NippleSlip
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ET Server Suggestion Jay1 map rotation suggestions
NippleSlip replied to daredevil's topic in ET Suggestion
You are contradicting what you just wrote. Every suggestion will be shot down. Because what we write is false, full of disillusions and you like the current rotation and it is best. i.e. we are wasting our time coming here providing suggestions on new maps and changes. ... thanks @daredevil -
ET Server Suggestion Jay1 map rotation suggestions
NippleSlip replied to daredevil's topic in ET Suggestion
to link to this, i made a couple of suggestions here which really don't need a lot of effort to be tested. Feedback is coming. but will it be for nothing? -
ET Server Suggestion Jay1 map rotation suggestions
NippleSlip replied to daredevil's topic in ET Suggestion
Can we please bring Railgun back? -
ET Server Suggestion Jay1 map rotation suggestions
NippleSlip replied to daredevil's topic in ET Suggestion
Since when??? -
ET Server Suggestion Jay1 map rotation suggestions
NippleSlip replied to daredevil's topic in ET Suggestion
Not sure if i said it here already but Fueldump and Oasis need to have anti-rush set. -
thats weird. maybe you don't have lvl 5 yett? the covert feature is already working on silent i think.
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right now you can spot covert ops immediately because it says 'disguised enemy' to everyone. i dont understand this. pro medics have a hard time to get killed because even in the middle of a fight, they will seek cover and heal themselves to 100%. that is an advantage no other class has which makes it a bit 'unfair'. A pro player as medic is impossible to kill for a less skilled player, because they will always heal themselves. Sometimes in a team of 25, you will get 12 medics. Its a bit unbalanced. For that I thought self heal only until 80% of your health, but i dont think it would be received positively. For covert op, other enemy classes except one class should not be able to detect that a covert is in uniform. For example if i play allies with axis pants, only axis field ops will know that i am in disguise. And after 5 minutes or after firing a gun, I lose uniform. something like that, to avoid covert ops becoming unfair (like medics imo). This would help maps like beach, etdo1, oasis, fueldump etc to be won by stealth rather than force or trick jumping.
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ET Server Suggestion Jay1 map rotation suggestions
NippleSlip replied to daredevil's topic in ET Suggestion
this new rotation looks great! -
To clarify, this suggestion was meant for Jay1
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ET Server Suggestion Jay1 map rotation suggestions
NippleSlip replied to daredevil's topic in ET Suggestion
Important suggestion: Add anti-rush to objectives on Fueldump and Oasis. These 2 maps keep getting ruined everytime. -
ET Server Suggestion Jay1 map rotation suggestions
NippleSlip replied to daredevil's topic in ET Suggestion
Capuzzo bba0 tankbuster can take a break -
this is sweet! but its not like this right now i love this thanks! true but none of the other servers, i think, are as crowded as silent. everyone seems to agree that covert can be pimped up a bit. i hope this happens, i'd be really happy. for the rest, i agree with you, you cannot do everything anyway. but this small change for covert ops would be helpful for all
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NippleSlip started following Server Suggestions and Jay1 map rotation suggestions
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ET Server Suggestion Jay1 map rotation suggestions
NippleSlip replied to daredevil's topic in ET Suggestion
Suggestions: Carentan Frostbite Saberpeak and definitely Railgun -
Silent / Jay1 i never noticed this. but that is indeed broken. yes but if you join Silent for the first time, you will reach signals level 4 within the first hour of gameplay. So there is no challenge mechanism. It would be fun to make disguised enemies literally undetectable except [insert idea here ... like Broham said, fieldops only, which makes a lot of sense]. i understand this. The problem is the soldier class is assigned only 3 heavy weapons (MGs are not as popular). When full up you can have up to 6 soldiers with only 3 heavy weapons to swap around. Is it possible to increase / decrease depending on how many people are online? This would be an awesome thing!! Another idea i had was to allow engineers who use throwable grenades to know where the grenade lands, exactly in the same way the mortar does. But im not sure if its possible.
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One of the reasons why I love ET is because of the different classes. But right now, half of them are almost pointless and it gets really irritating when half a team is only medics who are only interested in healing themselves and thats it. My suggestion is to give a bit of more appeal to the other classes. For example Covert Ops: When stealing a uniform, you are much harder to detect, no 'disguised enemy' label and you can shoot as well without losing pants. Only an opposing covert can detect you. Field Ops: When an arty can is thrown, you cannot shoot it. Deal with it, the smoke is now out. Medic: (this might be unpopular given that half of every team is just medics): Self heal till 80% of health. Engineer: Good as it is. Soldier: Maybe give soldiers the CVOps Satchel? Poison Needle and smoke, one (different) class only. Opinions? As I said, my suggestion is to make the other classes more fun. Instead of winning maps by having medics rush to the objective it would be nice to see again a covert op that managed the sneak through and win by stealth rather than by force.
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