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KAKO

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  1. Again, installation, error to the old.
  2. I (W. ET) re-installed the game three times and delete "jaymod" folder,Re-enter the server error is old.
  3. Who can answer this question? Login:jay1.clan_fa.com Error:CG_RegisterPlayerClasses:failed to load character file'Characters / temperate / axis / soldier.char' for the axis soldier. Login:jay3.clan-fa.com Error:BG_IndexForstring:unknown token 'PPSH (BOMb)' :canimations/scripts/human_base.script, Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Bypassing CD checks ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...38 PFDs found ...hardware acceleration found ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...ignoring GL_NV_fog_distance ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x8F863630 dma buffer No background file. ---------------------- Sound memory manager started --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: jian IP: 220.1.10.5 IP: 115.192.181.163 Working directory: E:\Program Files\Wolfenstein - Enemy Territory PunkBuster Client: PB_SYSTEM = 1 (0 to 1) PunkBuster Client: Attempting to resolve master5.evenbalance.com PunkBuster Client: Resolved to [66.36.231.175] (17) PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled PunkBuster Client: Game Version [ET 2.60b win-x86 May 8 2006] PunkBuster Client: Not Connected to a Server PunkBuster Client: Master Query Sent to (MASTER4.EVENBALANCE.COM) 66.180.170.20 Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 execing fearless.cfg Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 jay1.clan-fa.com:27960 resolved to 8.9.4.227:27960 PunkBuster Client: Connected to Server 8.9.4.227:27960 PunkBuster Client: pb_Sleep = 500 (20 to 500) PunkBuster Client: PB_SYSTEM = 0 (0 to 1) PunkBuster Client: pb_system cannot be changed while connected to a server PunkBuster Client: PB_SYSTEM = 1 (0 to 1) ----- FS_Startup ----- Current search path: E:\Program Files\Wolfenstein - Enemy Territory\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.10.pk3 (253 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i.pk3 (44 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\Warbell.pk3 (242 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\venice_ne4.pk3 (325 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\sw_oasis_b3.pk3 (45 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\castleattack_b5.pk3 (156 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\jaymod\zzz_SF_amsp.pk3 (6 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.7.pk3 (253 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory/jaymod E:\Program Files\Wolfenstein - Enemy Territory\etmain\school_fa.pk3 (114 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\industry2_final.pk3 (85 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory/etmain ---------------------- 10429 files in pk3 files Com_TrackProfile: Deleting old pid file [etmain] [profiles/KAKO/profile.pid] RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- LOADING... collision map LOADING... sounds voice chat memory size = 0 ......................... Initializing Sound Scripts ...loading 'sound/scripts/vo_allies.sounds' ...loading 'sound/scripts/vo_axis.sounds' ...loading 'sound/scripts/goldrush.sounds' done. LOADING... graphics LOADING... maps/goldrush.bsp WARNING: reused image gfx/loading/camp_map.tga with mixed glWrapClampMode parm stitched 64 LoD cracks ...loaded 25320 faces, 573 meshes, 257 trisurfs, 0 flares 0 foliage LOADING... entities LOADING... game media LOADING... - textures LOADING... - models LOADING... - weapons LOADING... - items LOADING... - inline models LOADING... - server models LOADING... - particles LOADING... - classes ERROR: characters/temperate/axis/soldier.char, line 16: unknown token 'undressedModel' ----- FS_Startup ----- Current search path: E:\Program Files\Wolfenstein - Enemy Territory\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files) E:\Program Files\Wolfenstein - Enemy Territory\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files) E:\Program Files\Wolfenstein - Enemy Territory\jaymod\zzz_SF_amsp.pk3 (6 files) E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.7.pk3 (253 files) E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.10.pk3 (253 files) E:\Program Files\Wolfenstein - Enemy Territory/jaymod E:\Program Files\Wolfenstein - Enemy Territory\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i.pk3 (44 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\Warbell.pk3 (242 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\venice_ne4.pk3 (325 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\sw_oasis_b3.pk3 (45 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\school_fa.pk3 (114 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\industry2_final.pk3 (85 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\castleattack_b5.pk3 (156 files) E:\Program Files\Wolfenstein - Enemy Territory/etmain ---------------------- 16084 files in pk3 files ******************** ERROR: ERROR: CG_RegisterPlayerClasses: failed to load character file 'characters/temperate/axis/soldier.char' for the Axis Soldier ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- PunkBuster Client: Not Connected to a Server execing profiles/KAKO/etconfig.cfg ]\condump consoie.txt Dumped console text to consoie.txt. Login:jay2.clan_fa.com OK
  4. Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Bypassing CD checks ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...38 PFDs found ...hardware acceleration found ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...ignoring GL_NV_fog_distance ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x8F863630 dma buffer No background file. ---------------------- Sound memory manager started --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: jian IP: 220.1.10.5 IP: 115.192.181.163 Working directory: E:\Program Files\Wolfenstein - Enemy Territory PunkBuster Client: PB_SYSTEM = 1 (0 to 1) PunkBuster Client: Attempting to resolve master5.evenbalance.com PunkBuster Client: Resolved to [66.36.231.175] (17) PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled PunkBuster Client: Game Version [ET 2.60b win-x86 May 8 2006] PunkBuster Client: Not Connected to a Server PunkBuster Client: Master Query Sent to (MASTER4.EVENBALANCE.COM) 66.180.170.20 Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 execing fearless.cfg Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 jay1.clan-fa.com:27960 resolved to 8.9.4.227:27960 PunkBuster Client: Connected to Server 8.9.4.227:27960 PunkBuster Client: pb_Sleep = 500 (20 to 500) PunkBuster Client: PB_SYSTEM = 0 (0 to 1) PunkBuster Client: pb_system cannot be changed while connected to a server PunkBuster Client: PB_SYSTEM = 1 (0 to 1) ----- FS_Startup ----- Current search path: E:\Program Files\Wolfenstein - Enemy Territory\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.10.pk3 (253 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i.pk3 (44 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\Warbell.pk3 (242 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\venice_ne4.pk3 (325 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\sw_oasis_b3.pk3 (45 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\castleattack_b5.pk3 (156 files) on the pure list E:\Program Files\Wolfenstein - Enemy Territory\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\jaymod\zzz_SF_amsp.pk3 (6 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.7.pk3 (253 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory/jaymod E:\Program Files\Wolfenstein - Enemy Territory\etmain\school_fa.pk3 (114 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory\etmain\industry2_final.pk3 (85 files) not on the pure list E:\Program Files\Wolfenstein - Enemy Territory/etmain ---------------------- 10429 files in pk3 files Com_TrackProfile: Deleting old pid file [etmain] [profiles/KAKO/profile.pid] RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- LOADING... collision map LOADING... sounds voice chat memory size = 0 ......................... Initializing Sound Scripts ...loading 'sound/scripts/vo_allies.sounds' ...loading 'sound/scripts/vo_axis.sounds' ...loading 'sound/scripts/goldrush.sounds' done. LOADING... graphics LOADING... maps/goldrush.bsp WARNING: reused image gfx/loading/camp_map.tga with mixed glWrapClampMode parm stitched 64 LoD cracks ...loaded 25320 faces, 573 meshes, 257 trisurfs, 0 flares 0 foliage LOADING... entities LOADING... game media LOADING... - textures LOADING... - models LOADING... - weapons LOADING... - items LOADING... - inline models LOADING... - server models LOADING... - particles LOADING... - classes ERROR: characters/temperate/axis/soldier.char, line 16: unknown token 'undressedModel' ----- FS_Startup ----- Current search path: E:\Program Files\Wolfenstein - Enemy Territory\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files) E:\Program Files\Wolfenstein - Enemy Territory\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files) E:\Program Files\Wolfenstein - Enemy Territory\jaymod\zzz_SF_amsp.pk3 (6 files) E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.7.pk3 (253 files) E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.10.pk3 (253 files) E:\Program Files\Wolfenstein - Enemy Territory/jaymod E:\Program Files\Wolfenstein - Enemy Territory\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i.pk3 (44 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\Warbell.pk3 (242 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\venice_ne4.pk3 (325 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\sw_oasis_b3.pk3 (45 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\school_fa.pk3 (114 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\industry2_final.pk3 (85 files) E:\Program Files\Wolfenstein - Enemy Territory\etmain\castleattack_b5.pk3 (156 files) E:\Program Files\Wolfenstein - Enemy Territory/etmain ---------------------- 16084 files in pk3 files ******************** ERROR: ERROR: CG_RegisterPlayerClasses: failed to load character file 'characters/temperate/axis/soldier.char' for the Axis Soldier ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- PunkBuster Client: Not Connected to a Server execing profiles/KAKO/etconfig.cfg ]\condump consoie.txt Dumped console text to consoie.txt.
  5. punkBuster client:not connected to a server punkBuster client: master query sent to (et1.evenbalance.com) 66.36.231.175
  6. I (W. ET) re-installed the game three times and delete "jaymod" folder,Re-enter the server error is old.
  7. Loaded into the server to 85% of PK3 was out and pop up Error:CG_Reg....
  8. F|A RECRUITING XP SAVE 8.9.4.227:27960
  9. Who can answer this question? Error:CG_RegisterPlayerClasses:failed to load character file'Characters / temperate / axis / soldier.char' for the axis soldier.
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