Jump to content

KillerKing

Regular User
  • Posts

    8
  • Joined

  • Last visited

KillerKing's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Problem solved. Dont know what it was but now it worked in admin mode... thanks for help !
  2. Here is a screenshot: http://imageshack.us/photo/my-images/841/r2i4.jpg/
  3. Yes, got the same error.
  4. Hello people ! Got my new computer installed today, its an windows 7 and when i start the game i get a error code and gets disconnected. Say something like: "x86 server issue" will go for an screenshot but dont have time right now. Also sorry for open a new topic. hive Killer King
  5. Didnt solved it so i reinstalled the game and now it works, thanks for help.
  6. Where can i run that PK3 cleaner? ET 2.60 win-x86 Mar 10 2005 ----- FS_Startup ----- Current search path: C:\Program\Enemy Territory 2.60\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files) C:\Program\Enemy Territory 2.60\etmain\v2_factory.pk3 (151 files) C:\Program\Enemy Territory 2.60\etmain rmfght_beta2.pk3 (197 files) C:\Program\Enemy Territory 2.60\etmain\SG_1945_final.pk3 (217 files) C:\Program\Enemy Territory 2.60\etmain\pak2.pk3 (22 files) C:\Program\Enemy Territory 2.60\etmain\pak1.pk3 (10 files) C:\Program\Enemy Territory 2.60\etmain\pak0.pk3 (3725 files) C:\Program\Enemy Territory 2.60\etmain\mp_bin.pk3 (6 files) C:\Program\Enemy Territory 2.60\etmain\bremen_final.pk3 (100 files) C:\Program\Enemy Territory 2.60\etmain\1944_beach.pk3 (60 files) C:\Program\Enemy Territory 2.60/etmain ---------------------- 4532 files in pk3 files execing default.cfg couldn't exec language.cfg execing profiles/12345/etconfig.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Bypassing CD checks ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode -1: 1280 1024 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1280x1024) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...101 PFDs found ...hardware acceleration found ...PIXELFORMAT 7 selected ...creating GL context: succeeded ...making context current: succeeded WARNNING: GL extensions string too long (4414), truncated to 4096 Initializing OpenGL extensions ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...ignoring GL_NV_fog_distance ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 7900 GTX/PCIe/SSE2 GL_VERSION: 2.1.2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GLGL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: -1, 1280 x 1024 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x104E8060 dma buffer No background file. ---------------------- Sound memory manager started --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: Nicklas-Dator IP: 192.168.0.11 Working directory: C:\Program\Enemy Territory 2.60 PunkBuster Client: PB_SYSTEM = 1 (0 to 1) PunkBuster Client: Attempting to resolve master2.evenbalance.com PunkBuster Client: Resolved to [204.15.228.214] (17) PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled PunkBuster Client: Game Version [ET 2.60 win-x86 Mar 10 2005] PunkBuster Client: Not Connected to a Server Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 PunkBuster Client: PB Services socket initialized execing clan_forums.cfg Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 nq1.clan-fa.com:27960 resolved to 178.63.72.133:27960 PunkBuster Client: Connected to Server 178.63.72.133:27960 ----- FS_Startup ----- Current search path: C:\Program\Enemy Territory 2.60\noquarter\~~~~~~~~fa_nq_sn2.pk3 (136 files) on the pure list C:\Program\Enemy Territory 2.60\noquarter\nq_bin_b1.2.3.pk3 (6 files) on the pure list C:\Program\Enemy Territory 2.60\noquarter\noquarter_v1.2.3.pk3 (1650 files) on the pure list C:\Program\Enemy Territory 2.60\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files) on the pure list C:\Program\Enemy Territory 2.60\etmain\v2_factory.pk3 (151 files) on the pure list C:\Program\Enemy Territory 2.60\etmain rmfght_beta2.pk3 (197 files) on the pure list C:\Program\Enemy Territory 2.60\etmain\SG_1945_final.pk3 (217 files) on the pure list C:\Program\Enemy Territory 2.60\etmain\pak0.pk3 (3725 files) on the pure list C:\Program\Enemy Territory 2.60\etmain\bremen_final.pk3 (100 files) on the pure list C:\Program\Enemy Territory 2.60\etmain\1944_beach.pk3 (60 files) on the pure list C:\Program\Enemy Territory 2.60/noquarter C:\Program\Enemy Territory 2.60\etmain\pak2.pk3 (22 files) not on the pure list C:\Program\Enemy Territory 2.60\etmain\pak1.pk3 (10 files) not on the pure list C:\Program\Enemy Territory 2.60\etmain\mp_bin.pk3 (6 files) not on the pure list C:\Program\Enemy Territory 2.60/etmain ---------------------- 10856 files in pk3 files Com_TrackProfile: Deleting old pid file [etmain] [profiles/12345/profile.pid] RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 7900 GTX/PCIe/SSE2 GL_VERSION: 2.1.2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GLGL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: -1, 1280 x 1024 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- LOADING... :collision map: LOADING... :sounds: Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer voice chat memory size = 0 ......................... Initializing Sound Scripts ...loading 'sound/scripts/vo_allies.sounds' ...loading 'sound/scripts/vo_axis.sounds' ...loading 'sound/scripts/trmfght_beta2.sounds' done. LOADING... :graphics: LOADING... maps/trmfght_beta2.bsp Corrupt JPEG data: premature end of data segment ----- FS_Startup ----- Current search path: C:\Program\Enemy Territory 2.60\noquarter\~~~~~~~~fa_nq_sn2.pk3 (136 files) C:\Program\Enemy Territory 2.60\noquarter\nq_bin_b1.2.3.pk3 (6 files) C:\Program\Enemy Territory 2.60\noquarter\noquarter_v1.2.3.pk3 (1650 files) C:\Program\Enemy Territory 2.60/noquarter C:\Program\Enemy Territory 2.60\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files) C:\Program\Enemy Territory 2.60\etmain\v2_factory.pk3 (151 files) C:\Program\Enemy Territory 2.60\etmain rmfght_beta2.pk3 (197 files) C:\Program\Enemy Territory 2.60\etmain\SG_1945_final.pk3 (217 files) C:\Program\Enemy Territory 2.60\etmain\pak2.pk3 (22 files) C:\Program\Enemy Territory 2.60\etmain\pak1.pk3 (10 files) C:\Program\Enemy Territory 2.60\etmain\pak0.pk3 (3725 files) C:\Program\Enemy Territory 2.60\etmain\mp_bin.pk3 (6 files) C:\Program\Enemy Territory 2.60\etmain\bremen_final.pk3 (100 files) C:\Program\Enemy Territory 2.60\etmain\1944_beach.pk3 (60 files) C:\Program\Enemy Territory 2.60/etmain handle 1: client.log ---------------------- 17180 files in pk3 files ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Unsupported marker type 0x66
  7. Well..it seems i only get it when i connect to Tramfight map cuz i played again yesterday after my reply then it worked, but today when i connected it was the map again and the game crashed..... :s
  8. Hi ! Got this message when i try to connect to FA Nq server, never had it before and i have played a lot on there.... Connected to an jaymod server of your and it was np :s Anyone know what it can be?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.