Hello Insurgency Forum! ノ
Billie Jean reporting in with my first guide on The Shotguns of Insurgency, The Manly M590 and The Tenacious TOZ
These shotguns are mostly situational weapons, used correctly, they can be great weapons used to one shot everyone at the right ranges.
This guide will contain the many details of the Shotguns, some tips with using the shotgun, and loadouts that work well with the shotguns.
Notes: SP=Supply Points
*=Estimate
ROF=Rate of Fire
RPM=Rounds per min
CQB/CBC=Close Quarter Battle(s)/Close Quarter Combat
Damage Drop is the damage you lose over range with weapons.
Damage Drop Start is the range you start lose damage.
Damage Drop Shift is the range you shift in losing more damage.
Damage Drop End is the range you end up losing the most damage.
Fatal Funnel is when you're fighting in buildings and a enemy is hiding in a room waiting to ambush you.
100% Damage is normal damage.
Firstly, some details of the shotguns.
The M590 is an American 12 gauge(or 20 gauge) pump action shotgun(Breaching Shotgun) with either 12 gauge Buckshots or 12 gauge slugs as its ammo.Made by Mossberg and Sons.(Mossberg 500 Series)
Faction: Security Faction
Classes: Specialist,Breacher,Engineer
Range: 55.88m-76.2m(Slugs)
ROF: 90rpm
Damage: 36-18x8(144-288)Buckshot (40-288)Slugs
Damage Drop Start: 60.95m(-18 damage;Buckshot)/81.28m(-18 damage;Slugs)
Damage Drop Shift: 76.2m(-36 damage;Buckshot)/96.52m(-36 damage);Slugs)
Damage Drop End: 170.18m(-144 Max damage);Buckshot)/190.5(-144 Max Damage;Slugs)
Mag Capacity: 8
Starting Ammo: 8+24(No ammo vest) 8+40(CR Equipped) 8+48(CC Equipped)
Reload Time: 0.67s+0.83s per shell(tactical reload)/1.43s+0.83s per shell (interrupeted full reload)/8.1s (full reload)
Recoil:9.75-10.5cm vertical, 1.0cm left, 1.25cm right 9.75-10.5
1.0←↑→1.25
Spread: 1.7(Buckshot)/0.068(Slugs)
Suppression: 80%
Penetration: Poor
Weight: 2.54kg
Weight Points: 160/640
Weapon Cost: +1 SP
Attachments:
Optics:
Holographic Sight +1 SP
Red Dot +1 SP
2x Red Dot +2 SP
Kobra Sight +1 SP(CO-OP Only)
Barrel:
Suppressor +4 SP(CO-OP Hardcore Only)
Siderail:
Flashlight+1 Sp, Laser Sight +3 SP
Underbarrel:
Foregrip +2 SP
Ammo:
Slugs +2 SP
The TOZ/TOZ-194 is a Russian 12 gauge pump action Shotgun(Security Shotgun) with either 12 gauge Buckshots or 12 gauge slugs as its ammo. Made by Tula Arms Plant.
Faction: Insurgent faction
Classes: Bomber & Sapper
Range: 106.68m-127m(Slugs)
ROF: 80rpm
Damage: 36-18x8 (144-288) (Buckshot)/40-288 (Slugs)
Damage Drop Start: 111m(-18 damage; Buckshot)/136m(-18 damage;Slugs)*
Damage Drop Shift: 127m(-36 damage; Buckshot)/147.32m(-36 damage; Slugs)*
Damage Drop End: 220.98m(-144 Max Damage; Buckshot)/241.3m(-144 Max Damage;Slugs)*
Mag Capacity: 7
Starting Ammo: 7+21, 7+35(CR), 7+42(CC)
Reload Time: 0.67s+0.83s per shell (tactical reload)/1.43s+0.83s per shell (interrupted full reload)/ 8.1s (full reload)
Recoil:9.75-10.5cm vertical, 1.0cm left, 1.25cm right 9.75-10.5
1.0←↑→1.25
Spread: 1.6(Both Buck and Slugs)
Suppression: 80%
Penetration: Poor
Weight: 3.82kg
Weight Points: 160/640
Weapon Cost: +1 SP/+2 SP(CO-OP Only)
Attachments:
Optics:
Holographic Sight +1 SP(CO-OP Only)
2x Red Dot +2 SP
Kobra Sight +1 SP
Barrel:
Suppressor +4 SP(CO-OP Only)
Siderail:
Flashlight+1 Sp, Laser Sight +4 SP
Underbarrel:
Foregrip +2 SP
Ammo:
Slugs +2 SP
00 Buckshot/3/4 Slugs Damage Multiplier:
Head: 100%
Chest: 60%
Stomach: 60%
Arms: 100%
Legs: 100%
Tips with The Shotgun:
Tips :
The shoguns are situational weapons mostly used in CQB/CBC engagements such as the maps Uprising,Verticality,and Embassy.
When equipping slugs for your shotgun, remember that you'll be shooting one projectile resulting with decrease spread instead of 8 projectiles that have normal spread with the buckshots.
Hipfiring with the shotguns will sightly decrease the shotgun damage.
While also silencing the noise of the shotgun, The Suppressor also decreases the shotgun damage.
Reloading can be cancelled mid-reload animation.
When against armored targets aim for the head,legs or arms to put out the most damage.
Constantly move around when getting in a shoot-out with a target.
Avoid the "Fatal Funnel" when in a CQB. Make sure to look around while under some cover and lean right or left to search around.Also smoke/flash the room you're going to.
Recommended on long range maps: Foregrip and Slugs, Sights(Optional)
Make sure you still have Buckshot/Slugs, resupply when resupplies are available to you.
If outta current ammo loaded, make sure to switch to your trusted secondary.
Foregrip gives increase accuracy with sightly increased recoil.
Remember to turn that laser sight/flashlight off if not needed at the moment.(B key is default)
CO-OP Tips:
When your team is in the middle of a CQB, help your team by flanking the enemies
When playing on the Survival Gamemode and using the TOZ, reload and move often, don't stick to one place and don't get caught with your pants down.
When playing on the Conquer Gamemode, with using the M590, smoke and breach when attacking a objective.(Mostly used in GM, can be use in other instances.)
Manage your weight, the less weight equals being more faster to do flanks or help teammates in reach an objective.
When playing on the Hunt Gamemode or Night Maps, with using the M590, flank often and be sneaky.(Suppressor Optional)
When playing the Checkpoint Gamemode, stay with your team and help suppress the enemy, also smoke and breach when reaching an objective.
PVP Tips:
The 3 S's of engagements(Speed,Smoke,Suppression)
Less weight will make you be speedy with your shotgun which means flank often.
Smokes areas where you think enemies would be and then go in and shoot!(Flashes also work too)
When playing on long range maps,stay and help your team with slugs and suppression.
Remember don't go Rambo, you can't easily be 2v1 or 3v1 since shotguns can't deal with multiple people at the same time.
Equipped with a C4/IED, play defensively if protecting an objective by hiding the explosive device near it and getting into cover and peeking with your shotgun.
Pushing with to an objective use your Equipped C4/IED and play offensively, throw the explosive device on the objective, blow it, then go in with shotgun in hand.
Loadouts:
CO-OP:
Survival:
Class:Sapper,Bomber.
Primary: TOZ(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.
Secondary: Any does good.
Explosives: Smoke are highly needed, AN-M14s and IEDs for denial.
Armor: Light Armor
Vest: Chest Rig
Hunt:
Class:Speicalist,Breacher
Primary M590(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.
Secondary: Any does good.(Added suppressor is good.)
Explosives: Smoke are highly needed, AN-M14s and C4s for clearing of rooms/caches.
Armor: No Armor/Light Armor
Vest: Chest Carrier
Checkpoint:
Class:Speicalist,Breacher
Primary M590(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.
Secondary: Any does good.
Explosives: Smoke are highly needed, AN-M14s and C4s for clearing of rooms/caches.
Armor: Light Armor/Heavy Armor
Vest: Chest Rig
Conquer:
Class:Speicalist,Breacher
Primary M590(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.
Secondary: Any does good.
Explosives: Smoke are highly needed, AN-M14s and C4s for clearing of rooms/caches.
Armor: No Armor/Light Armor
Vest: Chest Rig
PVP:
Tactical Operations:
Insurgent Forces
Classes:Sapper,Bomber
Primary: TOZ(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.Suppressors for Elimination/Ambush.Laser Sights if needed.
Secondary: Any does good.(Suppressors for Elimination/Ambush)
Explosives: Smokes or Flashes, AN-M14s and IEDs for clearing of rooms/caches.
Armor: No Armor/Light Armor(Elim/Ambush) Light Armor(Firefight).
Vest: Either is your choice.
Security Forces
Classes:Specialist,Beacher,Engineer
Primary: M590(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.Suppressors for Elimination. Laser Sight if needed.
Secondary: Any does good.(Suppressors for Elimination)
Explosives: Smokes or Flashes, AN-M14s and C4s for clearing of rooms/caches.
Armor: Light Armor/Heavy Armor(Elim/Firefight) Heavy Armor(Ambush)
Vest: Either is your choice.
Sustained Combat:
Insurgent Forces
Classes:Sapper,Bomber
Primary: TOZ(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.Laser Sights if needed.
Secondary: Any does good.
Explosives: Smokes or Flashes, AN-M14s and IEDs for clearing of rooms/caches.
Armor: Heavy Armor(Occupy) Light Armor(Push,Skirmish,Strike)
Vest: Either is your choice.
Security Forces
Classes:Specialist,Beacher,Engineer
Primary: M590(Foregrip,No sights(or sights if you prefer),Slugs for Long-range maps,Flashlights for night maps.Laser Sights if needed.
Secondary: Any does good.
Explosives: Smokes or Flashes, AN-M14s and C4s for clearing of rooms/caches.
Armor: Heavy Armor(Occupy) Light Armor(Push,Skirmish,Strike)
Vest: Either is your choice.
Additional Notes:
I would like to thank the Insurgency Wiki for more insight on The Shotguns, also these guides:
http://steamcommunity.com/sharedfiles/filedetails/?id=1113982760
http://steamcommunity.com/sharedfiles/filedetails/?id=329647138
http://steamcommunity.com/sharedfiles/filedetails/?id=960817137
http://steamcommunity.com/sharedfiles/filedetails/?id=363979799
http://steamcommunity.com/sharedfiles/filedetails/?id=345876976
http://steamcommunity.com/sharedfiles/filedetails/?id=418341987
Also these videos that add more on statistics and details:
Any criticism,questions,added insights,errors noticed are appreciated. (。・ω・。)
If you need to reach me PM here on the forums, my steam which is on my profile, or my discord Billie Jean#2460. ╰( ・ ᗜ ・ )╯
Thanks for reading my guide on The Shotguns of Insurgency. (* >ω<)
Happy hunting and also Stay Frosty. (•̀o•́)ง