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CabaL

ET Member
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CabaL last won the day on December 6 2021

CabaL had the most liked content!

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  • Discord
    Cabal#9362

Profile Information

  • Alias
    CabaL
  • Admin
    15
  • Server
    Jay1
  • Gender
    Male
  • Location
    Cabal's Core

Notes

  • T-M
    5-2

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CabaL's Achievements

  1. Hey where are you dude :( Jay1 Misses you! 

  2. Hulk

    Cowboy Way Hello GIF by INSP

     

    Hope everything is going 👍

  3. CabaL

    ET Server Suggestion Jay1 map rotation suggestions

    Rotation updated Thanks DD. Kerkyra and mlb_carnage in. Capuzzo out. Though tram_siege will likely get added soon. Will edit this post if it gets added in.
  4. CabaL

    ET Server Suggestion Jay2 New Maps Suggestions

    Nod temple may need antirush. I havent attempted a rush playthrough in previous map testing. Does work smoothly though. Just be aware of that vicious obelisk of light 😉 Edit: Side request: if this map does make it into jay2's rotation, I ask the jay2 regulars to please let me know how this map goes over there. I request feedback. I can't edit the map in anyway but I am interested in requesting this for jay1 if it's well liked over on 2.
  5. On your phone at work smh. You get to do truck night again by yourself
  6. CabaL

    ET Server Suggestion Jay1 map rotation suggestions

    Just gonna go back and relay some map testing results and thoughts on maps requested. I guess most recent ones first. Mostly just to show requested maps are being looked at. I'm not guaranteeing any listed maps will be in jay1. If any of the other servers wish to use any of these maps, feel free to do so. If any maps need tested, feel free to PM me. Keep in mind I dont do any map scripting, omnibot waypoints or map editing. I'm not knowledgeable in those fields. All maps are tested with 63 omnibots +myself. If map has "gamestate_max_chars exeeded" error then thats it. GG for that map. No more testing done. I also recommend reading a post I made in a similar thread: Some quote/unquote black-listed maps. Meaning they will never be on jay1, no matter how much requested. Goldendunk. There is un-fixable crash error on this map. Last I remember its gamestate_max_chars exceeded. SuperGoldrush. This is, to my knowledge only used during FA's gamedays on NQ1. This map lags badly so it's saved for gamedays on NQ1. HelmsDeep: As DD said few pages ago in this thread, has entity issue and possible spawn isssues. Will re-test but I can't guarantee positive results Cortex. Not completely black-listed. I'm actually probably gonna float this map to Jay1's admin team and see if they're willing to have this map for a short time. 2 issues with this map, one being the rampant team messing and pushing teammates off high places, other issue many people just dont want to learn the map objectively or otherwise. Which is sad that both of these are a problem cause it is a fun map, and I enjoy getting to play it on NQ1 gameday. Test results: Arta: lags server bad. Very bad MLB Carnage Canyon: Performs very well in testing. Seems decently balanced but Idk how likely allies will be able to win the map or even win it consistently. Might be pretty axis sided map. Can try in future for short time Snatch3: runs fine, smoothly. Can be very difficult and not fun for allies. Last time it was in jay1, I think there was constant requests to have it removed. This would be 0,34 if it gets put in and see if people like it this time around. Steel plant: Runs smoothly. I do question how many willing to learn and if it does get learned, will allies be able to win? ETDO Pipeline: runs smoothly, doesnt have the bottleneck like some other ETDO maps do. Seems winnable for allies. Lots of useless areas though seems like. Might get this one in sometime in future Western: Lagged horribly, even in 32bot testing FA-Eypt: There are a lot of primary objectives on this map. And Seems like theres a number of areas where axis would be stalled in progression. Dubrovnik. Waaaayyyy too small of a map. Runs smooth tho. Teuthonia. Its a worse version of goldrush. Spawn fk for axis but allies cant win in high populations Tram_Siege. Runs great. Tough to predict how jay1 would play with this one. Might try this one in server in future. nightmare: performs poorly in even moderate bot-counts.
  7. Well it looks like you can shoot out of but not into. So this spot is illegal. Anyone seen in this spot will be asked to leave that spot or be splatted until there is fix. Yes, players on other team can go into chapel area and kill from there but we still have an (easily) exploitable one way. Thanks for showing us this, JohnWick If anyone witnesses this and there is no admin present to deal with it, please record demos and submit to us on forums
  8. Get this error whenever I cross the middle area of the map. Google search didnt show anything useful.
  9. CabaL

    ET Server Suggestion Jay2 New Maps Suggestions

    doesnt matter who does the fkin rotation just someone. yall get worked up over something so small. this is jay2 map rotation suggestion not "omg this person doing rotation edits"
  10. Using jaymod for my testing, I'd get max chars exceeded when too many bots connected (I have to put 63 bots in server for testing for jay1) on some maps. While I've not found a permanent or total fix for this issue, I can say that I've encountered this issue less often and on less maps when I purge my etmain folder of maps that I have not played in a long time. I'm honestly surprised you only get the error at map end? For me it's always been when x amount of bots are connected. Some maps cause this issue more often than others (and most often with 2tanks or FA 2tanks that I've seen) and this is a factor taken into account for what maps are put in the Jay1 server.
  11. Interesting bug indeed however if you're under the map like this, you're expected to /kill.
  12. CabaL

    ET Server Suggestion Jay2 New Maps Suggestions

    For El! and others There are 2 versions of "xmas" baserace. There is a "UJE_baserace_christmas" and "baserace_b3c". baserace_b3c is not necessarily a xmas map but more of a winter version. Both run smoothly with little to no FPS drops. Neither have the big building in mid. UJE's xmas version, the omnibots are scripted for sniperwar and will need to be redone entirely. Blackwolf said he'll work on it but it wont be ready this year. baserace_b3c the bots seem to be scripted the same/similar to the vanilla version of baserace. However the mini-map is not drawn and is a giant orange/black box. Spawn times might need editing. Not sure what vanilla spawn time setting is due to my server being set for 8s spawn times on all maps. All above maps are tested and run incredibly well.
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