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Nuclear Dawn Update 6.2

New Features:

- Added new commander research items

- Player Boost I, II, and III

- Structure Boost I, II, and III

- Commander Abilities II and III

- Added support for giving default commander orders to whole team.

- Added support for squad-only chat (default I).

- Added new portable Radar Kit item for Support BBQ.

- Places on ground like ammo or health kit.

- After deployment, it extends radar range, uncovering units and structures in fow.

- Lasts after death, but can be destroyed by enemy (will disappear on class change).

- Added Play Now feature to allow quick joining into an optimal server, considering ping and player count.

- Added optional compass display to HUD.

 

Other enhancements

- Added Game Guide button to main menu.

- Added game instructor tip for transport gate teleporting.

- Players calling artillery strikes, rather than current commander, now get credit for kills.

- USE key can now be used anytime while inside of a transport gate, rather than needing to face it.

- Enabled server mp_unbalance_limit convar.

- Round end team swap notification is now more visible.

- Updated localizations.

 

Balance Changes

- Effects of armory research are now suspended if all of your team's armories are destroyed or sold (build another for all to reactivate).

- Transport gates can no longer be manually powered down to prevent griefing by commander.

 

All Maps

- Added/tweaked light glows and environment sun.

- Fixed several spots where the commander was able to build outside of the map.

- Improved guardtower collisions.

 

Clocktower

- Fixed getting stuck near the Consortium base.

- Fixed a few small issues throughout the map.

 

Downtown

- Decreased HDR.

- Improved collision for the broken train.

- Fixed trains clipping through each other in the trainyard.

 

Hydro

- Blocked ability to build structures on the ramp near the turbines.

 

Oasis

- Fixed missing spot overlays

- Increased lightmapscales on some walls for higher quality shadows.

- Updated loading screen.

 

Oilfield

- Fixed not being able to climb on the ladder of the broken tanker truck.

- Improved bot nav mesh.

 

Silo

- Improved submarine bridge collision.

 

Other Fixes

- Fixed crash when changing certain video options.

- Fixed a case where commander would be unable to set a spawn location as default.

- Fixed thermal vision staying enabled when entering commander view.

- Fixed IP bans not applying to RCON access.

- Fixed case where armory research buttons could be mirrored on transport gate.

- Fixed players under hypospray effect getting healed by commander heal ability.

- Fixed REDs being undetonatable after ninth RED is placed.

- Fixed tutorial noting incorrect weapon slot key for sidearm.

- Fixed being able to use the command bunker console while in exo suit lockdown.

- Fixed possibility for teleport to send player to nearby enemy gate.

- Fixed issues with certain gizmos not functioning properly - Smooth Operator, Siege Specialist, Melee Specialist, Advanced Munitions.

- Fixed glitch on Career panel where gizmo tooltip could appear over top of Achievements or Extras tab.

- Fixed radar structure still functioning when powered down.

- Fixed being able to change class in powered down armory.

- Fixed being able to teleport from powered down tgates.

- Fixed always getting Playground Bullies achevement if clan set.

- Fixed Traitor achievement being unachievable.

- Fixed progress bars for Running Up and Charging In achievements being off by an order of magnitude.

- Fixed rare care where a player could spawn with partial hud and unable to move.

- Fixed viewpunch being applied to meleed teammates.

- Fixed round-end clan achievements not being awarded on enemy surrender.

- Fixed training graduate achievements not being granted - related achievements will be granted on load if you've completed the courses.

- Fixed Charging Up achievement using meters sprinted instead of meters ran.

- Fixed some achievement icons not displaying properly.

 

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