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Smileyyy's Photo


Member Since 25 Jan 2015
OFFLINE Last Active Yesterday, 08:25 PM

Easter Game Day

17 March 2018 - 07:29 PM






Event: =F|A= Bunny Bash GAMEDAY

Date: Saturday 31st March

Time: noon to noon (1 day) GMT+0 (convert your timezone) 

Server Name: Jaymod#2

Server IP: jay2.clan-fa.com

Details: Panzerwar,Sniperwar,Crazygravity and Skins packs and alot of new stuff.

Discord server IP: https://discord.gg/WAMJnH5 


No bunnies were harmed during the production of this gameday.

Thanks to all the Event Staff management for Helping and to stav for awesome poster.

Thx to shana for skins..



*2 Mb skin pack

*Green/Red hats
*tree mines

*snowball grenades

*toy truck ammo

*cookies(for DJ) med packs in supply boxes
*wand knives with new funny animation

*kitkat candy bar panzerfaust

*rabbit/bunny dynamites


Happy Birthday !MX.

13 March 2018 - 11:00 AM

Happy birthday !MX, u should visit us some more! ;)


12 March 2018 - 02:45 PM

I think jay1 has a bit of a nade / rnade/ panzer / mortar / arty (explosions) problem. And after looking at the amount of grenades each class has I was kinda confused to be honest.


Soldier, Medic, Fops, engie and covie all have 4 nades. Imagine 20 players on each team with 4 nades. 20x4=80 nades in one spawn time, in only 1 team. So 2 teams= 160 nades. Then add the Arty, mortar, panzer, rnades,.. U see what I'm trying to say here, continious explosions during a full server. IF possible, I think we should limit rnades to 3 on both teams, and reduce the amount of nades on classes drastically except engineer class. On jay1 not a lot of players go for objective so I think we should give them an advantage by giving them some extra nades compared to other classes.


Medic->1 nade (Medic is without a doubt the best class, so I think we should reduce the amounts of nades to compensate with their amount of health and capability of healing themselves) 

Soldier->2 nades (Soldier is a pretty weak class if u take away Panzer, Mortar. MG42 is only good in some situations)

Field Ops->3 nades (Field ops is a very good class tbh, if played by a teamplayer. That's why I think we should give him 3 or 2 nades so people will try grab fops above soldier or medic for example)

Engineer-> 5 nades (I hope people will use engineer more when they have some extra nades compared to other classes, on jay1 OBJ most of the time isn't the primary thing maybe buffing the engineer class a bit would change something a bit

Covert Ops-> 3 nades (Covie can be very good in some maps to complete the obj, but unfortuantly doesn't get played very often except on long range maps such as Minas Tirith for example)


Also I don't know if all of this is possible but maybe we can have a longer delay between arty strikes to decrease arty spam a bit, sometimes it just gets too much. 


We should also (if possible) put a maximum amount of players using a class, for example max 8 medics. This should also encourage players to play different classes such as engineer, field ops or covert ops. Which would encourage people to play for the OBJ rather than kills.


Just some thoughts since jay1 can get messy sometimes.



Happy Birthday Natural!

05 March 2018 - 10:06 AM

Happy Birthday to our jay3 nub Natural! ;)

Happy birthday to comatose aka l3fty!

01 March 2018 - 03:55 AM

Whoop whoop! Happy birthday coma!