Misc Cvars

From Fearless Assassins Wiki


g_alliedSpawnInvul

Description

The number of seconds Allied players will be invincible after they spawn. This will override g_spawnInvul if not 0

Parameters

Type: integer

Default: 0


g_ammoCabinetTime

Description

The amount of time, in milliseconds seconds, that it takes for the ammo pack stand to recharge one pack

Parameters

Type: integer

Default: 60000


g_announcer (Changed in 1.2.7)

Description

Enable or disable killing spree announcer.

Parameters

Type: bitmask

0 Disable announcer
1 Announce killing sprees
2 Announce death sprees
4 Announce multikills
8 Announce first blood (1.2.5 and higher)
16 Announce first headshot (1.2.5 and higher)
32 Announce kick sound (1.2.5 and higher)
64 Announce ban sound (1.2.5 and higher)
128 Announce mission/objective info in the (left)pop-up area, instead of the default top-area (1.2.5 and higher)
256 Disable mission/objective announcements (1.2.7 and higher)

Default: 255

g_axisSpawnInvul

Description

The number of seconds Axis players will be invincible after they spawn. This will override g_spawnInvul if not 0

Parameters

Type: integer

Default: 0


g_debugHitboxes

Description

Turn on visual hitboxes. NOT RECOMMENDED for server play as you'll kill everyone's ping. These are NOT bitflags!

Parameters

Type: interger

1 Display player hitboxes
2 Display player hitboxes
3 Display player and corpse hitboxes
4 Display missile hitboxes
5 Display destructible item hitboxes
6 Display item hitboxes
7 Display mover hitboxes
8 Display static weapon hitboxes (Crew-served MGs)
9 Display constructible hitboxes
10 Display trigger hitboxes
11 Display health/ammo cabinet hitboxes
12 Display miscellaneous hitboxes
13 Display gamemodel hitboxes

Default: 0


g_dropAmmov

Description

Sets the amount of ammo packs a Field Ops drops when killed.

Parameters

Type: integer

Default: 0


g_dropHealth

Description

Sets the amount of medpacks a Medic drops when killed.

Parameters

Type: integer

Default: 0


g_flushItems

Description

Allows dropped items to lay flush with the angle of the ground they are on. May cause items to turn when they hit the ground.

Parameters

Type: boolean

Default: 1


g_healthCabinetTime

Description

The amount of time, in milliseconds seconds, that it takes for the health pack stand to recharge one pack

Parameters

Type: integer

Default: 10000


g_mapConfigs

Description

g_mapConfigs allows you to execute a custom config file for each map : when set, it specifies the folder where your map config files are, relative to the server's noquarter directory ([path to noquarter dir]/<your directory>). The config file for a map has to be named the same as the map with the extension .cfg, for instance oasis.cfg. You should also create a default.cfg file which will be read before the map-specific config files.

Parameters

Type: string

Default: ""


g_spawnInvul

Description

The number of seconds players will be invincible after they spawn.

Parameters

Type: integer

Default: 3


g_throwDistance

Description

The distance from the player that ammo and health packs are tossed.

Parameters

Type: integer

Default: 75


g_weaponItems

Description

Customize how weapons are dropped upon limbo death

Parameters

Type: bitmask '

0 Drop no weapons upon limbo death
1 Drop primary weapon upon limbo death (default ET)
2 Drops secondary weapons (pistols) upon limbo death
4 Extra clips are included when you pickup a dropped weapon
8 Pick up ammo you need from dropped weapons, but leave the gun and what ammo is left on the ground
16 Do not pickup dropped weapons you don't need, empty guns that you already have, or if you have full ammo
32 Do not pick up ammo clips from dropped Garands

Default: 1


team_airstrikeTime

Description

The amount of time, in seconds, that must pass between airstrikes per team.

Parameters

Type: integer

Default: 10


team_artyTime

Description

The amount of time, in seconds, that must pass between artillery strikes per team.

Parameters

Type: integer

Default: 10


team_maxIsPercentage (New since 1.2.7)

Description

Indicate if the team_maxXXX cvar values are calculated as a percentage of the amount of players on the server.

When set to 0, team_maxWEAPON and team_maxCLASS cvars will use the default absolute values.

Example: When set to 1, and team_maxShotguns set to 20, while 10 players are on the server. A maximum of 20% of the players (per team) can use a shotgun, which results in 10 players / 100% * 20% = 2 players per team.

Parameters

Type: [0|1|2]

1 Use percentages for team_maxWEAPON values (team_maxShotguns etc.)
2 Use percentages for team_maxCLASS values (team_maxSoldiers etc.)

Default: 0


team_maxCovertOps

team_maxEngineers

team_maxFieldOps

team_maxMedics

team_maxSoldiers

Description

These are to cap the maximum ammount of respective classes per team. Value -1 means no limit, value 0 disables specific class.

Parameters

Type: integer

Default: -1