Jaymod Installation

From Fearless Assassins Wiki

Introduction

Jaymod is an add-on modification to Wolfenstein: Enemy Territory. The idea for Jaymod came from the main features of Shrubmod. Shrubmod has long been out of date and unsupported, and with the instability issues that come with Shrubmod, something had to be done to get a Shrub-like server-side mod that would provide most of the features, be stable, and be supported.

This mod has long since far outgrown its original objectives and has moved on to implement more advanced features with client-side support. To keep things as simple as possible, only one pak file needs to be downloaded (on the fly) for clients connecting to a Jaymod server for the first time.

With most of the Shrubmod compatibility implementation complete, the focus has shifted to the requests of the community, many of which mirror features already implemented in ETPro. This mod is becoming a rather well-rounded game play mod as a result. It is seeing more and more options that might be deemed competition-minded while maintaining its fun factor for pub environments.

Jaymod is a closed source project originally forked from the ET SDK. In mid-2006 the entire code base was converted to compile cleanly in C++ . Some ET SDK and all major Jaymod subsystems have been refactored/implemented to take full advantage of C++ language features.

Where to Download

Jaymod is available for download at its official home http://jaymod.clanfu.org. You may find versions available elsewhere on the internet, but if at all possible download it from the official homepage, as it always has the most up-to-date version available.

Further Information and Suggestions

If there is anything that isn’t answered here, I urge you to visit the website at http://jaymod.clanfu.org for updated information, as it’s more likely to have information not available at the time this document was published.

Minimum System Requirements

Linux

  • Linux x86 (32-bit) with GLIBC 2.3.2 or higher
  • Intel® Pentium® III 600Mhz processor or AMD equivalent
  • hardware-accelerated OpenGL driver
  • working installation of Enemy Territory 2.60b

OSX

  • OSX 10.4 or newer running PPC or x86 *

working installation of Enemy Territory 2.60d (2.60c was unstable for x86)

Windows

  • Windows 98/ME/2000/XP (Windows NT 4.0 not recommended for clients)
  • 100% Windows® 98/ME/2000/XP compatible system (including all 32bit drivers)
  • Intel® Pentium® III 600Mhz processor or AMD equivalent
  • Microsoft® Direct X® 8.1 or higher (not included)
  • working installation of Enemy Territory 2.60b