Pear Posted April 8 Posted April 8 Is there anyway to bind jump to mouse wheel like in most fps ? I simply can't use the spacebar anymore.. I tried simple "/bind MWHEELDOWN +moveup" no luck , My mouse wheel input is fine it works for other actions like switching weapons or vsays.. just not 'movement' ones (+forward , +movedown etc..=) 1 Quote
Haru Posted April 8 Posted April 8 Not sure but I'd imagine the issue has to do with the switch type. Scroll wheel will only send a single command, can't hold down it's operation like a normal switch. Don't know any of the technical jargon needed to explain that but hopefully I'm making sense. You might be able to script it to work. I'll search the web's, brb! 3 Quote
Haru Posted April 8 Posted April 8 (edited) Didn't need google, just typed nonsense into the console until something worked. Can't guarantee it won't be awkward or work correclty in all situations given the 1 second of testing I did. /bind mwheeldown "-moveup; +moveup; wait 2; -moveup" @Pear Edited April 8 by Haru 1 1 Quote
Pear Posted April 8 Author Posted April 8 Still weird to gamma but really needed that for these awkward 'short doublejumps' like the goldrush axis spawn jump (for some reason they are nightmare for me to do with spacebar). Thanks 2 Quote
ET Trial RNGesus Posted April 19 ET Trial Posted April 19 (edited) unbind MWHEELUP unbind MWHEELDOWN set jump_on "+moveup; wait 2; -moveup; set jump_lock vstr jump_wait" // Optional cooldown: prevents retriggering too fast (adjust wait as needed) set jump_wait "wait 5; set jump_lock vstr jump_on" // <-- Increase `wait 5` to `wait 10` for slower cooldown set jump_lock "vstr jump_on" bind MWHEELUP "vstr jump_lock" bind MWHEELDOWN "vstr jump_lock" Maybe try something like this? It might better and prevents jump lock in certain spots. Edited April 19 by RNGesus Quote
Pear Posted April 19 Author Posted April 19 On 4/19/2025 at 1:35 AM, RNGesus said: unbind MWHEELUP unbind MWHEELDOWN set jump_on "+moveup; wait 2; -moveup; set jump_lock vstr jump_wait" // Optional cooldown: prevents retriggering too fast (adjust wait as needed) set jump_wait "wait 5; set jump_lock vstr jump_on" // <-- Increase `wait 5` to `wait 10` for slower cooldown set jump_lock "vstr jump_on" bind MWHEELUP "vstr jump_lock" bind MWHEELDOWN "vstr jump_lock" Maybe try something like this? It might better and prevents jump lock in certain spots. Expand Thanks , same issue though (can't gamma/tj properly ) guess I'll have to learn the hardway with spacebar Quote
Shoresy Posted May 1 Posted May 1 I would assume the reason it is funky is simply because as a space bar you press and let go. A mouse wheel is one motion, just a click up or down. That being said, it doesn't function as a regular "button" as the jump command would recognize. If your mouse wheel "clicks" as in "mouse3" maybe try that? /bind +moveup mouse3 You could perhaps use a different button on your mouse? Not sure which mouse you have but generally now days most of them have more than mouse 1-3. Not sure what your mouse2 is, mine is crouch. But an idea. 1 Quote
Pear Posted May 1 Author Posted May 1 On 5/1/2025 at 10:28 PM, Shoresy said: I would assume the reason it is funky is simply because as a space bar you press and let go. A mouse wheel is one motion, just a click up or down. That being said, it doesn't function as a regular "button" as the jump command would recognize. If your mouse wheel "clicks" as in "mouse3" maybe try that? /bind +moveup mouse3 You could perhaps use a different button on your mouse? Not sure which mouse you have but generally now days most of them have more than mouse 1-3. Not sure what your mouse2 is, mine is crouch. But an idea. Expand I'm slowly getting used to the spacebar 😄 , 'normal mouse' buttons (not scrollwheel) are even harder /more awkward than spacebar for me 😛 , thing is i used to bind it in other fps's (like valorant) it's very useful there because you can send multiple jump commands to the game , it helps u time ur bhops (way easier to hit the 'perfect' 'timewindow' for jumps) but I guess it's just useless in et Quote
Shoresy Posted May 1 Posted May 1 On 5/1/2025 at 10:49 PM, Pear said: I'm slowly getting used to the spacebar 😄 , 'normal mouse' buttons (not scrollwheel) are even harder /more awkward than spacebar for me 😛 , thing is i used to bind it in other fps's (like valorant) it's very useful there because you can send multiple jump commands to the game , it helps u time ur bhops (way easier to hit the 'perfect' 'timewindow' for jumps) but I guess it's just useless in et Expand Haha I am used to the spacebar, I just got myself used to crouch being on my mouse. Along with any lethal/tactical nades. In Valorant my mouse4 is my regular ability, and mouse 5 is my ult. I haven't played that in a few weeks heh I should probably get back on it 1 Quote
Haru Posted May 1 Posted May 1 Life times ago I came to the conclusion that mouse2 for jump and space for crouch would be the ultimate way to play ET but never even tested it. I use space for jump and mouse2 for strafe jump crouch and c for battle crouch. C for battle crouch makes you have to use right middle finger for right strafe while crouching and holding mouse2 while in the air when strafe jumping just causes you to tense your hand more than you should be and ends up messing up your aim over longer periods of gaming. Both of these issues are solved by switching the keys around but idk, procrastination always wins out in the end. 1 1 Quote
DIM Posted May 1 Posted May 1 (edited) in q3 / defrag, holding down a +jump for a long time (ms) interferes with gaining speed, so many defraggers use +jump on mouse2 key for a shorter delay. just wondering if this has been fixed in ET physics i've always used space for jumping in both games, so i haven't tested it Edited May 1 by DIM Quote
Shoresy Posted May 2 Posted May 2 On 5/1/2025 at 11:35 PM, DIM said: in q3 / defrag, holding down a +jump for a long time (ms) interferes with gaining speed, so many defraggers use +jump on mouse2 key for a shorter delay. just wondering if this has been fixed in ET physics Expand Ah yeah lol this is fixed - sort of. Of course, jumping and hitting the right angles on the ground with a good flick of the mouse will launch you nicely lol. The only place afaik is EastcoastDM on RTCW that has the "bunnyhop" enabled that allows you to hold it and fling around fast af boiiii xD Personally, I crouch a lot back n forth from strafing, and crouching. With my hand injuries it's very difficult for my left hand to decipher individual finger movements so I try to keep things a bit minimal for my left hand. Luckily my mouse has mouse1 through 6 😄 I disabled the "dpi" buttons and changed them out so that gained me an extra 2 buttons to use. I had a bad habit of accidentally hitting my dpi down button so mid fire fight I would go from what most see as like 2 sensitivities to a whopping .005 haha. Quote
DIM Posted May 2 Posted May 2 On 5/2/2025 at 12:33 AM, Shoresy said: The only place afaik is EastcoastDM on RTCW that has the "bunnyhop" enabled that allows you to hold it and fling around fast af boiiii xD Expand yeah, i've been playing on EastcoastDM for a couple of years, and i've come to hate half the mp_base map xd and yes, there's just a reduced delay between jumps in rtcw 1.0, so you can jump on a flat surface Quote
DIM Posted May 2 Posted May 2 On 5/2/2025 at 12:33 AM, Shoresy said: Personally, I crouch a lot back n forth from strafing, and crouching.. Expand Crouching while jumping is especially useful in 1.0 because stamina recovers extremely quickly when you crouch, so in this game you gain speed faster and there is always stamina (just like adrenaline) in ET, you just dont lose stamina during the jump, so it doesnt make sense if you're doing a single jump. many players jump with a crouch in the air and dont understand why, doing it clumsily and stupidly lol Quote
Shoresy Posted May 2 Posted May 2 On 5/2/2025 at 12:56 AM, DIM said: Crouching while jumping is especially useful in 1.0 because stamina recovers extremely quickly when you crouch, so in this game you gain speed faster and there is always stamina (just like adrenaline) in ET, you just dont lose stamina during the jump, so it doesnt make sense if you're doing a single jump. many players jump with a crouch in the air and dont understand why, doing it clumsily and stupidly lol Expand I think it's just habit for me xd I came from rtcw and quake haha. I have notice many et players are very clumsy with it as well. My big issue is when I am on 99% of the time, I have 1 side of my headset on, other side not so I can listen to my loud kids and or my wife talking. Plus my hearing sucks as is, so it does not help at all haha. For jumping I try to minimize doing so as much as possible unless I am trying to gain distance in the map quicker. Making attempts to save stamina as much as possible for a firefight and doing strafing. What name do you use on EastcoastDM? I don't play on there super often simply cuz its only 1 map xd but for shits n gigs I will here n there Quote
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