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Hello there,

This is an article I wrote pretty much dissecting crosshairs from pro players. If you want the gist of it from an analytical and introspective approach, it's written below.

  • Dot Crosshair vs T-Shaped Crosshairs: While dot crosshairs tend to mimic the size and shape of your opponent's head (not just one), t-shaped crosshairs often use markers or lines pointing in the same direction, and thereby do a better job of gravitating your attention towards the center or head

    • However, just as I mentioned briefly, t-shape crosshairs only mimic the size (not the shape, or as much) of your opponent's head compared to dot crosshairs. For some, this additional layer of similarity may help a player's headshot rate

  • T-shape crosshairs may also act as a grappling claw (think of those toy machines) where players can now visualize their crosshair latching onto the opponent's head, as they move toward their target

  • Albeit somewhat obvious, bigger crosshairs tend to be better for tracking your own movement, but sometimes at the expense of tracking an opponent's head, or even learning to spray with it, due to the over-extensions (more area to cover outside the head/body or just more of a distraction overall)

  • Ideally, crosshairs stay within the confines of the player model when it comes to spraying. That is, it's usually easier to track a smaller crosshair when going down, slightly right, sharp left, right, etc. (ak-47 recoil pattern for example) compared to a bigger crosshair, due to the over-extensions (more area to cover outside the head/body)

  • Some players use a crosshair gap to give them a line of sight, or tunnel vision that peers into the opponent's head. This may in turn, help with their headshot rate

  • Thin and small crosshairs may force players to be more accurate over time, due to their limited visibility and reduced margin for error. It's also used to minimize distractions

  • Sometimes crosshairs will appear bigger or smaller, depending on the distance/background. However, the size never changes (it still impacts how you see it though)

 

For the full article and details, you can read it here (Gamersdecide).

 

If you have any additional input, feel free to comment. Thanks for your time.

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