Jump to content

Star Ruler Update Released


Fearless News

Recommended Posts

Fixed:

* Fix being able to trade research back and forth infinitely.

* Fix colonizers with weapons never firing at anything.

* Fix crash related to buildings being destroyed in OnGlobalDamage events.

* Fix crash when planets marked for autocolonization get destroyed.

* Batched ship construction orders would not repeat correctly.

* Rally points on dry docks would not save.

* Fix some inaccuracies in the german translation.

* Fix engines never activating when boarding a disabled ship.

* Fix importing blueprints with no automation orders resetting to default automation.

* Fix crash related to loading transfer orders.

* Fix player-controlled ships in the galaxy not being visible when joining an MP game in progress.

* Rennovating the same structure multiple times will now only occur once. (Duplicates will be removed when they are started)

* Many simple data types in scripts were calling destructors needlessly.

* Many simple data types in scripts were also using reference counting needlessly.

* Fixed a crash in treaties.

* Possibly fixed mousing over objects that weren't near the cursor.

* Fixed star surface animation on newer NVIDIA drivers.

* The Automate Research setting was not being saved if there was no queued research.

* AIs are smarter about trade-per-second agreements.

* Fixed some abusable aspects of the trade-per-second agreements.

Balanced:

* Repair rates on nano armor are more sensible now.

* Reverse inductors and Mind Sappers now use correct level scaling so they aren't uncounterable.

Changed:

* Planetary shields now block chemical bomb damage to population.

* Updated AngelScript to the most recent version.

* Shields now wobble less and are less opaque until attacked.

* Improved error reporting for missing shader constants.

Added:

* Added AngelScript JIT compiler! Significantly improves the performance of many aspects of the game, leading to generally improved framerate.

* Added two new race portraits courtesy of Hazzard!

* The Particle Editor and Model Configurator now have customizable backgrounds (see Game Data/EditorBackgrounds.txt), and can return to the main menu and quit from the interface.

 

capsule_231x87.jpg

 

View the full article

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.