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Peaceman33 started following RaV137
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RaV137 started following Wolf ET memes and Happy Birthday to Razjee and Amnz
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Happy B-day! 😄
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Is it possible to do? I've got another argument for this change - yesterday after standard 30 min it was a tie and the scores didn't change for about another 10 minutes, making whole map 40 min, which was just too long... With timer set on 20 minutes, the ties wouldn't make people feel like it's eternity 😄 Another topic - would it be possible to do some object protection for more maps (like it's made in Caen2, for the first 5 minutes it's impossible to gather obj and run to boat)? On School map 2 Allies somehow got behind the Axis' lines and run straight to documents and then to truck, finishing map in less than 3 minutes. I know that there is no rush rule on NQ1, but it just ruined all the fun of playing that cool map. Besides, if that kind of protection is on Caen2, why not enable it on other maps, which can be quite easy to infiltrate, especially when there aren't many players on server Third thing is that there are some maps, that aren't as liked as others. It applies to for example TC Base or Bridges, mainly I'm thinking about the latter. Tbh I don't think I've seen Axis win this map when there are more that 6/8 players on server, but I've seen some people complaining about this map, also on voting screen it's regular view "Map last played: 180 maps ago". Maybe it's time to refresh maps on NQ1? 😄
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Wow, just wow. 505 kg, that sounds unbelievable, good luck with achieving that, it's a lot of weights! 😄 Yeah, tbh I play footbal every week, so some kind of sport is in my routine, but need to "wake up", create some gym plan, start counting calories again and go to gym to lift some weights (not 505 tho xd) 😄
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Yeah, good luck with killing @LarrY, @Siwex89 or @Esports Fox without panzer or riflenade 😄
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Sorry to hear about what happened to you Hope you and your family are alright. Welcome back
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Cool stuff you have in your apartment, private gym for the win 😄 Need to go back to the trainings, used to go to the gym, but since covid outbreak haven't been there 😕
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- Grandma, I'm going to beach. - Sure, honey, I'll make you a little snack! 😄
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Traditional local cuisine in Italy's cities/regions
RaV137 replied to RaV137's topic in Food and Drink
@LarrY Omg, thank you! I need to print and laminate it or at least do a pdf from what you have written, for sure gonna try at least one from each city's list (and probably all for Bologne, as it will be my trip base, from where gonna go to other cities) 😄 -
Hey, soon gonna go on vacation to Italy and I was wondering if some cities or regions have specific dishes, that are unique and not so popular in other areas? 😄 Mostly I'm thinking about Bologna, Venice, Florence, Milano, Genua, cause these are the cities that I would like to visit, but would love to read about other ones, like Turin, Naples, Rome etc. 😄 I won't be mad if you will post some countrywide dishes, that you think I should taste, I want to try as much local food as possible
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ET NQ #1 Map bug - Praetoria 2 [general tank glitch?]
RaV137 replied to RaV137's topic in ET Discussion
I agree, we should not remove all vehicle-based maps, I suggested only Praetoria 2, because on this map mainly that bug occurred - but I'm not forcing it, just exchanging ideas I was wondering if we could do anything - is there any GitHub or sth like this, where W:ET's source code is stored? Maybe creating an issue there, or even PR, could help. That's interesting - being in a team, to which the tank is assigned, and trying to destroy it either with a nade or an artillery, solves the problem? We should try to reproduce it next time the bug occurs, that would be good temporary fix, that should be spread to players. Thanks for info! 😄 -
ET NQ #1 Map bug - Praetoria 2 [general tank glitch?]
RaV137 replied to RaV137's topic in ET Discussion
Okay, I'll try to wrap it up, what we already know, maybe it would be a good idea to come up with some final solution - The bug is that the Tank is damaged (0% HP), but no announcement about it, which makes it impossible to repair it until the info appears. - The bug isn't map related - there are people, who observed it on other maps, like Goldrush. - The bug isn't mod related - it happens on servers with other mods than NQ. - To speed up the 'tank damaged' info, it should be under fire (grenades, artillery etc.). - The bug is usually just inconvenient, not a blocker, because it always is autofixed after a while (still may be very irritating when time is running up). What I'm suggesting is we should try to catch this bug if it happen again - some demo, timestamps et. In that way it would help us to better understand the problem, maybe there is a solution to it. I also think that it wouldn't be bad if we remove this map with some other without tank, to decrease the possibility of it happening (e.g. replacing it with one of the maps I or someone else listed). Thank you for your comments, feel free to correct me if I'm wrong. 😄 I'd also like to hear some suggestions from you - maybe we should leave it as it is? -
For me this should be done, especially while PM2 has this bug (described here). Other maps, that would be also fun to play, are: - MLB Daybreak (http://activegamer.net/et/map/74-MLB_Daybreak_(Final).html) - Adlernest 2 (http://activegamer.net/et/map/5-Adlernest_2.html) - Transmitter (http://activegamer.net/et/map/18-Transmitter_(Final).html) - Airfield Assault (http://activegamer.net/et/map/68-Airfield_Assault_(FPT).html) - 1944 Beach (http://activegamer.net/et/map/22-1944_Beach_(Final).html) - Axis Lab (http://activegamer.net/et/map/31-Axis_Lab_(Final).html) - Cathedral (http://activegamer.net/et/map/403-Cathedral_(Final).html) - Frostbite (http://activegamer.net/et/map/2-Frostbite_(Final).html) - Haunted Mansion (http://activegamer.net/et/map/232-Haunted_Mansion_(Final).html) - Millenium Falcon (http://activegamer.net/et/map/566-Millenium_Falcon_(Final_2).html) - MLB Temple (http://activegamer.net/et/map/24-MLB_Temple_(Final).html) - Secret Weapon (http://activegamer.net/et/map/660-Secret_Weapon_(Final).html) - V2 Base (http://activegamer.net/et/map/775-V2-Base_(Final).html)
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ET NQ #1 Map bug - Praetoria 2 [general tank glitch?]
RaV137 replied to RaV137's topic in ET Discussion
Don't know why I haven't noticed that there is post with all the bugs - dear Moderator, please move it to that section and I'm sorry for all inconvenience :x -
Jumped today evening into NQ1, just at final 3 minutes of map Praetoria Mission Two: Hell on Wheels. Nothing special, until last 30s of map, when Allies had tank right before the final destination - then some bug happened, making it impossible to Allies to finish the map. It was completly destroyed (health bar was at 0% and Axis were throwing nades into it), but the tank could not be fixed, for the 20-30 last seconds of the map - just ~5 seconds before the time went up, there had been an voice announcement, that the tank has been damaged and it finally was possible to repair - unfortunately for Allies it was too late. It really made some people sad or angry and I believe it should be fixed; besides, it wouldn't be bad if that map will be replaced until it will be fully fixed. I had some chat with jijiz about it, below you can see the condums from chat after people noticed that bug and a short private discussion with him. What do you think about it? PS. Unfortunatelly I wasn't be quick enought to record a demo, I'm sorry PS.2 In file all lines starting with "comment" (//), are my input after I cleaned condump from irrelevant output praetoria_bug_short_1.txt
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