Fearless News Posted April 13, 2012 Posted April 13, 2012 GAMEPLAY - Enabled Random Draft mode! - Enabled Lone Druid in Captain's Mode. - Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions. - Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem. - Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter. - Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing. - Bane: Fixed Fiend's Grip doing one tick less damage than it should have. - Batrider: Fixed Firefly destroying trees in a bigger aoe than intended. - Batrider: Fixed Flamebreak hitting magic immune units (6.74b change). - Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc. - Faceless Void: Fixed Chronosphere not freezing invulnerable towers. - Juggernaut: Fixed Omnislash considering ancients as valid targets. - Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable. - Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though) - Lifestealer: Fixed Infest not removing buffs before jumping in. - Lifestealer: Fixed Feast bonus damage type allowing it to critical strike. - Lion: Fixed Mana Drain missing its last 1/4 tick. - Lone Druid: Fixed Entangle not affecting magic immune units. - Lone Druid: Fixed Entangle not interrupting channeling spells. - Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc). - Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem. - Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic. - Puck: Fixed Ethereal Jaunt not dodging projectiles properly. - Pudge: Reduced the delay before being able to issue orders after Meat Hook. - Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead). - Razor: Fixed Plasma Field not giving aoe vision following Razor. - Slardar: Fixed Slithereen Crush affecting couriers. - Silencer: Fixed Global Silences affecting couriers abilities. - Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use. - Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike. - Sven: Fixed Great Cleave working on denies. - Tinker: Fixed March of the Machines spawn per second from 30 to 24. - Tinker: Fixed March of the Machines movement speed from 500 to 400. - Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem. - Tinker: Fixed March of the Machines killing couriers. - Tiny: Fixed Aghanim tree doing too much damage to buildings. - Tiny: Fixed Aghanim tree cleaving when attacking buildings. - Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers. - Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile. - Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb. - Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all. - Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan. - Fixed units/wards being unable to attack animation cancel if they are unable to move. - Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward). - Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem. - Fixed cleave damage not waking up Nightmared units. - Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings. - Fixed Armlet lifedraining on Illusions. - Fixed DisableHelp not working for Chen's Persuasion. - Fixed Roshan not disabling Blink Dagger. - Fixed Tranquil Boots going into a short cooldown whenever you took damage. - Reordered Mekansm recipe list to have Headdress first. - Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear. - Fixed Vampiric Aura showing buff on things it does not affect. - Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled. - Fixed Double Damage rune not granting a fake buff to nearby illusions. - Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts - Fixed being unable to purge an offensive Decrepify - Fixed Ethereal Blade interaction with Spirit Bear. - Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout. UI - Illusions now fake display the same crit overhead values as the real hero. - A global message is now displayed when you random a hero. - There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing. - Fixed being unable to Glyph while disabled. - Fixed printing the wrong kill message when an illusion kills a tower - Fixed spectator FOW keys broken. - Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet. - Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero. - While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens. - Fixed team-only chat in games created via private lobbies. VISUALS - Updated Nevermore's animations. - Updated Shadow Demon's Shadow Poison projectile effect. - Updated Faceless Void's Backtrack effect. BOTS - Bots will no longer attempt to use a Tango when being attacked or when defending an ally. - Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished. - Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't. - Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold. - Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches. - Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes. - Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero. - Bots will now wait to activate until all hero picking is completed. - Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game. - Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them. - Added generic attack desire bonus to any enemy hero that is currently stunned. 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