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Highest & Lowest Quality configs


a dog

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I'm looking to tweak my existing configs with new CVARS or different values.

I have one for normal low quality, and one for high quality.

Any suggestions are welcome.

 

I am open to any changes, but for actual use I prefer keeping anything that can help gameplay, for example:

cg_wolfparticles "0" // can make it harder to distinguish between artillery and other types of explosions. I already have binds to toggle this as needed.

r_subdivisions "20" // draws curves incorrectly so you cannot tell where you can walk/shoot and I have encountered situations on some maps where an enemy was hidden inside a curve angle that extended too far

r_lodCurveError "60" // roughly 6ft in front of you the curves become innaccurate, same issue as r_subdivisions

cg_shadows "0" // can make it harder to identify how close you are to falling off a ledge

 

Removing some effects provide no fps boost for me so I see no reason to remove them, for example:

r_drawSun "0"

r_fastsky "1"

 

 

 

Laptop Specs:

CPU=Core 2 Duo T5750 @ 2Ghz

RAM=4GB DDR2 PC2-5300 @ 333Mhz

GFX=ATI Mobility Radeon 2600 HD @ 506Mhz with 512MB @ 1206Mhz dedicated and 1778MB shared RAM

Monitor=1280x800 @ 60Hz

 

 

My High Quality config:

//EYE-CANDY
seta cg_bloodDamageBlend "1.0" // amount of blood flashed on screen when taking damage
seta cg_bloodFlash "1.0" // amount of blood marks on screen when taking damage
seta cg_showblood "1" // toggle showing blood when players get shot
seta cg_gibs "1" // toggle showing gore of player bodies being splat
seta cg_bloodtime "999999999" // duration of blood stains on walls etc
seta cg_marktime "999999999" // duration of bullet marks on walls etc
seta cg_brassTime "999999999" // duration ejected bullet shells etc remain on the ground etc
seta cg_coronafardist "99999" // distance where coronas start appearing
seta cg_coronas "1" // toggle bloom effect around bright lights
seta cg_enableBreath "1" // toggle breath mist from players?
seta cg_shadows "3" // "0" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow.
seta cg_wolfparticles "1" // toggle particles for explosions such as airstrike, artillery, grenade
seta cg_atmosphericeffects "1" // toggles display of map effects like rain and snow
//Jaymod EYE CANDY
seta cg_muzzleFlash "1" // toggle showing flash around muzzle when a gun shoots
//CORE RENDERING
seta com_maxfps "1000"
seta r_finish "0" // toggle sync every frame
seta r_customheight "700"
seta r_customwidth "1275"
seta r_fullscreen "0"
seta r_mode "-1"
seta vid_ypos "0" // screen draw vertical offset? DOES NOTHING?
seta vid_xpos "0" // screen draw horizontal offset? DOES NOTHING?
seta com_soundMegs "64"//"24"
seta com_hunkMegs "512"//"256"
seta com_zoneMegs "256"//"128"
seta r_depthbits "32"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_stencilbits "32"
//GEOMETRY
seta r_facePlaneCull "1"//"0" // toggle not rendering hidden surfaces
seta r_nocull "0"//"1" // toggle always rendering hidden objects
seta cg_deferPlayers "0" // toggle only loading models at convenient times
seta r_lodCurveError "10000" // controls distance at which curves are dropped. between 0 (always drop curves) and 10000 (never drops curves)
seta r_subdivisions "1"//"128" // controls how many polygons used for curves. larger value makes curves less accurate
seta r_ignoreFastPath "0" // toggle ignoring optimized rendering paths
//TEXTURES
seta r_drawSun "1" // toggle drawing the sun
seta r_fastsky "0" // toggle not texturing the skybox
seta r_textureAnisotropy "1.0"//"4.0" // level of anisotropic texture filtering. GLITCHY, DO NOT USE!
seta r_ext_texture_filter_anisotropic "0" // Toggle Anisotropic filtering. prevents jagged edges and costs lots of performance. GLITCHY, DO NOT USE!
seta r_detailtextures "1" // Small patterns that get clear as you approach the texture.
seta r_lodbias "0" // Level of visual detail, especially at distance. 0 Most detai, 2 Least.
seta r_picmip "0" // Level Of Detail On The Textures 0=best, 1=better, 2=worst, 3=terrible?
seta r_simpleMipmaps "0" // toggle no linear resampling filter on lower resolution mips
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"//"GL_LINEAR_MIPMAP_NEAREST"//"GL_NEAREST_MIPMAP_NEAREST" // Linear, Bilinear or Trilinear interpolation of textures
seta r_ext_compressed_textures "0" // toggle using compressed textures
seta r_roundimagesdown "0" // "0" WILL give sharper textures, but will result in longer load times and increased video load.

 

 

My Low Quality config:

//EYE-CANDY
seta cg_bloodDamageBlend "0.0" // amount of blood flashed on screen when taking damage
seta cg_bloodFlash "0.0" // amount of blood marks on screen when taking damage
seta cg_showblood "0" // toggle showing blood when players get shot
seta cg_gibs "0" // toggle showing gore of player bodies being splat
seta cg_bloodtime "0" // duration of blood stains on walls etc
seta cg_marktime "0"//"999999999" // duration of bullet marks on walls etc
seta cg_brassTime "0"//"999999999" // duration ejected bullet shells etc last for
seta cg_coronafardist "0"//"99999" // distance where coronas start appearing
seta cg_coronas "0" // toggle bloom effect around bright lights
seta cg_enableBreath "0" // toggle breath mist from players?
seta cg_shadows "1" // "0" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow.
seta cg_wolfparticles "1" // toggle particles for explosions such as airstrike, artillery, grenade
seta cg_atmosphericeffects "0" // toggles display of map effects like rain and snow
//Jaymod EYE CANDY
seta cg_muzzleFlash "1" // toggle showing flash around muzzle when a gun shoots
//CORE RENDERING
seta com_maxfps "47"
seta r_finish "0" // toggle sync every frame
seta r_customheight "700"
seta r_customwidth "1275"
seta r_fullscreen "0"
seta r_mode "-1"
seta vid_ypos "0" // screen draw vertical offset? DOES NOTHING?
seta vid_xpos "0" // screen draw horizontal offset? DOES NOTHING?
seta com_soundMegs "64"//"24"
seta com_hunkMegs "512"//"256"
seta com_zoneMegs "256"//"128"
seta r_depthbits "32"
seta r_colorbits "32"
seta r_texturebits "8"//"16"//"32"
seta r_stencilbits "32"
//GEOMETRY
seta r_facePlaneCull "1"//"0" // toggle not rendering hidden surfaces
seta r_nocull "0" // toggle always rendering hidden objects
seta cg_deferPlayers "0" // toggle only loading models at convenient times
seta r_lodCurveError "1000" // controls distance at which curves are dropped. between 0 (always drop curves) and 10000 (never drops curves)
seta r_subdivisions "1"//"128" // controls how many polygons used for curves. larger value makes curves less accurate
seta r_ignoreFastPath "0" // toggle ignoring optimized rendering paths
//TEXTURES
seta r_drawSun "1" // toggle drawing the sun
seta r_fastsky "0" // toggle not texturing the skybox
seta r_textureAnisotropy "1.0"//"4.0" // level of anisotropic texture filtering. GLITCHY, DO NOT USE!
seta r_ext_texture_filter_anisotropic "0" // Toggle Anisotropic filtering. prevents jagged edges and costs lots of performance. GLITCHY, DO NOT USE!
seta r_detailtextures "0"//"1" // Small patterns that get clear as you approach the texture.
seta r_lodbias "2" // Level of visual detail, especially at distance. 0 Most detai, 2 Least.
seta r_picmip "3"//"1" // Level Of Detail On The Textures 0=best, 1=better, 2=worst, 3=terrible?
seta r_simpleMipmaps "1" // toggle no linear resampling filter on lower resolution mips
seta r_textureMode "GL_NEAREST_MIPMAP_NEAREST"//"GL_LINEAR_MIPMAP_NEAREST"//"GL_LINEAR_MIPMAP_LINEAR" // Linear, Bilinear or Trilinear interpolation of textures
seta r_ext_compressed_textures "1" // toggle using compressed textures
seta r_roundimagesdown "1" // "0" WILL give sharper textures, but will result in longer load times and increased video load.

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  • 2 months later...

idk if this can help you but you can adjust the fps

 

 

set fps43 "echo FPS set to 43!; seta com_maxfps 43; set switch_fps vstr fps76"

set fps76 "echo FPS set to 76!; seta com_maxfps 76; set switch_fps vstr fps125"

set fps125 "echo FPS set to 125!; seta com_maxfps 125; set switch_fps vstr fps43"

 

set switch_fps "vstr fps125"

bind "H" "vstr switch_fps" //pressing "H" lets me cycle thru com_maxfps

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