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(Build 154002)

- Support for Mac OSX added. Cross-platform play between Windows and Mac builds is supported.

- Support for multiple keyboards and mouses in split-screen on Windows. (The split screen configuration dialog is much more complex now.)

- Serious Editor can now import and export files (meshes, skeletons and animations) in Autodesk FBX format.

- Updated Chinese translations.

- Update auto-detection script file with nVidia GeForce GTX 680 GPU.

- Fixed muzzle flash in firing animation on blue Biomech.

- Optimisations in occlusion culling system.

- Optimized synchronization in multithreaded rendering.

- Optimized vertex buffer locking on OpenGL.

- Fixed problem with occasional wrong (dark) rendering under OpenGL.

- Fixed memory leaks when re-importing the same mesh over an over in editor.

 

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