Misc Cvars
g_alliedSpawnInvul
Description
The number of seconds Allied players will be invincible after they spawn. This will override g_spawnInvul if not 0
Parameters
Type: integer
Default: 0
g_ammoCabinetTime
Description
The amount of time, in milliseconds seconds, that it takes for the ammo pack stand to recharge one pack
Parameters
Type: integer
Default: 60000
g_announcer (Changed in 1.2.7)
Description
Enable or disable killing spree announcer.
Parameters
Type: bitmask
0 | Disable announcer |
1 | Announce killing sprees |
2 | Announce death sprees |
4 | Announce multikills |
8 | Announce first blood (1.2.5 and higher) |
16 | Announce first headshot (1.2.5 and higher) |
32 | Announce kick sound (1.2.5 and higher) |
64 | Announce ban sound (1.2.5 and higher) |
128 | Announce mission/objective info in the (left)pop-up area, instead of the default top-area (1.2.5 and higher) |
256 | Disable mission/objective announcements (1.2.7 and higher) |
Default: 255
g_axisSpawnInvul
Description
The number of seconds Axis players will be invincible after they spawn. This will override g_spawnInvul if not 0
Parameters
Type: integer
Default: 0
g_debugHitboxes
Description
Turn on visual hitboxes. NOT RECOMMENDED for server play as you'll kill everyone's ping. These are NOT bitflags!
Parameters
Type: interger
1 | Display player hitboxes |
2 | Display player hitboxes |
3 | Display player and corpse hitboxes |
4 | Display missile hitboxes |
5 | Display destructible item hitboxes |
6 | Display item hitboxes |
7 | Display mover hitboxes |
8 | Display static weapon hitboxes (Crew-served MGs) |
9 | Display constructible hitboxes |
10 | Display trigger hitboxes |
11 | Display health/ammo cabinet hitboxes |
12 | Display miscellaneous hitboxes |
13 | Display gamemodel hitboxes |
Default: 0
g_dropAmmov
Description
Sets the amount of ammo packs a Field Ops drops when killed.
Parameters
Type: integer
Default: 0
g_dropHealth
Description
Sets the amount of medpacks a Medic drops when killed.
Parameters
Type: integer
Default: 0
g_flushItems
Description
Allows dropped items to lay flush with the angle of the ground they are on. May cause items to turn when they hit the ground.
Parameters
Type: boolean
Default: 1
g_healthCabinetTime
Description
The amount of time, in milliseconds seconds, that it takes for the health pack stand to recharge one pack
Parameters
Type: integer
Default: 10000
g_mapConfigs
Description
g_mapConfigs allows you to execute a custom config file for each map : when set, it specifies the folder where your map config files are, relative to the server's noquarter directory ([path to noquarter dir]/<your directory>). The config file for a map has to be named the same as the map with the extension .cfg, for instance oasis.cfg. You should also create a default.cfg file which will be read before the map-specific config files.
Parameters
Type: string
Default: ""
g_spawnInvul
Description
The number of seconds players will be invincible after they spawn.
Parameters
Type: integer
Default: 3
g_throwDistance
Description
The distance from the player that ammo and health packs are tossed.
Parameters
Type: integer
Default: 75
g_weaponItems
Description
Customize how weapons are dropped upon limbo death
Parameters
Type: bitmask '
0 | Drop no weapons upon limbo death |
1 | Drop primary weapon upon limbo death (default ET) |
2 | Drops secondary weapons (pistols) upon limbo death |
4 | Extra clips are included when you pickup a dropped weapon |
8 | Pick up ammo you need from dropped weapons, but leave the gun and what ammo is left on the ground |
16 | Do not pickup dropped weapons you don't need, empty guns that you already have, or if you have full ammo |
32 | Do not pick up ammo clips from dropped Garands |
Default: 1
team_airstrikeTime
Description
The amount of time, in seconds, that must pass between airstrikes per team.
Parameters
Type: integer
Default: 10
team_artyTime
Description
The amount of time, in seconds, that must pass between artillery strikes per team.
Parameters
Type: integer
Default: 10
team_maxIsPercentage (New since 1.2.7)
Description
Indicate if the team_maxXXX cvar values are calculated as a percentage of the amount of players on the server.
When set to 0, team_maxWEAPON and team_maxCLASS cvars will use the default absolute values.
Example: When set to 1, and team_maxShotguns set to 20, while 10 players are on the server. A maximum of 20% of the players (per team) can use a shotgun, which results in 10 players / 100% * 20% = 2 players per team.
Parameters
Type: [0|1|2]
1 | Use percentages for team_maxWEAPON values (team_maxShotguns etc.) |
2 | Use percentages for team_maxCLASS values (team_maxSoldiers etc.) |
Default: 0
team_maxCovertOps
team_maxEngineers
team_maxFieldOps
team_maxMedics
team_maxSoldiers
Description
These are to cap the maximum ammount of respective classes per team. Value -1 means no limit, value 0 disables specific class.
Parameters
Type: integer
Default: -1