Skill CVARs
g_maxLevelBattleSense (Removed in 1.2.7)
g_maxLevelLightWeapons (Removed in 1.2.7)
g_maxLevelSoldier (Removed in 1.2.7)
g_maxLevelMedic (Removed in 1.2.7)
g_maxLevelEngineer (Removed in 1.2.7)
g_maxLevelFieldOp (Removed in 1.2.7)
g_maxLevelCovertOp (Removed in 1.2.7)
Description
These are to cap the max level a player can gain in a skill. This is in reaction to the new skill levels in No Quarter. If you don't like them, set all these to 4 and you'll never gain a skill above 4. Small bug with this CVAR, add 1 to the value you want. To get all skills, set to 10. To cap at 4, set to 5. Will be fixed soon
Parameters
Type: integer [1-10]
Default: 10
g_skills
Description
Allows players to retain skill bonuses when playing other classes.
Parameters
Type: bitmask
1 | Flak Jacket carries over |
2 | Adrenaline carries over (deprecated since 1.2.3 see g_adrenaline) |
4 | Enemy recognition carries over |
8 | Assassin backstab bonus carries over |
16 | Landmine spotting ability carries over |
Default: 0
skill_BattleSense
skill_LightWeapons
skill_Soldier
skill_Medic
skill_Engineer
skill_FieldOps
skill_CovertOps
Description
These are to modify the amount of XP required to advance a level per skill. All 9 levels must be filled out to work properly. Small bug in 1.0.2 and 1.0.4 where your modified skill levels will not show properly in your player stats view.
Parameters
Type: string
Default: "20 50 90 140 200 270 350 440 540"
Note: If you set a value of -1 for specific skill it'll be disabled. F.g. skill_Medic "20 50 90 140 200 270 350 -1 540" disables the extended poison skill and weapons are no longer dropped.