixed AI's dead target handling, not all references to player were removed - adjusted some mission goals, so that a mission can be completed without special characters - username changes in host/join menu will now be applied immediately - removed friendly fire completely - fixed chat message to prevent buffer overflows/crashes - chat input line will not be erased when a new message arrives while typing - reduced network bandwidth for AI and entity handling by 50-75% View the full article Quote
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