Weapon CVARs
g_missileGravity
Description
Sets gravity on Panzer and Bazooka rockets. This is not a bitmask.
Parameters
Type: [0|1|2]
1 | Strong gravtiy |
2 | Weak gravity (realistic) |
Default: 0
g_missileHealth
Description
Sets the amount of health a panzer/bazooka missile has. Set this to 0 to make missiles indestructible.
Parameters
Type: integer
Default: 5
g_missileSpeed
Description
Sets the speed a panzer/bazooka missile travels at. Set to 0 or 2500 to enable default speed. Values over 300 are ignored if Guided Rockets are enabled.
Parameters
Type: integer
Default: 0
g_mortarBBox
Description
Puts a bounding box (hitbox) around mortar shells, to prevent them from going through small windows and other narrow gaps.
Parameters
Type: boolean
Default: 0
g_weaponScriptsDir
Description
Defines the directory that weapon scripts will be placed to edit how weapons behave in NQ. Read more about this in the Weapon Scripting section.
Parameters
Type: string
Default: ""
g_weapons
Description
Various flags to set different weapon behaviors
Parameters
Type: bitmask
1 | Field Ops do not spawn with binoculars if they have level 0 Battle Sense |
2 | Syringes work underwater |
4 | Pliers work underwater |
8 | "Too many airstrikes requested/Insufficient fire support" will restore used charge bar |
16 | "Too many airstrikes requested/Insufficient fire support" will restore half of used charge bar |
32 | Restore lost helmets with ammo packs |
Default: 0
team_maxFlamers
Description
Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
Affected weapons: Flamethrower and Flammenwerfer
Parameters
Type: integer
Default: -1
team_maxLandmines
Description
Sets the maximum number of landmines a team can have planted at any given time. Values higher than 1023 are not shown correctly on the client side.
Parameters
Type: integer
Default: 10
team_maxLMGs (New since 1.2.7)
Description
Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
Affected weapons: BAR and STG44
Parameters
Type: integer
Default: -1
team_maxMG42s
Description
Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
Affected weapons: Browning and MG42
Parameters
Type: integer
Default: -1
team_maxMortars
Description
Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
Affected weapons: Mortar
Parameters
Type: integer
Default: -1
team_maxPanzers
Description
Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
Affected weapons: Bazooka and Panzerfaust
Parameters
Type: integer
Default: 3
team_maxRifleGrenades
Description
Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
Affected weapons: M1 Garand (+ M7 Rifle Grenade) and K43 (+ GPG40 Rifle Grenade)
Parameters
Type: integer
Default: -1
team_maxScopes (New since 1.2.7)
Description
Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
Affected weapons: M1 Garand Scoped, K43 Scoped and FG42 Paratroop Rifle
Parameters
Type: integer
Default: -1
team_maxShotguns
Description
Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
Affected weapons: Winchester Model 1897 Shotgun
Parameters
Type: integer
Default: -1
team_maxVenoms
Description
Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
Note: jp_insanity 256 (Venom Mode) needs to be enabled for team_maxVenoms to have any effect!
'Affected weapons: Venom
Parameters
Type: integer
Default: -1
team_panzerrestriction (New since 1.2.0)
Description
Enables an X amount of panzers (or bazookas), based on a given percentage weighed against the amount of players on the server. If set to 10(%) on a 20 player slot server, up to 2 panzers per team max. are enabled. If the threshold is undershot during gameplay, the panzer is dropped and the player is forced to use his secondary weapon.
Parameters
Type: [0-100]
Default: 0