Fearless News Posted April 19, 2012 Posted April 19, 2012 Fixed: * Fix being able to trade research back and forth infinitely. * Fix colonizers with weapons never firing at anything. * Fix crash related to buildings being destroyed in OnGlobalDamage events. * Fix crash when planets marked for autocolonization get destroyed. * Batched ship construction orders would not repeat correctly. * Rally points on dry docks would not save. * Fix some inaccuracies in the german translation. * Fix engines never activating when boarding a disabled ship. * Fix importing blueprints with no automation orders resetting to default automation. * Fix crash related to loading transfer orders. * Fix player-controlled ships in the galaxy not being visible when joining an MP game in progress. * Rennovating the same structure multiple times will now only occur once. (Duplicates will be removed when they are started) * Many simple data types in scripts were calling destructors needlessly. * Many simple data types in scripts were also using reference counting needlessly. * Fixed a crash in treaties. * Possibly fixed mousing over objects that weren't near the cursor. * Fixed star surface animation on newer NVIDIA drivers. * The Automate Research setting was not being saved if there was no queued research. * AIs are smarter about trade-per-second agreements. * Fixed some abusable aspects of the trade-per-second agreements. Balanced: * Repair rates on nano armor are more sensible now. * Reverse inductors and Mind Sappers now use correct level scaling so they aren't uncounterable. Changed: * Planetary shields now block chemical bomb damage to population. * Updated AngelScript to the most recent version. * Shields now wobble less and are less opaque until attacked. * Improved error reporting for missing shader constants. Added: * Added AngelScript JIT compiler! Significantly improves the performance of many aspects of the game, leading to generally improved framerate. * Added two new race portraits courtesy of Hazzard! * The Particle Editor and Model Configurator now have customizable backgrounds (see Game Data/EditorBackgrounds.txt), and can return to the main menu and quit from the interface. View the full article Quote
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