Fearless News Posted April 13, 2012 Share Posted April 13, 2012 r20587b ------ Critical Fixes: + Fixed a known defense manager fleet list crash. + Fixed an end of combat crash related to combat involving neutral factions. + Made numerous sound system changes to help with frame rate issues. + Fixed a crash related to queued station modules. + Fixed a minefield related crash in combat. + Fixed a crash in the design screen related to selecting and submitting defense platforms. + Fixed a combat retreat crash. + Fixed a crash related to entering and exiting the empire manager. + Fixed known memory leaks in transitions to and from the star map. + Fixed a silent multiplayer crash related to random encounters. + Fixed a crash that could occur when opening the build screen. + Fixed a multiplayer hang that could occur versus lone gate ships. Other Fixes: + Reduced ship spark effect density to help with frame rate issues. + Fixed an issue preventing the Repair All function from working. + Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range. + It is no longer possible to cancel return missions for retreating fleets. + Fixed the issue where colonies were firing at targets outside of sensor range. + Fixed the issue where planets would mysteriously disappear from the list of colonization options. + Fixed an multiple combat round issue where the game would try to select eliminated fleets. + Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed. + Fixed known issues of missiles spinning in space. + Fixed a bug that was causing prototyped ships to become too cheap. + Fixed known issues where diplomatic actions could result in a negative cost, adding to a player's RDP instead of subracting from it. + Addressed issues that were causing the AI to declare war too frequently. + Fixed the missing news event notifying players of war declarations against them. + Fixed an issue where colonies were not correctly reporting when they were developed. + Fixed an issue that was preventing Hivers from upgrading gate stations fully. Other Changes: + Build and design screens now show design attributes. + Made some improvements to the mine field placement flow in the defense manager. + Tracking weapons can now target the dish on a command monitor. + Fleets involved in multiple rounds of combat will lose additional endurance. + Non-Zuul factions are now attacked by pirates. + Developing colonies no longer support fleets. + Improved the research and feasibility study complete dialogs. + Variety of tweaks and corrections to ship turrets for all factions. View the full article Quote Link to comment Share on other sites More sharing options...
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