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Posted

r20461c

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Critical fixes:

+ Fixed a new first-turn networked multiplayer crash.

+ Fixed a crash related to the Xavier module.

+ Fixed the issue that was causing Hiver gates not to function until

the game was reloaded.

+ Temporarily removed localization files causing crash on start-up for

German and Russian players.

 

Other fixes:

+ Fixed an issue where non-standard fleets could get into combat rounds.

+ Fixed an issue where module repair points were not being factored in

to the total.

+ Build orders are now cleaned up with a player's colonies are lost.

+ Espionage panel in the diplomacy screen now lists pending intel

operations for the turn.

+ Hiver gate icons now appear when gate ships are deployed.

+ Fixed new placeholder UI elements in the design screen.

+ Some weapon-related framerate optimization made in combat.

+ Fixed an issue where colony IO was not being redistributed when

either terraforming or infrastructure were maxed.

 

capsule_231x87.jpg

 

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