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Posted

Demo : https://www.upload.ee/files/19287907/2026-04-26-192959-fa_oasis_b3.dm_84.html

 

have to upload cause ,here is max 2mb . i can send via discord also who want pm me.

So i were covie ,taking uniform and then swap class as it works on jaymod ,and build cp . I were not trick-jumping or walljumping as i were accused from lots of players . 

Few minutes before demo end ,the progress started ,havent watched myself . @INDIAN** 

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Posted

youtube.com/watch?v=4laKyUllcTo&feature=youtu.be

 

for fast view

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Posted

As per rule 22 of the FA wiki states : "You can't complete an objective by skipping previous objectives with a doublejump, human ladder or any trick/exploit which will result in ruining the flow of the map. Map exploiting is prohibited in every shape and fashion. An allowed exception for bypassing an objective is a passage or door intentionally provided from the mapper for this purpose. Sneaking through doors opened by the enemy or by using covert operatives is also permitted."

 

So you were not in the wrong here, and you and your team didn't rush either. 

 

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Posted

yeah this is definitively a grey area....

 

The rule specifically forbids to double jump (or trickjump) to bypass an objective such as the Old City Wall, because this is using mod features to target map exploit. 

Meanwhile an undercover cops opening the door to team engineer is intrinsically authorized since game release, obviously..

But using undercover cops switching class to engineer to perform objective is then again a fun jaymod feature that is hacked into bypassing objective...

 

Not specifically forbidden, so i wouldn't take action;

but personally i don't like it... 

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Posted
19 minutes ago, Snake in the Grass said:

yeah this is definitively a grey area....

 

The rule specifically forbids to double jump (or trickjump) to bypass an objective such as the Old City Wall, because this is using mod features to target map exploit. 

Meanwhile an undercover cops opening the door to team engineer is intrinsically authorized since game release, obviously..

But using undercover cops switching class to engineer to perform objective is then again a fun jaymod feature that is hacked into bypassing objective...

 

Not specifically forbidden, so i wouldn't take action;

but personally i don't like it... 

 Yes,but switching classes like that is part of the game on this mod. Like as Fops you are at dyna obj and engineer is dead,and as Fops switching class taking teammate uni to be engineer and complete obj . At this point ,if this situation goes this way like i did ,15 min played ,and i get there ,its nice . I hope that will be allowed ,btw it isnt so easy to sneak.

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Posted

The thing is, if @Johnwick didn't share his footage, it would have been impossible to determine wether he jumped over the wall or if he sneaked through the door. @Johnwickyou made the right decision by posting proof here, big +1 on that. 

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Posted
45 minutes ago, Johnwick said:

 Yes,but switching classes like that is part of the game on this mod. Like as Fops you are at dyna obj and engineer is dead,and as Fops switching class taking teammate uni to be engineer and complete obj . At this point ,if this situation goes this way like i did ,15 min played ,and i get there ,its nice . I hope that will be allowed ,btw it isnt so easy to sneak.

 

No i don't think anyone can decently opposed it but there are many admins on Jay1 every year, you cannot have the guarantee that none of them will be comfortable with that kind of grey area (all the rules have grey areas, even chess has grey area and loop holes within its rules).

 

And i agree, it remains difficult in any case, so hats off to perform that trick; you really are John Wick 😁

 

john wick GIF by John Wick: Chapter 3 - Parabellum

 

 

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Posted

In my opinion it would have been fine if you just destroyed final objective, but building command post messes up spawns because allies can spawn there and axis still spawns in old city.

 

GGWP still @Johnwick :)

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Posted
34 minutes ago, Bunny said:

In my opinion it would have been fine if you just destroyed final objective, but building command post messes up spawns because allies can spawn there and axis still spawns in old city.

 

GGWP still @Johnwick :)

 Yeah ,since we were on fire and pushed to 1st spawn 15 mins,and lots on trying to figure something out.... and its FA oasis ,wich has that CP with spawning ,at original would be different story . Thnkss

Posted

This is always a grey area for me . As a Jay 1 admin I don’t like this . Yes cov ops are part of game but objectives are made for purpose . Directly going for final objective is what i would always want not to be allowed . Destroy main wall from other side that is fine .

 

but going for final objective I don’t like  and think should not be allowed . I may be wrong here but many people just exploit it . Sometimes there are plants at 5 min exact .

 

Maps like oasis , fuel depot , oil valve are strategic maps but jumping to final objective does not give axis in all these maps enough time to even save the obj. 
 

hence i think going for last obj should never be allowed 

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