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jballou's Photo


Member Since 18 Mar 2016
OFFLINE Last Active Jan 31 2018 03:43 PM

Insurgency stats viewer

04 December 2017 - 01:17 PM



A tool I made a long time ago, it directly reads the game files to generate a stats view. The interface isn't great, but if you ever wondered how much damage the M16 with AP will do at 88 meters against a guy in light armor, now you can find out. Also works for Day of Infamy.

DoI Steam guides

02 December 2017 - 12:19 PM

In-depth guide for how the grenades work, lots of charts and explanations of things most people won't know. http://steamcommunit.../?id=1200681541


Performance and FPS tweaks: http://steamcommunit...s/?id=835323831


Entrenchment Guide (general theory and a few map-specific tips worth reading): http://steamcommunit.../?id=1106855926

Recruiting server as training server

22 November 2017 - 12:22 PM

Hey guys,


I've been thinking a lot about how to get a solid pipeline of good recruits, and I came up with a training/recruiting server. I'm not a PVP player and I know the tactics and gameplay are significantly different, so some of this may not work on the PVP servers.

We'd need a server that's set up similar to our hardcore servers, but which is closer in difficulty to normal. We enable all-map voice chat, kill feed, free camera, and multiple spectator slots. When an FA member is on server, we will try to lead the squad and get everyone working together.

I've had good results on the Insurgency server with doing this, using in-game voice comms to help people play better. My thinking is, once we get our players comfortable with our tactics and techniques, we start teaching them to public players. As we build up a group of regular players, we both reinforce the sort of gameplay we want, and have a group which has a strong incentive to join the clan.

Let me know what you guys think.

Training sessions

11 November 2017 - 11:31 AM

Hey everyone,


I wanted to get a list together of training that people want to do. We have a very high baseline skill level, but some of the more advanced/specialized things in DoI should be more widely shared.

My goal for this is to have an informal session, once a week, for about 1-2 hours. We'll start with a brief overview of the session, and then give everyone in attendance a chance to try it for themselves.

This will be voluntary, and the idea is that we build up more and more skills among the clan, allowing us to help other members/players on the server when we play. I will make sure that we have an open area for anyone to see the training materials, and when possible I will record the sessions for anyone not in attendance to see. I am also setting up my DoI server, and can turn on cheats and infinite ammo to make training easier.


The things I'd like to go over are (in no particular order):

  1. Basic classes and best loadouts: We'll go over the weapons, show some stats, make sure people are getting the most bang for the buck from their chosen loadouts. I'll also go over saving, supply points in general, and whatever else people want to learn about.
  2. Basic weapons familiarization: Make sure everyone is up to speed on the DoI weapon handling mechanics, default weapons, and hipfire/sway.
  3. Basic game mode and mechanics: Review all the game modes we play, with an explanation of how they work. Go over things like objective ordering and focus to maximize success, supply and respawn mechanics, proper squad setup, and general tips and tricks particular to DoI.
  4. Moving as a fire team: Basic fire and maneuver instruction. With the lower rate of fire compared to Insurgency, staying as a team of 2 or 3 players is even more critical. We'll go over easy ways to keep close to one another, and demonstrate how the "flow" method of movement can let a fire team work as an effective unit.
  5. Tactical Communications: Go over using the in-game voice comms, radio pack, and Discord. Work on directions and callouts, focus on showing players how to get important information to other players as effectively as possible.
  6. Officer and radioman: Explain how the system works, show the different ways to call support, explain how the fire support options work, and demonstrate how to keep up a high cadence of support actions to maximize team combat effectiveness. Focus on getting team to ask for support, and staying aware (and out of the danger zone) of all support actions.
  7. Map familiarization: Get everyone into the maps and put on God mode so we can see all the paths between objectives. We will pick one map a session, and get everyone comfortable with the positions and best ways to move from point to point.
  8. Special weapons familiarization: We need to get more people familiar with the less-used weapons in the game. We will go over launchers, rifle grenades, flamethrowers, and pistols.
  9. Machineguns: As the primary automatic weapons, we need to make sure everyone knows what to do if the machinegunner goes down. We will go over the bipod, differences between factions' MGs, proper siting, enfilade fire, and how to protect yourself from the enemy fire that is always directed at the machinegunners.

I'll update this list as we hear more suggestions and requests from members. I will also be looking to line up cadre for the training, so if you have interest in helping with any/all of these sessions, let me know. I'll also need to know what scheduling looks like for everyone, I assume we all have different schedules so I will try to make several scheduled times available so that we can include as many members as possible.

Above all, I want to make sure that this is a good use of your time, that it remains fun, and that it gives us valuable skills. This process will be driven by the members, so make sure to let me know what you all want to work on.