Just gonna go back and relay some map testing results and thoughts on maps requested. I guess most recent ones first. Mostly just to show requested maps are being looked at.
I'm not guaranteeing any listed maps will be in jay1. If any of the other servers wish to use any of these maps, feel free to do so. If any maps need tested, feel free to PM me. Keep in mind I dont do any map scripting, omnibot waypoints or map editing. I'm not knowledgeable in those fields.
All maps are tested with 63 omnibots +myself.
If map has "gamestate_max_chars exeeded" error then thats it. GG for that map. No more testing done.
I also recommend reading a post I made in a similar thread:
Some quote/unquote black-listed maps. Meaning they will never be on jay1, no matter how much requested.
Goldendunk. There is un-fixable crash error on this map. Last I remember its gamestate_max_chars exceeded.
SuperGoldrush. This is, to my knowledge only used during FA's gamedays on NQ1. This map lags badly so it's saved for gamedays on NQ1.
HelmsDeep: As DD said few pages ago in this thread, has entity issue and possible spawn isssues. Will re-test but I can't guarantee positive results
Cortex. Not completely black-listed. I'm actually probably gonna float this map to Jay1's admin team and see if they're willing to have this map for a short time. 2 issues with this map, one being the rampant team messing and pushing teammates off high places, other issue many people just dont want to learn the map objectively or otherwise. Which is sad that both of these are a problem cause it is a fun map, and I enjoy getting to play it on NQ1 gameday.
Test results:
Arta: lags server bad. Very bad
MLB Carnage Canyon: Performs very well in testing. Seems decently balanced but Idk how likely allies will be able to win the map or even win it consistently. Might be pretty axis sided map. Can try in future for short time
Snatch3: runs fine, smoothly. Can be very difficult and not fun for allies. Last time it was in jay1, I think there was constant requests to have it removed. This would be 0,34 if it gets put in and see if people like it this time around.
Steel plant: Runs smoothly. I do question how many willing to learn and if it does get learned, will allies be able to win?
ETDO Pipeline: runs smoothly, doesnt have the bottleneck like some other ETDO maps do. Seems winnable for allies. Lots of useless areas though seems like. Might get this one in sometime in future
Western: Lagged horribly, even in 32bot testing
FA-Eypt: There are a lot of primary objectives on this map. And Seems like theres a number of areas where axis would be stalled in progression.
Dubrovnik. Waaaayyyy too small of a map. Runs smooth tho.
Teuthonia. Its a worse version of goldrush. Spawn fk for axis but allies cant win in high populations
Tram_Siege. Runs great. Tough to predict how jay1 would play with this one. Might try this one in server in future.
nightmare: performs poorly in even moderate bot-counts.