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Just want to say how ETf= for me started :D en for new players :yahoo

 

Enemy Territory can be with the team and class selection a panel of five different character classes to choose:

Soldier: Soldier, can heavy weapons (heavy weapons) use;

Medic: Medic, the first teammates to assist / back to life;

Engineer: Sappers can build things and destroy land mines and defusing places;

Field Ops: Field Operations, to distribute ammunition and precision bombing, airstrike calls;

Covert Ops: Secret Agent, is hostile to open doors, play Sniper, go undercover as an enemy;

There are two teams where one can choose Axis or Allies. A map (map) is the play environment in which the player controls the character who is moving. There are six officially released maps. The North Africa Campaign, consisting of folders Gold Rush, Oasis, and battery, and Europe Campaign, consisting of folders Railway Arms, Radar, and Fuel Dump. In addition there are dozens of folders created by fans of the game. See section 5 for a detailed description.

In each folder there should be attacking the party within a certain time a number of targets to be achieved, known targets. The defensive team must prevent the attackers goals. Some goals are optional and may be by both teams, but are not needed for victory. These smaller goals can still help a team to better achieve the goal, think of a command post, MG42 (a fixed machine gun) or a watchtower. Depending on Game Mode the action will continue on another map (Campaign Mode) or the same map (Objective-Mode, Stopwatch Mode, Last Man Standing).

In the official campaign six folders (most common on public servers), the Allies are attacking on all maps except one and that's where the Axis Weapons Rail trains have a number of escort. In Stop Watch mode (most commonly used in LAN servers, but also on public servers) play the two teams 'map' twice, once both Axis and Allies once, the winner will be determined by which team was the fastest attacking aspect . It may be a tie when both teams until the expiry of the time the opponent from taking the goals.

Players can experience points, earn XP in a number of different character classes, so will a soldier who builds something Genie XP, get in the Engineer class. High XP in a certain class brings advantages, so can a Field Ops regular external firepower applications, and is a Medic faster and more people back to life.

Power Bar: Displays status of eerstehulps-/munitiepakketten.

Battle Sense: sense of fighting, you're where the action is. This is calculated from the distance you traveled injured.

Skill: Science.

Light Weapons: Shows how well you (machine) gun are.

Also, XP can be earned in various Skills. All character classes may earn XP points in Battle Sense and Light Weapons. Class skills are generally tied to the current class, with the exception of Heavy Weapons (the Soldier class skill).

Players have certain abilities and functionality based on their character class. The player has a Power Bar which power gives to their special features, so can a novice Field Ops only external firepower applications when the bar is full, a more experienced player (with more skills in this class) can also do this if the bar is only half full is. This Power Bar recovering slowly.

Players have up to eight weapons at their disposal depending on player class. For a more detailed description Paragraph 4 of this article.

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