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Lambda Unit 05

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    LambdaUnit05
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    Insurgency
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    The unwatched flank

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  1. When I'm not poking about sandstorm for the second beta I'm going to have to pay this a visit to see how it goes. Seen it in my steam travels and wondering how it plays.
  2. I pre ordered it to get a sense of what direction NWI wants to go as there's been significant changes made from INS to sandstorm. What I like: incredible visual improvements. INS has nothing on sandstorm and this is when I'm running sandstorm on low vs. INS with everything basically as high as possible. more mechanics for the player in terms of gun handling. Tactical reloads and the ability to check your ammunition level that doesn't break immersion are the big ones for me. greater primary weapon variety for security. The G36K being my most liked addition. Want to see more variety on insurgent side, I think it would be a nice change. What I don't like: large maps with vehicles. this isn't CoD or Battlefield (nearly all my complaints center around how sandstorm feels like a CoD clone) gameplay in sandstorm feels very much like an arcade shooter. TTK in sandstorm is nowhere near as good as INS as you need ~4 or more shots to down a player in effective range. It's a far cry from INS where even a makarov could reliably kill with 2 ... maybe 3 shots on a heavy armoured player, and one of my two biggest complaints. ADS time is significantly quicker than in INS, and twitch reflexes trump intelligent decision making. Every time I would reach an objective I would do as I did in INS ... find an advantageous angle and hold it. Only for someone to run around CoD style and out react me. This has happened often enough for me to keep an eye on it in case I want a refund. INS demanded intelligent positioning, planning and tactics. This is the other big complaint, and frankly if I want to play a game like sandstorm plays now? I'm going to invest in CoD or Battlefield since sandstorm is coming off as a generic clone of this style of FPS.
  3. So after some chatting with F|A red, I don't believe there's been any mention of insurgency's damage model, and why it's cause for people to rage in pvp. I'll go over what happens when you're hit with the m16a4 and AKM to start. No armour, or HP/AP rounds, just the default rounds hitting an unarmoured target. First thing: you have 100 hit points, with zero regen. Once you're hit? That's it. If you live, you're stuck with whatever hit points remain until you die. Second thing. Damage values are: for the m16a4 it goes from 110 dmg max to 45 dmg min for the AKM it goes from 100 dmg max to 83 min "But Lambda, what happens if you're hit?" Well, here's the multipliers for different hit areas (does not include smg's, pistols, and shotguns): Head: 3.00x Chest: 3.00x Stomach: 2.50x Right Arm: 1.65x Left Arm: 1.60x Right Leg: 0.75x Left Leg: 0.70x Here's an example. You hit someone at range with the m16a4 in the chest. that's 45 dmg with a 3x multiplier. 135 dmg, which is enough to do them in. If you're using the AKM and do the same thing? That's going to be 83 dmg with 3x ... which puts you at 249 dmg. Now armour will help to a small degree, but only if you have hard cover to dash behind immediately after being hit. Which brings me to my next point: HP/AP rounds. If you're playing pvp, make sure to spend the supply points to equip AP rounds. AP round damage multipliers render armour useless, not to mention their higher penetration turns certain kinds of hard cover into concealment. It's entirely possible to wallbang someone through certain cover with AP rounds because something like plywood isn't doing much to stop the bullets. Side benefits? You get better suppression by shooting hard cover. The multiplier for head/chest/stomach if you're using an assault rifle and AP rounds is .... 4.50x. Other guns (smg, pistol, shotgun) will have different values. Can't really say I see HP being used effectively, as it can't penetrate armour/cover as well as AP. One last note about damage. If you are using a suppressor, there is no damage penalty. There are other disadvantages to using a suppressor however. The main two that come to mind are losing supply points for attaching a suppressor, and the fact that your gun is noticeably longer. You may be quieter. But you may be giving up supply points that would be better spent on other things (explosives, smokes, etc ...). You also make it easier to be spotted if you're not paying attention to the added weapon length in close quarters. The main point of all this? If you're playing pvp, equip AP rounds. And don't put yourself in a position where the other team can see you first (if you can help it), because you're going to have a bad day. Here's more info from jballou and his insanely useful insurgency tool if you want to get in depth with things: http://jballou.com/insurgency/stats.php
  4. Frostfire's HQ sounds. Sounds great, and removes the "video game-y" feel to the weapons. It seems like Frostfire tried to get as close to actual gunshots as he could, which for me improves my time playing. I also focus more when I'm on a server that allows these mods vs. the pure servers .... seems to be a side effect of the gunshots sounding more threatening than the stock sounds.
  5. Tried a search, didn't find anywhere else to put this so making a thread. Noticed that there were some changes that happened roughly around the time of the most recent insurgency update. Want to see what others think about the addition of the compass, mag counter, and that player stats window dead players can see while spectating. I know these things are in INS1, but for pvp I'm not liking them. Also heard a few complaints about to, the complaints were of two kinds: 1. HUD compass letters sits in a bad spot onscreen. While having it was generally well liked, it's position near the center of the screen wasn't well received. 2. the mag percent counter had negative feedback in general. Complaints were centered around the advantage it could give experienced players in addition to hurting the overall feel of the game. As far as I stand? I don't like the compass or the mag percent counter in pvp personally, would like to see both removed. However, if I were to speak on behalf of the other people that brought things up then my "official" suggestion is to move the HUD compass letters up higher with elimination of the mag percent counter. If anybody else has played on IN3 that wants to weigh in that would be appreciated.
  6. Lambda Unit 05

    Insurgency Suggestion Weapon Mod Suggestion

    I've played in co op maps using the armoury before. Here's my take on it: I like the added weapon variety, even though insurgency's damage model is based off of ammunition. Not that I dislike insurgency's current set of guns, but something new to look at aside from the M16A4 or AKMS (yes I know it's called AKM in game. It's wrong lol) is welcome. I don't like being able to equip two primaries ... or a secondary that has the same utility as a primary. Same goes for a couple of the attachments; namely the quick reload and sling. One of the biggest attractions for insurgency for me is the fact that you need to think before you do things, and having incredibly quick reloads/weapon swaps takes away from that. Verdict: This is something that should be considered seriously, as it is well done. My complaints lean more toward the subjective side so if you like insurgency for its differences to something more CoD like (for a lack of a better term) you might have the similar complaints.
  7. Hey Dan Good to see you here. As an aside: have played with Dan a reasonable amount. Plays well, haven't seen him doing any shenanigans like C4 outside of spawn, doesn't lose his cool in matches. Will reccomend him.
  8. One thing that may not be common knowledge, and is a bit of a bug when I see people constantly doing it expecting it to behave like other FPS games: reloads Insurgency is a bit different. You're not drawing from a pool of ammunition. Assuming no chest rig/carrier you have 4 individual pools/magazines for your primary (1 in primary, 3 reserve) How this works: you fire 15 rounds and reload. That magazine with only 15 rounds goes to the back of your magazine rotation. Here's my artistic rendition of insurgency reloads: 30 (mag loaded into gun) 30 (mag 1) 30 (mag 2) 15 (mag 3, mag removed from gun) Now if one were to shoot off a few rounds, reload, and keep doing this assuming you're drawing from a pool like CoD, Battlefiled ... you end up with a mixed bag of magazines that are only part way filled. This is a problem when you're doing something important like trying to cap an objective and the other team has just spawned a fresh wave. You reload, but the mag you have in your gun is only 1/3 full because of the constant reloading. You try to win the firefight, and hear "click". Since reloading and switching to your sidearm takes a few seconds regardless of what you do? You're going to be blocking the other team's bullets with your face. While this is most likely common knowledge to vets, I didn't see this particular point being brought up. Thought it should be mentioned, as people transitioning from other FPS games might not know this is the case.
  9. Since I'm unsure of where my question goes I'm going to stick it in here. Would it be a good idea if there were killer of the month awards for PvE and PvP? The modes are distinct, and what's required to be good at one doesn't necessarily translate well to the other IMO. Not to mention someone who's primarily PvP would be less likely to recieve an award as there's less human players for someone to frag (without unsavoury tactics like explosives into spawn areas).
  10. Thanks, now it's time to work on some of the others. A C4 badge will go nicely with this one
  11. DOI style air support, breachable doors, and vaulting are looking good. Sandstorm looks like it's going to be great. As long as NWI doesn't lower the damage from weapons I'm fine, I prefer insurgency's current damage model.
  12. Alright, submitting this. Let's see if I can't get a shiny badge for my efforts on the INS3 server. Remember: don't try to give your team members hugs in the middle of the open, someone from the other team might see you. EDIT: helps if I include the screenshot to my post.
  13. Might bear mentioning, since I don't think I have. If anybody from the forums adds me just say you're from here and I'll add you to steam/discord. Going to make an attempt at playing some more today, but real life is a thing so need to do things around the house, one of which involves hunting down a skunk because it might be under my truck.
  14. Currently on an Exivious kick, it's good to listen to when I don't have the motivation to pick up one of my guitars at the moment.
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