Client Cvars
cg_announcer
Description
Toggles the announcer texts in the mainchat window.
Parameters
Type:' boolean
Default: 1
cg_autoMapZoom
Description
Adjusts the zoom level of the HUD compass. Lowering this value means zooming out.
Parameters
Type: float
Default: 5.159
cg_countryFlags
Description
Toggles the country flags from the GeoIP Mod on the scoreboard (TAB).
NOTE: This CVAR only affects the client, other players are still able to see your country flag when set to 0.
Parameters
Type: boolean
Default: 1
cg_drawAuraIcons
Description
Toggles the swirling icons of the aura abilities on the ground, beneath the feet of each player.
Parameters
Type: boolean
Default: 1
cg_drawCompass
Description
Manages icon behaviour of compass-icon clipping.
Parameters
Type: bitmask
0 | Drawn no compass at all. |
1 | Icons are drawn if they appear inside the compass. If their position is outside (the circle of) the compass then they will not be drawn (no matter what shader is used). |
2 | Icons are drawn in the old way, a correct shader must filter the icons outside the compass. |
Default: 1
cg_drawCrosshairNames
Description
As in ETMain, if greater than 0 it will draw the health bar and name of the player you're looking at. In No Quarter additional flags are available.
Parameters
Type: bitmask
0 | Disabled |
1 | Normal ET style (class icons instead of letter is hardcoded) |
2 | Colored player names |
4 | Rank icons instead of rank name |
Default: 1
cg_drawKillSpree
Description
This will change draw a counter to track total kills, current spree, and your current bounty below the game timer.
Parameters
Type: bitmask
0 | Disabled |
1 | Show Current Spree |
2 | Show Total Kills |
4 | Show Current Bounty |
Default: 2
cg_drawMuzzleFlash
Description
Toggle display of weapon's muzzle flash.
Parameters
Type: bitmask
0 | Disables muzzle flash (1st person view only) |
1 | Shows muzzle flash |
2 | Shows barrel smoke |
Default: 1
cg_drawObjIcons
Description
Toggles display of objective flags. This is dependant on the map and what it defines objectives as.
Parameters
Type: boolean
Default: 1
cg_drawPing
Description
Draws your ping or the ping from the player you are spectating at the right side of the screen.
Parameters
Type: bitmask
0 | Disabled |
1 | Show ping at the right side of the screen |
Default: 0
cg_drawSpeed
Description
Draws your current speed.
Parameters
Type: [0|1|2]
0 | Disables speed drawing |
1 | Draws your current speed |
2 | Draws your current speed and max speed attained |
Default: 0
cg_drawTime
Description
Draws a clock on the right side of the screen.
Parameters
Type: [0|1|2]
0 | Disabled |
1 | Show 24 hour clock (military style) |
2 | Show 12 hour clock (AM and PM) |
Default: 0
cg_drawTracers
Description
Toggle display of bullet tracers.
Parameters
Type: boolean
Default: 1
cg_favWeaponBank (New since 1.2.7)
Description
Select your favourite fall-back weaponbank after using 'single-shot' weapons like the panzer, airstrike canister, satchel and smoke canister.
Parameters
Type: [0|1|2|3|4]
0 | Previously used weapon |
1 | Knife |
2 | Pistol |
3 | SMG |
4 | Grenade |
Default: 0
cg_FTAutoSelect
Description
Toggles automatic selection of your fireteam members
Parameters
Type: boolean
Default: 1
cg_gibs
Description
Toggles the display of gib models.
Parameters
Type: boolean
Default: 1
cg_goatSound
Description
Enables goat sound when knifed. Set to 3 for all stabs.
Parameters
Type: bitmask
0 | Disable all goat sounds |
1 | Play for frontal stabs |
2 | Play for backstabs |
Default: 3
cg_graphicObituaries
Description
Draws graphical obituaries, using weapon icons to display who killed who with what weapon, saving space on your HUD display. The color of the icons displays more info about the kill; as red makes it a TK while yellow means it was a suicide. Instead of "S.S.Meyerinchains was blasted by S.S.jetPilot's Panzerfaust", you get:
S.S.jetPilot [Panzer Icon] S.S.Meyerinchains
Parameters
Type: boolean
Default: 0
cg_hitSounds
Description
Enables hitsounds. Add up values to get the desired effect.
Parameters
Type: bitmask
0 | Disable all hitsounds |
1 | Play all hitsounds (mandatory for the higher values below) |
2 | Don't play teammate hitsounds |
4 | Don't play headshot hitsounds |
8 | Don't play body hitsounds |
Default: 1
cg_HUDAlpha
Description
Changes the alpha of the HUD Border and Background.
Parameters
Type: float
Valid values range from 0-1. |
This is better configured by using the slider the No Quarter options menu. |
Default: 0.8
cg_HUDBackgroundColor
Description
Changes the HUD background color. Value entered must be a string of 4 numbers, separated by spaces, ranging from 0 to 1.
Parameters
Type: string
"[red] [green] [blue] [alpha]" - (Alpha not handled by this CVAR anymore, but should still have some value here) |
This is better configured by using one of the presets in the No Quarter options menu. |
Default: ".16 .2 .17 .8"
cg_HUDBorderColor
Description
Changes the HUD border color. Value entered must be a string of 4 numbers, separated by spaces, ranging from 0 to 1.
Parameters
Type: string
"[red] [green] [blue] [alpha]" - (Alpha not handled by this CVAR anymore, but should still have some value here) |
This is better configured by using one of the presets in the No Quarter options menu. |
Default: ".5 .5 .5 .5"
cg_impactParticles
Description
The familiar cg_wolfParticles has been broken up into several separate CVARs for more control. This CVAR can disable impact particles, from shooting the ground and walls, (sparks, dirt, etc.)
Parameters
Type: boolean
Default: 1
cg_killAnnouncer (New since 1.2.7)
Description
Toggle announcements for sprees, multikills and/or own kills.
Parameters
Type: bitmask
0 | Disable all kill related announcements |
1 | Enable spree + multikill announcements |
2 | Enable announcements for own kills only |
Default: 1
cg_locations
Description
Controls behaviour of location views.
Parameters
Type: [0|1|2|3]
0 | Coordinates only |
1 | Names Fire-Team only |
2 | Names Team-Chat only |
3 | Team-Chat & Fire-Team |
Default: 3 (was 0 before 1.2.3)
cg_logFile
Description
Sets the name of the chat log file saved in the client's 'noquarter' folder. When nothing is set, chat log is disabled.
Parameters
Type: string
Default: "client.log"
cg_noAmmoAutoSwitch (Changed in 1.2.8)
Description
Automatically switch to other weapon when your current weapon is out of ammunition.
Parameters
Type: [0|1|2]
0 | No weapon switching (will still switch to pistol/akimbo's after firing panzerfaust/bazooka) |
1 | Switch to other weapon when out of ammo |
2 | Hard disable. Will not switch to pistol/akimbo's after firing panzerfaust/bazooka (New in 1.2.8) |
Default: 1
cg_pmPopUpTime
Description
Sets amount of seconds between pop-up messages (obituaries and events) in the left notification area (CPM). Set to 0 for instant messages.
Parameters
Type: float
Default: 1
cg_popUpMessageFilter
Description
Specify filter for the pop-up messages in the left notification area (CPM).
Parameters
Type: bitmask
0 | Filter disabled |
1 | Filter out objective messages (planted at ..., capture flags, etc.) |
2 | Filter out pick-up messages (Picked up a health/ammo packs, weapons) |
4 | Filter out team joining messages |
8 | Filter out player connect/disconnect messages |
16 | Filter out all map script messages (command post constructed, tank damaged, etc.) |
32 | Filter out all obituaries caused by the enemy team |
64 | Filter out all obituaries caused by your own team |
128 | Filter out all obituaries for self kills (of all players) |
256 | Do NOT filter out death/kill messages |
Default: 0
cg_rtcwShake
Description
Changes your perception of nearby explosions and hits
Parameters
Type: boolean
Default: 0
cg_skillViewOptions (Changed in 1.2.3)
Description
Specify filter for several skills.
Parameters (before 1.2.3)
Type: bitmask
1 | Filter out medic skill 9 |
2 | Curently not in use |
4 | Filter out signal 6 |
8 | Filter out battle sense 7 |
16 | Filter out battle sense 8 |
Parameters (since 1.2.3)
Type: bitmask
1 | Enable view medic skill 9 |
2 | Enable view signal 6 (disabled by default in 1.2.0!) |
4 | Enable view battle sense 7 |
8 | Enable view battle sense 8 |
16 | Enable view battle sense 9 (1.2.3 and higher) |
Default: 31
cg_smokeParticles
Description
The familiar cg_wolfParticles has been broken up into several separate CVARs for more control.
This CVAR can disable smoke particles from map elements and gun barrels. This does not disable Covert Ops smoke screen, nor landmine smoke, nor artillery marker smoke, nor does it disable airstrike marker smoke.
Parameters
Type: boolean
Default: 1
cg_spectator (New since 1.2.5)
Description
Sets flags for various spectator options.
Parameters
Type: bitmask
1 | Players will have a team coloured glow around them (red=Axis, blue=Allies). |
2 | Players will have their names shown above them. |
Default: 3
cg_speedUnit
Description
Changes the way cg_drawSpeed is displayed.
Parameters
Type: [0|1|2]
0 | cg_drawSpeed displayed in Units Per Second (UPS) |
1 | cg_drawSpeed displayed in Kilometers Per Hour (KPH) |
2 | cg_drawSpeed displayed in Miles Per Hour (MPH) |
Default: 0
cg_teamAutoExec
Description
Enables per team autoexec configs. See Additions & Features for more details.
Parameters
Type: boolean
Default: 0
cg_trailParticles
Description
The familiar cg_wolfParticles has been broken up into several separate CVAR's for more control. This CVAR will disable trails for projectiles such as; the grenade trail, panzerfaust/bazooka smoke trail, (and Firebolt fire trail - Removed in 1.1.1).
Parameters
Type: boolean
Default: 1
cg_weaponBounceSound
Description
Toggles the sound for weapons and clips as they hit the ground.
Parameters
Type: boolean
Default: 1
cg_whizzSounds (New since 1.2.7)
Description
Enable or disable bullet whizz sounds, produced by passing bullets whenever a player fires at you.
Parameters
Type: [0|1|2]
0 | Disable all bullet whizz sounds |
1 | Disable bullet whizz sounds for MG's (+ Venom) |
2 | Enable bullet whizz sounds for all weapons that hold bullets |
Default: 1
cpu_affinity (1.2.5 - 1.2.7 only)
Description
Set the preferred CPU('s) in a multicore system to run the game on.
Parameters
Type: bitmask
0 | The game runs on all available CPU's with the same affinity |
0< | CPU Affinity settings overview |
Default: 0